#pragma once #define VERSION_ALPHA2 316 #define VERSION_ALPHA3 318//319 #define VERSION_ALPHA3_DEC 319 namespace Components { class Zones : public Component { public: struct FileData { std::uint32_t readPos; std::uint32_t len; std::string fileContents; }; Zones(); ~Zones(); static void SetVersion(int version); static int Version() { return Zones::ZoneVersion; }; private: static int ZoneVersion; static int FxEffectIndex; static char* FxEffectStrings[64]; static bool CheckGameMapSp(int type); static void GameMapSpPatchStub(); static void LoadFxElemDefArrayStub(bool atStreamStart); static bool LoadFxElemDefStub(bool atStreamStart, Game::FxElemDef* fxElem, int size); static void LoadXModelLodInfo(int i); static void LoadXModelLodInfoStub(); static bool LoadXModel(bool atStreamStart, char* xmodel, int size); static bool LoadXSurfaceArray(bool atStreamStart, char* buffer, int size); static bool LoadGameWorldSp(bool atStreamStart, char* buffer, int size); static bool LoadVehicleDef(bool atStreamStart, char* buffer, int size); static bool Loadsnd_alias_tArray(bool atStreamStart, char* buffer, int len); static bool LoadLoadedSound(bool atStreamStart, char* buffer, int size); static bool LoadmenuDef_t(bool atStreamStart, char* buffer, int size); static bool LoadFxEffectDef(bool atStreamStart, char* buffer, int size); static bool LoadMaterialShaderArgumentArray(bool atStreamStart, Game::MaterialShaderArgument* argument, int size); static bool LoadStructuredDataStructPropertyArray(bool atStreamStart, char* data, int size); static void LoadPathDataTail(); static void LoadWeaponAttach(); static void LoadWeaponAttachStuff(DWORD* varWeaponAttachStuff, int count); static void LoadWeaponCompleteDef(); static bool LoadGfxImage(bool atStreamStart, char* buffer, int size); static bool LoadXAsset(bool atStreamStart, char* buffer, int size); static bool LoadMaterialTechnique(bool atStreamStart, char* buffer, int size); static bool LoadMaterial(bool atStreamStart, char* buffer, int size); static bool LoadGfxWorld(bool atStreamStart, char* buffer, int size); static void Loadsunflare_t(bool atStreamStart); static bool LoadStatement(bool atStreamStart, char* buffer, int size); static void LoadWindowImage(bool atStreamStart); static void LoadPhysPreset(bool atStreamStart, char* buffer, int size); static void LoadXModelSurfs(bool atStreamStart, char* buffer, int size); static void LoadImpactFx(bool atStreamStart, char* buffer, int size); static void LoadPathNodeArray(bool atStreamStart, char* buffer, int size); static void LoadPathnodeConstantTail(bool atStreamStart, char* buffer, int size); static void LoadExpressionSupportingDataPtr(bool atStreamStart); static void LoadImpactFxArray(); static int ImpactFxArrayCount(); static void LoadPathDataConstant(); static void GetCurrentAssetTypeStub(); static int LoadRandomFxGarbage(bool atStreamStart, char* buffer, int size); static int LoadGfxXSurfaceArray(bool atStreamStart, char* buffer, int size); static int LoadGfxXSurfaceExtraData(bool atStreamStart); static int LoadGfxReflectionProbes(bool atStreamStart, char* buffer, int size); static void LoadGfxLightMapExtraData(); static void LoadXModelColSurfPtr(); static int PathDataSize(); static int LoadMaterialTechniqueArray(bool atStreamStart, int count); static int LoadMapEnts(bool atStreamStart, Game::MapEnts* buffer, int size); static void Load_ClipInfo(bool atStreamStart); static int LoadClipMap(bool atStreamStart); static uint32_t HashCRC32StringInt(const std::string& Value, uint32_t Initial); static std::unordered_map fileDataMap; static std::mutex fileDataMutex; static int FS_FOpenFileReadForThreadOriginal(const char*, int*, int); static int FS_FOpenFileReadForThreadHook(const char* file, int* filePointer, int thread); static int FS_ReadOriginal(void*, size_t, int); static int FS_ReadHook(void* buffer, size_t size, int filePointer); static void FS_FCloseFileOriginal(int); static void FS_FCloseFileHook(int filePointer); static std::uint32_t FS_SeekOriginal(int, int, int); static std::uint32_t FS_SeekHook(int fileHandle, int seekPosition, int seekOrigin); static void LoadMapTriggersModelPointer(); static void LoadMapTriggersHullPointer(); static void LoadMapTriggersSlabPointer(); static void LoadFxWorldAsset(Game::FxWorld** asset); static void LoadXModelAsset(Game::XModel** asset); static void LoadMaterialAsset(Game::Material** asset); static void LoadTracerDef(bool atStreamStart, Game::TracerDef* tracer, int size); static void LoadTracerDefFxEffect(); static void FixImageCategory(Game::GfxImage* image); }; }