iw4x-client/src/Components/Modules/ServerInfo.cpp

251 lines
7.0 KiB
C++

#include "STDInclude.hpp"
namespace Components
{
ServerInfo::Container ServerInfo::PlayerContainer;
int ServerInfo::GetPlayerCount()
{
return ServerInfo::PlayerContainer.PlayerList.size();
}
const char* ServerInfo::GetPlayerText(int index, int column)
{
if ((unsigned int)index < ServerInfo::PlayerContainer.PlayerList.size())
{
switch (column)
{
case 0:
return Utils::VA("%d", index);
case 1:
return ServerInfo::PlayerContainer.PlayerList[index].Name.data();
case 2:
return Utils::VA("%d", ServerInfo::PlayerContainer.PlayerList[index].Score);
case 3:
return Utils::VA("%d", ServerInfo::PlayerContainer.PlayerList[index].Ping);
}
}
return "";
}
void ServerInfo::SelectPlayer(int index)
{
ServerInfo::PlayerContainer.CurrentPlayer = index;
}
void ServerInfo::ServerStatus()
{
ServerInfo::PlayerContainer.CurrentPlayer = 0;
ServerInfo::PlayerContainer.PlayerList.clear();
ServerList::ServerInfo* info = ServerList::GetCurrentServer();
if(info)
{
Dvar::Var("uiSi_ServerName").Set(info->Hostname);
Dvar::Var("uiSi_MaxClients").Set(info->Clients);
Dvar::Var("uiSi_Version").Set(info->Shortversion);
Dvar::Var("uiSi_isPrivate").Set(info->Password ? "@MENU_YES" : "@MENU_NO");
Dvar::Var("uiSi_Hardcore").Set(info->Hardcore ? "@MENU_ENABLED" : "@MENU_DISABLED");
Dvar::Var("uiSi_KillCam").Set("@MENU_NO");
Dvar::Var("uiSi_ffType").Set("@MENU_DISABLED");
Dvar::Var("uiSi_MapName").Set(info->Mapname);
Dvar::Var("uiSi_MapNameLoc").Set(Game::UI_LocalizeMapName(info->Mapname.data()));
Dvar::Var("uiSi_GameType").Set(Game::UI_LocalizeGameType(info->Gametype.data()));
Dvar::Var("uiSi_ModName").Set("");
if (info->Mod.size() > 5)
{
Dvar::Var("uiSi_ModName").Set(info->Mod.data() + 5);
}
ServerInfo::PlayerContainer.Target = info->Addr;
Network::Send(ServerInfo::PlayerContainer.Target, "getstatus\n");
}
}
ServerInfo::ServerInfo()
{
ServerInfo::PlayerContainer.CurrentPlayer = 0;
ServerInfo::PlayerContainer.PlayerList.clear();
// Ignore native getStatus implementation
Utils::Hook::Nop(0x62654E, 6);
// Add uiscript
UIScript::Add("ServerStatus", ServerInfo::ServerStatus);
// Add uifeeder
UIFeeder::Add(13.0f, ServerInfo::GetPlayerCount, ServerInfo::GetPlayerText, ServerInfo::SelectPlayer);
Network::Handle("getStatus", [] (Network::Address address, std::string data)
{
bool isInLobby = false;
int maxclientCount = *Game::svs_numclients;
if(!maxclientCount)
{
isInLobby = true;
//maxclientCount = Dvar::Var("sv_maxclients").Get<int>();
maxclientCount = Game::Party_GetMaxPlayers(*Game::partyIngame);
}
Utils::InfoString info(Game::Dvar_InfoString_Big(1024));
info.Set("challenge", Utils::ParseChallenge(data));
info.Set("gamename", "IW4");
info.Set("sv_maxclients", Utils::VA("%i", maxclientCount));
info.Set("protocol", Utils::VA("%i", PROTOCOL));
info.Set("shortversion", VERSION_STR);
info.Set("checksum", Utils::VA("%d", Game::Com_Milliseconds()));
info.Set("mapname", Dvar::Var("mapname").Get<const char*>());
info.Set("isPrivate", (Dvar::Var("g_password").Get<std::string>().size() ? "1" : "0"));
// Ensure mapname is set
if (!info.Get("mapname").size())
{
info.Set("mapname", Dvar::Var("ui_mapname").Get<const char*>());
}
// Set matchtype
// 0 - No match, connecting not possible
// 1 - Party, use Steam_JoinLobby to connect
// 2 - Match, use CL_ConnectFromParty to connect
if (Dvar::Var("party_enable").Get<bool>() && Dvar::Var("party_host").Get<bool>()) // Party hosting
{
info.Set("matchtype", "1");
}
else if (Dvar::Var("sv_running").Get<bool>()) // Match hosting
{
info.Set("matchtype", "2");
}
else
{
info.Set("matchtype", "0");
}
std::string playerList;
for (int i = 0; i < maxclientCount; i++) // Maybe choose 18 here?
