iw4x-client/src/Components/Modules/Bots.cpp

390 lines
9.9 KiB
C++

#include <STDInclude.hpp>
namespace Components
{
std::vector<std::string> Bots::BotNames;
struct BotMovementInfo
{
int buttons; // Actions
int8_t forward;
int8_t right;
uint16_t weapon;
bool active;
};
static BotMovementInfo g_botai[18];
struct BotAction
{
std::string action;
int key;
};
static const BotAction BotActions[] =
{
{ "gostand", Game::usercmdButtonBits::CMD_BUTTON_UP },
{ "gocrouch", Game::usercmdButtonBits::CMD_BUTTON_CROUCH },
{ "goprone", Game::usercmdButtonBits::CMD_BUTTON_PRONE },
{ "fire", Game::usercmdButtonBits::CMD_BUTTON_ATTACK },
{ "melee", Game::usercmdButtonBits::CMD_BUTTON_MELEE },
{ "frag", Game::usercmdButtonBits::CMD_BUTTON_FRAG },
{ "smoke", Game::usercmdButtonBits::CMD_BUTTON_OFFHAND_SECONDARY },
{ "reload", Game::usercmdButtonBits::CMD_BUTTON_RELOAD },
{ "sprint", Game::usercmdButtonBits::CMD_BUTTON_SPRINT },
{ "leanleft", Game::usercmdButtonBits::CMD_BUTTON_LEAN_LEFT },
{ "leanright", Game::usercmdButtonBits::CMD_BUTTON_LEAN_RIGHT },
{ "ads", Game::usercmdButtonBits::CMD_BUTTON_ADS },
{ "holdbreath", Game::usercmdButtonBits::CMD_BUTTON_BREATH },
{ "usereload", Game::usercmdButtonBits::CMD_BUTTON_USE_RELOAD },
{ "activate", Game::usercmdButtonBits::CMD_BUTTON_ACTIVATE },
};
int Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
{
static size_t botId = 0;
static bool loadedNames = false; // Load file only once
const char* botName;
if (Bots::BotNames.empty() && !loadedNames)
{
FileSystem::File bots("bots.txt");
loadedNames = true;
if (bots.exists())
{
auto names = Utils::String::Split(bots.getBuffer(), '\n');
for (auto& name : names)
{
Utils::String::Replace(name, "\r", "");
name = Utils::String::Trim(name);
if (!name.empty())
{
Bots::BotNames.push_back(name);
}
}
}
}
if (!Bots::BotNames.empty())
{
botId %= Bots::BotNames.size();
botName = Bots::BotNames[botId++].data();
}
else
{
botName = Utils::String::VA("bot%d", ++botId);
}
return _snprintf_s(buffer, 0x400, _TRUNCATE, connectString, num, botName, protocol, checksum, statVer, statStuff, port);
}
void Bots::Spawn(unsigned int count)
{
for (auto i = 0u; i < count; ++i)
{
Scheduler::OnDelay([]()
{
auto* ent = Game::SV_AddTestClient();
if (ent == nullptr)
return;
Scheduler::OnDelay([ent]()
{
Game::Scr_AddString("autoassign");
Game::Scr_AddString("team_marinesopfor");
Game::Scr_Notify(ent, Game::SL_GetString("menuresponse", 0), 2);
Scheduler::OnDelay([ent]()
{
Game::Scr_AddString(Utils::String::VA("class%u", Utils::Cryptography::Rand::GenerateInt() % 5u));
Game::Scr_AddString("changeclass");
Game::Scr_Notify(ent, Game::SL_GetString("menuresponse", 0), 2);
}, 1s);
}, 1s);
}, 500ms * (i + 1));
}
}
void Bots::AddMethods()
{
Script::AddMethod("SetPing", [](Game::scr_entref_t entref) // gsc: self SetPing(<int>)
{
auto ping = Game::Scr_GetInt(0);
ping = std::clamp(ping, 0, 999);
const auto* ent = Game::GetPlayerEntity(entref);
auto* client = Script::GetClient(ent);
if (!client->bIsTestClient)
{
Game::Scr_Error("^1SetPing: Can only call on a bot!\n");
return;
}
client->ping = static_cast<int16_t>(ping);
});
Script::AddMethod("IsTestClient", [](Game::scr_entref_t entref) // Usage: <bot> IsTestClient();
{
const auto* gentity = Game::GetPlayerEntity(entref);
const auto* client = Script::GetClient(gentity);
Game::Scr_AddBool(client->bIsTestClient == 1);
});
Script::AddMethod("BotStop", [](Game::scr_entref_t entref) // Usage: <bot> BotStop();
{
const auto* ent = Game::GetPlayerEntity(entref);
const auto* client = Script::GetClient(ent);
if (!client->bIsTestClient)
{
Game::Scr_Error("^1BotStop: Can only call on a bot!\n");
return;
}
g_botai[entref.entnum] = {0};
g_botai[entref.entnum].weapon = 1;
g_botai[entref.entnum].active = false;
});
Script::AddMethod("BotWeapon", [](Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>);
{
const auto* weapon = Game::Scr_GetString(0);
const auto* ent = Game::GetPlayerEntity(entref);
const auto* client = Script::GetClient(ent);
if (!client->bIsTestClient)
{
Game::Scr_Error("^1BotWeapon: Can only call on a bot!\n");
return;
}
if (weapon == nullptr || weapon[0] == '\0')
{
g_botai[entref.entnum].weapon = 1;
return;
}
const auto weapId = Game::G_GetWeaponIndexForName(weapon);
g_botai[entref.entnum].weapon = static_cast<uint16_t>(weapId);
g_botai[entref.entnum].active = true;
});
Script::AddMethod("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
{
const auto* action = Game::Scr_GetString(0);
if (action == nullptr)
{
