iw4x-client/src/Components/Modules/Maps.hpp
2017-06-14 20:53:54 +02:00

130 lines
3.4 KiB
C++

#pragma once
namespace Components
{
class Maps : public Component
{
public:
class UserMapContainer
{
public:
UserMapContainer() : wasFreed(false), hash(0) {}
UserMapContainer(std::string _mapname) : wasFreed(false), mapname(_mapname)
{
ZeroMemory(&this->searchPath, sizeof this->searchPath);
this->hash = Maps::GetUsermapHash(this->mapname);
Game::UI_UpdateArenas();
}
~UserMapContainer()
{
this->freeIwd();
this->clear();
}
unsigned int getHash() { return this->hash; }
std::string getName() { return this->mapname; }
bool isValid() { return !this->mapname.empty(); }
void clear()
{
bool wasValid = this->isValid();
this->mapname.clear();
if (wasValid) Game::UI_UpdateArenas();
}
void loadIwd();
void freeIwd();
void reloadIwd();
void handlePackfile(void* packfile);
private:
bool wasFreed;
unsigned int hash;
std::string mapname;
Game::searchpath_t searchPath;
};
Maps();
~Maps();
static void HandleAsSPMap();
static void AddDependency(std::string expression, std::string zone);
static std::pair<std::string, std::string> GetTeamsForMap(std::string map);
static std::vector<std::string> GetDependenciesForMap(std::string map);
static std::string CurrentMainZone;
static const char* UserMapFiles[4];
static bool CheckMapInstalled(const char* mapname, bool error = false, bool dlcIsTrue = false);
static UserMapContainer* GetUserMap();
static unsigned int GetUsermapHash(std::string map);
static Game::XAssetEntry* GetAssetEntryPool();
static bool IsCustomMap();
private:
class DLC
{
public:
int index;
std::string name;
std::vector<std::string> maps;
};
static bool SPMap;
static UserMapContainer UserMap;
static std::vector<DLC> DlcPacks;
static std::vector<Game::XAssetEntry> EntryPool;
static std::vector<std::pair<std::string, std::string>> DependencyList;
static std::vector<std::string> CurrentDependencies;
static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname);
static void LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool* restrict);
static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
static void UnloadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
static void OverrideMapEnts(Game::MapEnts* ents);
static int IgnoreEntityStub(const char* entity);
static Game::G_GlassData* GetWorldData();
static void GetWorldDataStub();
static void LoadRawSun();
static void AddDlc(DLC dlc);
static void UpdateDlcStatus();
#if defined(DEBUG) && defined(ENABLE_DXSDK)
static void ExportMap(Game::GfxWorld* world);
#endif
static void PrepareUsermap(const char* mapname);
static void SpawnServerStub();
static void LoadMapLoadscreenStub();
static int TriggerReconnectForMap(Game::msg_t* msg, const char* mapname);
static void RotateCheckStub();
static void LoadNewMapCommand(char* buffer, size_t size, const char* format, const char* mapname, const char* gametype);
static const char* LoadArenaFileStub(const char* name, char* buffer, int size);
static void HideModel();
static void HideModelStub();
static Game::dvar_t* GetDistortionDvar();
static void SetDistortionStub();
static Game::dvar_t* GetSpecularDvar();
static void SetSpecularStub1();
static void SetSpecularStub2();
void reallocateEntryPool();
};
}