#include "STDInclude.hpp" namespace Utils { namespace Time { void Interval::update() { this->lastPoint = std::chrono::high_resolution_clock::now(); } bool Interval::elapsed(std::chrono::nanoseconds nsecs) { return ((std::chrono::high_resolution_clock::now() - this->lastPoint) >= nsecs); } Point::Point() : lastPoint(Game::Sys_Milliseconds()) { } void Point::update() { this->lastPoint = Game::Sys_Milliseconds(); } int Point::diff(Point point) { return point.lastPoint - this->lastPoint; } bool Point::after(Point point) { return this->diff(point) < 0; } bool Point::elapsed(int milliseconds) { return (Game::Sys_Milliseconds() - this->lastPoint) >= milliseconds; } } }