45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#include "..\STDInclude.hpp"
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namespace Components
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{
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QuickPatch::QuickPatch()
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{
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// remove system pre-init stuff (improper quit, disk full)
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Utils::Hook::Set<BYTE>(0x411350, 0xC3);
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// remove STEAMSTART checking for DRM IPC
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Utils::Hook::Nop(0x451145, 5);
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Utils::Hook::Set<BYTE>(0x45114C, 0xEB);
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// disable playlist download function
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Utils::Hook::Set<BYTE>(0x4D4790, 0xC3);
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// disable playlist.ff loading function
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Utils::Hook::Set<BYTE>(0x4D6E60, 0xC3);
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// playlist dvar 'validity check'
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Utils::Hook::Set<BYTE>(0x4B1170, 0xC3);
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//Got playlists is true
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Utils::Hook::Set<bool>(0x1AD3680, true);
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// LSP disabled
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Utils::Hook::Set<BYTE>(0x435950, 0xC3); // LSP HELLO
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Utils::Hook::Set<BYTE>(0x49C220, 0xC3); // We wanted to send a logging packet, but we haven't connected to LSP!
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Utils::Hook::Set<BYTE>(0x4BD900, 0xC3); // main LSP response func
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Utils::Hook::Set<BYTE>(0x682170, 0xC3); // Telling LSP that we're playing a private match
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// Don't delete config files if corrupted
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Utils::Hook::Set<BYTE>(0x47DCB3, 0xEB);
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// hopefully allow alt-tab during game, used at least in alt-enter handling
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Utils::Hook::Set<DWORD>(0x45ACE0, 0xC301B0);
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// fs_basegame
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Utils::Hook::Set<char*>(0x6431D1, "data");
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// Why?
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_WEAPON, 2400);
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}
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}
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