iw4x-client/src/Components/Modules/ModelSurfs.cpp
2022-06-12 23:07:53 +02:00

352 lines
9.5 KiB
C++

#include <STDInclude.hpp>
namespace Components
{
std::unordered_map<void*, IUnknown*> ModelSurfs::BufferMap;
std::unordered_map<std::string, Game::CModelAllocData*> ModelSurfs::AllocMap;
IUnknown* ModelSurfs::GetBuffer(void* buffer)
{
return ModelSurfs::BufferMap[buffer];
}
void ModelSurfs::SetBuffer(char /*streamHandle*/, void* buffer, IUnknown** bufferOut, int* offsetOut)
{
*offsetOut = 0;
*bufferOut = ModelSurfs::BufferMap[buffer];
}
void ModelSurfs::CreateBuffers(Game::XModelSurfs* surfs)
{
for (int i = 0; i < surfs->numsurfs; ++i)
{
Game::XSurface* surface = &surfs->surfs[i];
if (surface->zoneHandle == -1)
{
IDirect3DVertexBuffer9* vertexBuffer = nullptr;
IDirect3DIndexBuffer9* indexBuffer = nullptr;
Game::Load_VertexBuffer(surface->verts0, &vertexBuffer, surface->vertCount * 32);
Game::Load_IndexBuffer(surface->triIndices, &indexBuffer, surface->triCount * 3);
if (vertexBuffer) ModelSurfs::BufferMap[surface->verts0] = vertexBuffer;
if (indexBuffer) ModelSurfs::BufferMap[surface->triIndices] = indexBuffer;
}
}
}
Game::XModelSurfs* ModelSurfs::LoadXModelSurfaces(const std::string& name)
{
Utils::Memory::Allocator allocator;
FileSystem::FileReader model(Utils::String::VA("models/%s", name.data()));
if (!model.exists())
{
#ifdef DEBUG
if (Flags::HasFlag("dump"))
{
FILE* fp = nullptr;
if (!fopen_s(&fp, "dump.cfg", "a") && fp)
{
fprintf(fp, "dumpraw %s\n", model.getName().data());
fclose(fp);
}
return nullptr;
}
#endif
Logger::Error(Game::ERR_FATAL, "Loading model {} failed!", name);
}
Game::CModelHeader header;
if (!model.read(&header, sizeof header))
{
Logger::Error(Game::ERR_FATAL, "Reading header for model {} failed!", name);
}
if (header.version != 1)
{
Logger::Error(Game::ERR_FATAL, "Model {} has an invalid version {} (should be 1)!", name, header.version);
}
// Allocate section buffers
header.sectionHeader[Game::SECTION_MAIN].buffer = Utils::Memory::Allocate(header.sectionHeader[Game::SECTION_MAIN].size);
header.sectionHeader[Game::SECTION_INDEX].buffer = Utils::Memory::AllocateAlign(header.sectionHeader[Game::SECTION_INDEX].size, 16);
header.sectionHeader[Game::SECTION_VERTEX].buffer = Utils::Memory::AllocateAlign(header.sectionHeader[Game::SECTION_VERTEX].size, 16);
header.sectionHeader[Game::SECTION_FIXUP].buffer = allocator.allocateArray<char>(header.sectionHeader[Game::SECTION_FIXUP].size);
// Load section data
for (int i = 0; i < ARRAYSIZE(header.sectionHeader); ++i)
{
model.seek(header.sectionHeader[i].offset, Game::FS_SEEK_SET);
if (!model.read(header.sectionHeader[i].buffer, header.sectionHeader[i].size))
{
Logger::Error(Game::ERR_FATAL, "Reading section {} for model {} failed!", i, name);
}
}
// Fixup sections
unsigned int* fixups = reinterpret_cast<unsigned int*>(header.sectionHeader[Game::SECTION_FIXUP].buffer);
for (int i = 0; i < 3; ++i)
{
Game::CModelSectionHeader* section = &header.sectionHeader[i];
