iw4x-client/src/Components/Modules/AssetInterfaces/IMaterialPixelShader.cpp
2017-04-22 21:47:04 +02:00

32 lines
859 B
C++

#include "STDInclude.hpp"
namespace Assets
{
void IMaterialPixelShader::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::MaterialPixelShader, 16);
Utils::Stream* buffer = builder->getBuffer();
Game::MaterialPixelShader* asset = header.pixelShader;
Game::MaterialPixelShader* dest = buffer->dest<Game::MaterialPixelShader>();
buffer->save(asset);
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->name)
{
buffer->saveString(builder->getAssetName(this->getType(), asset->name));
Utils::Stream::ClearPointer(&dest->name);
}
if (asset->prog.loadDef.program)
{
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveArray(asset->prog.loadDef.program, asset->prog.loadDef.programSize);
Utils::Stream::ClearPointer(&dest->prog.loadDef.program);
}
buffer->popBlock();
}
}