iw4x-client/src/Components/Modules/AssetInterfaces/IMenuList.hpp
2017-02-25 21:07:27 +01:00

15 lines
521 B
C++

#pragma once
namespace Assets
{
class IMenuList : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_MENULIST; };
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
// virtual void load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
};
}