98 lines
2.0 KiB
C++
98 lines
2.0 KiB
C++
#include "STDInclude.hpp"
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namespace Components
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{
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void FileSystem::File::Read()
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{
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char* buffer = nullptr;
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int size = Game::FS_ReadFile(this->FilePath.data(), &buffer);
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this->Buffer.clear();
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if (size < 0)
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{
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if (buffer)
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{
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Game::FS_FreeFile(buffer);
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}
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}
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else
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{
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this->Buffer.append(buffer, size);
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Game::FS_FreeFile(buffer);
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}
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}
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void FileSystem::FileWriter::Write(std::string data)
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{
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if (this->Handle)
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{
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Game::FS_Write(data.data(), data.size(), this->Handle);
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}
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}
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void FileSystem::FileWriter::Open()
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{
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this->Handle = Game::FS_FOpenFileWrite(this->FilePath.data());
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}
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void FileSystem::FileWriter::Close()
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{
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if (this->Handle)
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{
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Game::FS_FCloseFile(this->Handle);
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}
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}
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std::vector<std::string> FileSystem::GetFileList(std::string path, std::string extension)
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{
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std::vector<std::string> fileList;
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int numFiles = 0;
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char** files = Game::FS_ListFiles(path.data(), extension.data(), Game::FS_LIST_PURE_ONLY, &numFiles, 0);
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if (files)
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{
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for (int i = 0; i < numFiles; ++i)
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{
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if (files[i])
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{
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fileList.push_back(files[i]);
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}
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}
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Game::FS_FreeFileList(files);
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}
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return fileList;
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}
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void FileSystem::DeleteFile(std::string folder, std::string file)
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{
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char path[MAX_PATH] = { 0 };
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Game::FS_BuildPathToFile(Dvar::Var("fs_basepath").Get<const char*>(),reinterpret_cast<char*>(0x63D0BB8), Utils::VA("%s/%s", folder.data(), file.data()), reinterpret_cast<char**>(&path));
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Game::FS_Remove(path);
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}
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int FileSystem::ExecIsFSStub(const char* execFilename)
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{
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return !File(execFilename).Exists();
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}
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FileSystem::FileSystem()
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{
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// Filesystem config checks
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Utils::Hook(0x6098FD, FileSystem::ExecIsFSStub, HOOK_CALL).Install()->Quick();
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// exec whitelist removal (YAYFINITY WARD)
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Utils::Hook::Nop(0x609685, 5);
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Utils::Hook::Nop(0x60968C, 2);
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// ignore 'no iwd files found in main'
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Utils::Hook::Nop(0x642A4B, 5);
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// Ignore bad magic, when trying to free hunk when it's already cleared
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Utils::Hook::Set<WORD>(0x49AACE, 0xC35E);
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}
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}
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