{
int score = 0;
int ping = 0;
std::string name;
if (!isInLobby)
{
if (Game::svs_clients[i].state < 3) continue;
score = Game::SV_GameClientNum_Score(i);
ping = Game::svs_clients[i].ping;
name = Game::svs_clients[i].name;
}
else
{
// Score and ping are irrelevant
const char* namePtr = Game::PartyHost_GetMemberName((Game::PartyData_s*)0x1081C00, i);
if (!namePtr || !namePtr[0]) continue;
name = namePtr;
}
playerList.append(Utils::VA("%i %i \"%s\"\n", score, ping, name.data()));
}
Network::Send(address, Utils::VA("statusResponse\n\\%s\n%s\n", info.Build().data(), playerList.data()));
});
Network::Handle("statusResponse", [] (Network::Address address, std::string data)
{
if (ServerInfo::PlayerContainer.Target == address)
{
Utils::InfoString info(data.substr(0, data.find_first_of("\n")));
Dvar::Var("uiSi_ServerName").Set(info.Get("sv_hostname"));
Dvar::Var("uiSi_MaxClients").Set(info.Get("sv_maxclients"));
Dvar::Var("uiSi_Version").Set(info.Get("shortversion"));
Dvar::Var("uiSi_isPrivate").Set(info.Get("isPrivate") == "0" ? "@MENU_NO" : "@MENU_YES");
Dvar::Var("uiSi_Hardcore").Set(info.Get("g_hardcore") == "0" ? "@MENU_DISABLED" : "@MENU_ENABLED");
Dvar::Var("uiSi_KillCam").Set(info.Get("scr_game_allowkillcam") == "0" ? "@MENU_NO" : "@MENU_YES");
Dvar::Var("uiSi_MapName").Set(info.Get("mapname"));
Dvar::Var("uiSi_MapNameLoc").Set(Game::UI_LocalizeMapName(info.Get("mapname").data()));
Dvar::Var("uiSi_GameType").Set(Game::UI_LocalizeGameType(info.Get("g_gametype").data()));
Dvar::Var("uiSi_ModName").Set("");
switch (atoi(info.Get("scr_team_fftype").data()))
{
default:
Dvar::Var("uiSi_ffType").Set("@MENU_DISABLED");
break;
case 1:
Dvar::Var("uiSi_ffType").Set("@MENU_ENABLED");
break;
case 2:
Dvar::Var("uiSi_ffType").Set("@MPUI_RULES_REFLECT");
break;
case 3:
Dvar::Var("uiSi_ffType").Set("@MPUI_RULES_SHARED");
break;
}
if (info.Get("fs_game").size() > 5)
{
Dvar::Var("uiSi_ModName").Set(info.Get("fs_game").data() + 5);
}
auto lines = Utils::Explode(data, '\n');
if (lines.size() <= 1) return;
for (unsigned int i = 1; i < lines.size(); i++)
{
ServerInfo::Container::Player player;
std::string currentData = lines[i];
if (currentData.size() < 3) continue;
// Insert score
player.Score = atoi(currentData.substr(0, currentData.find_first_of(" ")).data());
// Remove score
currentData = currentData.substr(currentData.find_first_of(" ") + 1);
// Insert ping
player.Ping = atoi(currentData.substr(0, currentData.find_first_of(" ")).data());
// Remove ping
currentData = currentData.substr(currentData.find_first_of(" ") + 1);
if (currentData[0] == '\"')
{
currentData = currentData.substr(1);
}
if (currentData[currentData.size() - 1] == '\"')
{
currentData.pop_back();
}
player.Name = currentData;
ServerInfo::PlayerContainer.PlayerList.push_back(player);
}
}
});
}
ServerInfo::~ServerInfo()
{
ServerInfo::PlayerContainer.PlayerList.clear();
}
}