iw4x-client/src/Components/Modules/Dvar.hpp
momo5502 8cef16017e Use wink-signals
boost.signals sadly requires way too many dependencies, libsigc++ requires too much configuration and all the other libs I tested mostly required constexpr as callbacks (due to passing callbacks via template list), which doesn't server this purpose, so wink-signals seems just about right for what we do.
2016-02-11 11:26:41 +01:00

57 lines
1.3 KiB
C++

namespace Components
{
class Dvar : public Component
{
public:
typedef void(Callback)();
struct Flag
{
Flag(Game::dvar_flag flag) : val(flag){};
Flag(int flag) : Flag((Game::dvar_flag)flag) {};
Game::dvar_flag val;
};
class Var
{
public:
Var() : dvar(0) {};
Var(const Var &obj) { this->dvar = obj.dvar; };
Var(Game::dvar_t* _dvar) : dvar(_dvar) {};
Var(std::string dvarName);
Var(std::string dvarName, std::string value);
template<typename T> T Get();
void Set(char* string);
void Set(const char* string);
void Set(std::string string);
void Set(int integer);
void Set(float value);
// TODO: Add others
void SetRaw(int integer);
private:
Game::dvar_t* dvar;
};
Dvar();
~Dvar();
const char* GetName() { return "Dvar"; };
static void OnInit(Callback* callback);
// Only strings and bools use this type of declaration
template<typename T> static Var Register(const char* name, T value, Flag flag, const char* description);
template<typename T> static Var Register(const char* name, T value, T min, T max, Flag flag, const char* description);
private:
static wink::signal<wink::slot<Callback>> RegistrationSignal;
static Game::dvar_t* RegisterName(const char* name, const char* default, Game::dvar_flag flag, const char* description);
};
}