iw4x-client/src/Components/Modules/AssetInterfaces/IMapEnts.hpp
2016-05-19 18:42:25 +02:00

11 lines
405 B
C++

namespace Assets
{
class IMapEnts : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_MAP_ENTS; };
virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void Load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
};
}