for (int j = section->fixupStart; j < section->fixupStart + section->fixupCount; ++j)
{
unsigned int fixup = fixups[j];
*reinterpret_cast<DWORD*>(reinterpret_cast<char*>(section->buffer) + (fixup >> 3)) += reinterpret_cast<DWORD>(header.sectionHeader[fixup & 3].buffer);
}
}
// Store allocation data (not sure if this is correct)
Game::CModelAllocData* allocationData = Utils::Memory::AllocateArray<Game::CModelAllocData>();
allocationData->mainArray = header.sectionHeader[Game::SECTION_MAIN].buffer;
allocationData->indexBuffer = header.sectionHeader[Game::SECTION_INDEX].buffer;
allocationData->vertexBuffer = header.sectionHeader[Game::SECTION_VERTEX].buffer;
AssertSize(Game::XSurface, 64);
Game::XModelSurfs* modelSurfs = reinterpret_cast<Game::XModelSurfs*>(allocationData->mainArray);
Game::XSurface* tempSurfaces = allocator.allocateArray<Game::XSurface>(modelSurfs->numsurfs);
char* surfaceData = reinterpret_cast<char*>(modelSurfs->surfs);
if (ModelSurfs::AllocMap.contains(modelSurfs->name))
{
Game::CModelAllocData* allocData = ModelSurfs::AllocMap[modelSurfs->name];
if (allocData)
{
Utils::Memory::FreeAlign(allocData->indexBuffer);
Utils::Memory::FreeAlign(allocData->vertexBuffer);
Utils::Memory::Free(allocData->mainArray);
Utils::Memory::Free(allocData);
}
}
ModelSurfs::AllocMap[modelSurfs->name] = allocationData;
*reinterpret_cast<void**>(reinterpret_cast<char*>(allocationData->mainArray) + 44) = allocationData;
for (int i = 0; i < modelSurfs->numsurfs; ++i)
{
char* source = &surfaceData[i * 84];
std::memcpy(&tempSurfaces[i], source, 12);
std::memcpy(&tempSurfaces[i].triIndices, source + 16, 20);
std::memcpy(&tempSurfaces[i].vertListCount, source + 40, 8);
std::memcpy(&tempSurfaces[i].partBits, source + 52, 24);
tempSurfaces[i].zoneHandle = -1; // Fake handle for buffer interception
}
std::memcpy(surfaceData, tempSurfaces, 64 * modelSurfs->numsurfs);
ModelSurfs::CreateBuffers(modelSurfs);
return modelSurfs;
}
bool ModelSurfs::LoadSurfaces(Game::XModel* model)
{
if (!model) return false;
bool changed = false;
short surfCount = 0;
for (char i = 0; i < model->numLods; ++i)
{
Game::XModelSurfs* surfs = model->lodInfo[i].modelSurfs;
if (!surfs->surfs)
{
AssertOffset(Game::XModelLodInfo, partBits, 12);
Game::XModelSurfs* newSurfs = ModelSurfs::LoadXModelSurfaces(surfs->name);
if (!newSurfs) continue;
surfs->surfs = newSurfs->surfs;
surfs->numsurfs = newSurfs->numsurfs;
model->lodInfo[i].surfs = newSurfs->surfs;
std::memcpy(&model->lodInfo[i].partBits, &newSurfs->partBits, 24);
short numSurfs = static_cast<short>(newSurfs->numsurfs);
model->lodInfo[i].numsurfs = numSurfs;
model->lodInfo[i].surfIndex = surfCount;
surfCount += numSurfs;
changed = true;
}
}
return changed;
}
void ModelSurfs::ReleaseModelSurf(Game::XAssetHeader header)
{
bool hasCustomSurface = false;
for (int i = 0; i < header.modelSurfs->numsurfs && header.modelSurfs->surfs; ++i)
{
Game::XSurface* surface = &header.modelSurfs->surfs[i];
if (surface->zoneHandle == -1)
{
hasCustomSurface = true;
if (!ModelSurfs::BufferMap.empty())
{
