iw4x-client/src/Utils/Stream.hpp
2017-04-18 19:28:00 +02:00

205 lines
4.7 KiB
C++

#pragma once
// write logs for ZoneBuilder
//#define WRITE_LOGS
#ifndef WRITE_LOGS // they take forever to run so only enable if needed
#define SaveLogEnter(x)
#define SaveLogExit()
#else
#define SaveLogEnter(x) builder->getBuffer()->enterStruct(x)
#define SaveLogExit() builder->getBuffer()->leaveStruct()
#endif
namespace Utils
{
class Stream
{
private:
bool ptrAssertion;
std::vector<std::pair<const void*, size_t>> ptrList;
int criticalSectionState;
unsigned int blockSize[Game::MAX_XFILE_COUNT];
std::vector<Game::XFILE_BLOCK_TYPES> streamStack;
std::string buffer;
public:
class Reader
{
public:
Reader(Utils::Memory::Allocator* _allocator, std::string _buffer) : position(0), buffer(_buffer), allocator(_allocator) {}
std::string readString();
const char* readCString();
char readByte();
void* read(size_t size, size_t count = 1);
template <typename T> inline T* readObject()
{
return readArray<T>(1);
}
template <typename T> inline T* readArray(size_t count = 1)
{
return reinterpret_cast<T*>(this->read(sizeof(T), count));
}
template <typename T> T read()
{
T obj;
for (unsigned int i = 0; i < sizeof(T); ++i)
{
reinterpret_cast<char*>(&obj)[i] = this->readByte();
}
return obj;
}
bool end();
void seek(unsigned int position);
void seekRelative(unsigned int position);
void* readPointer();
void mapPointer(void* oldPointer, void* newPointer);
bool hasPointer(void* pointer);
private:
unsigned int position;
std::string buffer;
std::map<void*, void*> pointerMap;
Utils::Memory::Allocator* allocator;
};
enum Alignment
{
ALIGN_2,
ALIGN_4,
ALIGN_8,
ALIGN_16,
ALIGN_32,
ALIGN_64,
ALIGN_128,
ALIGN_256,
ALIGN_512,
ALIGN_1024,
ALIGN_2048,
};
Stream();
Stream(size_t size);
~Stream();
size_t length();
size_t capacity();
char* save(const void * _str, size_t size, size_t count = 1);
char* save(Game::XFILE_BLOCK_TYPES stream, const void * _str, size_t size, size_t count);
char* save(Game::XFILE_BLOCK_TYPES stream, int value, size_t count);
template <typename T> inline char* save(T* object)
{
return saveArray<T>(object, 1);
}
template <typename T> inline char* saveArray(T* array, size_t count)
{
return save(array, sizeof(T), count);
}
char* saveString(std::string string);
char* saveString(const char* string);
char* saveString(const char* string, size_t len);
char* saveByte(unsigned char byte, size_t count = 1);
char* saveNull(size_t count = 1);
char* saveMax(size_t count = 1);
char* saveText(std::string string);
void align(Alignment align);
bool pushBlock(Game::XFILE_BLOCK_TYPES stream);
bool popBlock();
bool isValidBlock(Game::XFILE_BLOCK_TYPES stream);
void increaseBlockSize(Game::XFILE_BLOCK_TYPES stream, unsigned int size);
void increaseBlockSize(unsigned int size);
Game::XFILE_BLOCK_TYPES getCurrentBlock();
unsigned int getBlockSize(Game::XFILE_BLOCK_TYPES stream);
bool hasBlock();
DWORD getPackedOffset();
char* data();
char* at();
template <typename T> T* dest()
{
return reinterpret_cast<T*>(this->at());
}
template <typename T> static inline void ClearPointer(T** object)
{
*object = reinterpret_cast<T*>(-1);
}
void setPointerAssertion(bool value)
{
this->ptrAssertion = value;
}
void assertPointer(const void* pointer, size_t length);
void toBuffer(std::string& outBuffer);
std::string toBuffer();
// Enter/Leave critical sections in which reallocations are not allowed.
// If buffer reallocation is detected, the operation has to be terminated
// and more memory has to be allocated next time. This will have to be done
// by editing the code though.
void enterCriticalSection();
void leaveCriticalSection();
bool isCriticalSection();
// for recording zb writes
#ifdef WRITE_LOGS
int structLevel;
void enterStruct(const char* structName);
void leaveStruct();
#endif
// This represents packed offset in streams:
// - lowest 28 bits store the value/offset
// - highest 4 bits store the stream block
class Offset
{
public:
union
{
struct
{
uint32_t offset : 28;
Game::XFILE_BLOCK_TYPES block : 4;
};
uint32_t packed;
void* pointer;
};
Offset() : packed(0) {};
Offset(Game::XFILE_BLOCK_TYPES _block, uint32_t _offset) : offset(_offset), block(_block) {};
// The game needs it to be incremented
uint32_t getPackedOffset()
{
return this->packed + 1;
};
uint32_t getUnpackedOffset()
{
Offset lOffset = *this;
lOffset.packed--;
return lOffset.offset;
};
int getUnpackedBlock()
{
Offset lOffset = *this;
lOffset.packed--;
return lOffset.block;
};
};
};
}