namespace Assets { class IRawFile : public Components::AssetHandler::IAsset { public: virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_RAWFILE; }; virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; virtual void Load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override; }; }