auto buffer = ModelSurfs::BufferMap.find(surface->triIndices);
if (buffer != ModelSurfs::BufferMap.end())
{
if (buffer->second) buffer->second->Release();
ModelSurfs::BufferMap.erase(buffer);
}
buffer = ModelSurfs::BufferMap.find(surface->verts0);
if (buffer != ModelSurfs::BufferMap.end())
{
if (buffer->second) buffer->second->Release();
ModelSurfs::BufferMap.erase(buffer);
}
}
}
}
if (hasCustomSurface && !ModelSurfs::AllocMap.empty())
{
const auto allocData = ModelSurfs::AllocMap.find(header.modelSurfs->name);
if (allocData != ModelSurfs::AllocMap.end())
{
Utils::Memory::FreeAlign(allocData->second->indexBuffer);
Utils::Memory::FreeAlign(allocData->second->vertexBuffer);
Utils::Memory::Free(allocData->second->mainArray);
Utils::Memory::Free(allocData->second);
ModelSurfs::AllocMap.erase(allocData);
}
}
}
void ModelSurfs::BeginRecover()
{
for (auto& buffer : ModelSurfs::BufferMap)
{
buffer.second->Release();
}
ModelSurfs::BufferMap.clear();
}
void ModelSurfs::EndRecover()
{
Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_XMODEL_SURFS, [](Game::XAssetHeader header, void* /*userdata*/)
{
ModelSurfs::CreateBuffers(header.modelSurfs);
}, nullptr, false);
}
void ModelSurfs::XModelSurfsFixup(Game::XModel* model)
{
if (!ModelSurfs::LoadSurfaces(model))
{
Game::DB_XModelSurfsFixup(model);
}
}
__declspec(naked) void ModelSurfs::GetIndexBufferStub()
{
__asm
{
mov eax, [esp + 4h]
cmp al, 0FFh
jne returnSafe
jmp ModelSurfs::SetBuffer
returnSafe:
movzx eax, [esp + 4h]
mov edx, 4B4DE5h
jmp edx
}
}
__declspec(naked) void ModelSurfs::GetIndexBufferStub2()
{
__asm
{
mov eax, [esp + 4h]
cmp al, 0FFh
jne returnSafe
mov eax, [edi + 0Ch]
push eax
call ModelSurfs::GetBuffer
add esp, 4h
retn
returnSafe:
mov eax, 4FDC20h
jmp eax
}
}
__declspec(naked) void ModelSurfs::GetIndexBaseStub()
{
__asm
{
mov eax, [esp + 4h]
cmp al, 0FFh
jne returnSafe
xor eax, eax
retn
returnSafe:
mov eax, 48C5F0h
jmp eax
}
}
__declspec(naked) void ModelSurfs::GetVertexBufferStub()
{
__asm
{
mov eax, [esp + 4h]
cmp al, 0FFh
jne returnSafe
jmp ModelSurfs::SetBuffer
returnSafe:
movzx eax, [esp + 4h]
mov edx, 5BC055h
jmp edx
}
}
ModelSurfs::ModelSurfs()
{
ModelSurfs::BufferMap.clear();
// Install release handler
Game::DB_ReleaseXAssetHandlers[Game::XAssetType::ASSET_TYPE_XMODEL_SURFS] = ModelSurfs::ReleaseModelSurf;
// Install device recovery handlers
Renderer::OnDeviceRecoveryBegin(ModelSurfs::BeginRecover);
Renderer::OnDeviceRecoveryEnd(ModelSurfs::EndRecover);
// Install hooks
Utils::Hook(0x47A6BD, ModelSurfs::XModelSurfsFixup, HOOK_CALL).install()->quick();
Utils::Hook(0x558F12, ModelSurfs::GetIndexBaseStub, HOOK_CALL).install()->quick();
Utils::Hook(0x4B4DE0, ModelSurfs::GetIndexBufferStub, HOOK_JUMP).install()->quick();
Utils::Hook(0x558E70, ModelSurfs::GetIndexBufferStub2, HOOK_CALL).install()->quick();
Utils::Hook(0x5BC050, ModelSurfs::GetVertexBufferStub, HOOK_JUMP).install()->quick();
}
ModelSurfs::~ModelSurfs()
{
assert(ModelSurfs::BufferMap.empty());
assert(ModelSurfs::AllocMap.empty());
}
}