iw4x-client/src/Components/Modules/AssetInterfaces/IStringTable.hpp
2017-01-20 14:37:52 +01:00

16 lines
437 B
C++

#pragma once
namespace Assets
{
class IStringTable : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_STRINGTABLE; };
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
private:
void saveStringTableCellArray(Components::ZoneBuilder::Zone* builder, Game::StringTableCell* values, int count);
};
}