Game::Scr_ParamError(0, "^1BotAction: Illegal parameter!\n");
return;
}
const auto* ent = Game::GetPlayerEntity(entref);
const auto* client = Script::GetClient(ent);
if (!client->bIsTestClient)
{
Game::Scr_Error("^1BotAction: Can only call on a bot!\n");
return;
}
if (action[0] != '+' && action[0] != '-')
{
Game::Scr_ParamError(0, "^1BotAction: Sign for action must be '+' or '-'.\n");
return;
}
for (auto i = 0u; i < std::extent_v<decltype(BotActions)>; ++i)
{
if (Utils::String::ToLower(&action[1]) != BotActions[i].action)
continue;
if (action[0] == '+')
g_botai[entref.entnum].buttons |= BotActions[i].key;
else
g_botai[entref.entnum].buttons &= ~BotActions[i].key;
g_botai[entref.entnum].active = true;
return;
}
Game::Scr_ParamError(0, "^1BotAction: Unknown action.\n");
});
Script::AddMethod("BotMovement", [](Game::scr_entref_t entref) // Usage: <bot> BotMovement(<int>, <int>);
{
auto forwardInt = Game::Scr_GetInt(0);
auto rightInt = Game::Scr_GetInt(1);
const auto* ent = Game::GetPlayerEntity(entref);
const auto* client = Script::GetClient(ent);
if (!client->bIsTestClient)
{
Game::Scr_Error("^1BotMovement: Can only call on a bot!\n");
return;
}
forwardInt = std::clamp<int>(forwardInt, std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
rightInt = std::clamp<int>(rightInt, std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
g_botai[entref.entnum].forward = static_cast<int8_t>(forwardInt);
g_botai[entref.entnum].right = static_cast<int8_t>(rightInt);
g_botai[entref.entnum].active = true;
});
}
void Bots::BotAiAction(Game::client_t* cl)
{
if (cl->gentity == nullptr)
return;
const auto entnum = cl->gentity->s.number;
// Keep test client functionality
if (!g_botai[entnum].active)
{
Game::SV_BotUserMove(cl);
return;
}
Game::usercmd_s userCmd = {0};
userCmd.serverTime = *Game::svs_time;
userCmd.buttons = g_botai[entnum].buttons;
userCmd.forwardmove = g_botai[entnum].forward;
userCmd.rightmove = g_botai[entnum].right;
userCmd.weapon = g_botai[entnum].weapon;
Game::SV_ClientThink(cl, &userCmd);
}
constexpr auto SV_BotUserMove = 0x626E50;
__declspec(naked) void Bots::SV_BotUserMove_Hk()
{
__asm
{
pushad
push edi
call Bots::BotAiAction
add esp, 4
popad
ret
}
}
void Bots::G_SelectWeaponIndex(int clientNum, int iWeaponIndex)
{
if (g_botai[clientNum].active)
{
g_botai[clientNum].weapon = static_cast<uint16_t>(iWeaponIndex);
}
}
__declspec(naked) void Bots::G_SelectWeaponIndex_Hk()
{
__asm
{
pushad
push [esp + 0x20 + 0x8]
push [esp + 0x20 + 0x8]
call Bots::G_SelectWeaponIndex
add esp, 0x8
popad
// Code skipped by hook
mov eax, [esp + 0x8]
push eax
push 0x441B85
retn
}
}
Bots::Bots()
{
// Replace connect string
Utils::Hook::Set<const char*>(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\"");
// Intercept sprintf for the connect string
Utils::Hook(0x48ADAB, Bots::BuildConnectString, HOOK_CALL).install()->quick();
Utils::Hook(0x627021, Bots::SV_BotUserMove_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x627241, Bots::SV_BotUserMove_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x441B80, Bots::G_SelectWeaponIndex_Hk, HOOK_JUMP).install()->quick();
// Zero the bot command array
for (auto i = 0u; i < std::extent_v<decltype(g_botai)>; i++)
{
g_botai[i] = {0};
g_botai[i].weapon = 1; // Prevent the bots from defaulting to the 'none' weapon
}
Command::Add("spawnBot", [](Command::Params* params)
{
auto count = 1u;
if (params->size() > 1)
{
if (params->get(1) == "all"s)
{
count = *Game::svs_numclients;
}
else
{
char* endptr;
const auto* input = params->get(1);
count = std::strtoul(input, &endptr, 10);
if (input == endptr)
{
Logger::Print("Warning: %s is not a valid input\n"
"Usage: %s optional <number of bots> or optional <\"all\">\n",
input, params->get(0));
return;
}
}
}
count = std::min(static_cast<unsigned int>(*Game::svs_numclients), count);
// Check if ingame and host
if (!Game::SV_Loaded())
{
Toast::Show("cardicon_headshot", "^1Error", "You need to be host to spawn bots!", 3000);
Logger::Print("You need to be host to spawn bots!\n");
return;
}
Toast::Show("cardicon_headshot", "^2Success", Utils::String::VA("Spawning %d %s...", count, (count == 1 ? "bot" : "bots")), 3000);
Logger::Print("Spawning %d %s...\n", count, (count == 1 ? "bot" : "bots"));
Bots::Spawn(count);
});
Bots::AddMethods();
// In case a loaded mod didn't call "BotStop" before the VM shutdown
Script::OnVMShutdown([]
{
for (auto i = 0u; i < std::extent_v<decltype(g_botai)>; i++)
{
g_botai[i].active = false;
}
});
}
}