14 lines
406 B
C++
14 lines
406 B
C++
#pragma once
|
|
|
|
namespace Assets
|
|
{
|
|
class IGfxLightDef : public Components::AssetHandler::IAsset
|
|
{
|
|
public:
|
|
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_LIGHT_DEF; };
|
|
|
|
virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
|
|
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
|
|
};
|
|
}
|