#include namespace Components { std::string CardTitles::CustomTitles[18]; Dvar::Var CardTitles::CustomTitleDvar; CClient* CardTitles::GetClientByIndex(std::uint32_t index) { return &reinterpret_cast(0x8E77B0)[index]; } std::int32_t CardTitles::GetPlayerCardClientInfo(std::int32_t lookupResult, playercarddata_s* data) { std::int32_t returnResult = lookupResult; std::string username = Dvar::Var("name").get(); if (data->name == username) { returnResult += 0xFE000000; } else { for (auto clientNum = 0; clientNum < 18; clientNum++) { CClient* c = GetClientByIndex(clientNum); if (c != nullptr) { if (!strcmp(data->name, c->Name)) { // Since a 4 byte integer is overkill for a row num: We can use it to store the customprefix + clientNum and use a 2 byte integer for the row number returnResult += 0xFF000000; returnResult += clientNum * 0x10000; break; } } } } return returnResult; } void __declspec(naked) CardTitles::GetPlayerCardClientInfoStub() { __asm { push eax pushad push esi push eax call GetPlayerCardClientInfo add esp, 8 mov [esp + 20h], eax popad pop eax pop esi pop ebp mov [ebx + 4], eax pop ebx push 62EB2Ch retn } } const char* CardTitles::TableLookupByRowHook(Game::Operand* operand, tablelookuprequest_s* request) { std::uint8_t prefix = (request->tableRow >> (8 * 3)) & 0xFF; std::uint8_t data = (request->tableRow >> (8 * 2)) & 0xFF; if (data >= ARRAYSIZE(CardTitles::CustomTitles)) return nullptr; if (request->tablename == "mp/cardTitleTable.csv"s) { if (prefix != 0x00) { // Column 1 = CardTitle if (request->tableColumn == 1) { if (prefix == 0xFE) { if (!CardTitles::CustomTitleDvar.get().empty()) { // 0xFF in front of the title to skip localization. Or else it will wait for a couple of seconds for the asset of type localize const char* title = Utils::String::VA("\x15%s", CardTitles::CustomTitleDvar.get()); // prepare return value operand->internals.stringVal.string = title; operand->dataType = Game::VAL_STRING; return title; } } else if (prefix == 0xFF) { if (!CardTitles::CustomTitles[data].empty()) { const char* title = Utils::String::VA("\x15%s", CardTitles::CustomTitles[data].data()); // prepare return value operand->internals.stringVal.string = title; operand->dataType = Game::VAL_STRING; return title; } } } // If the title was changed it already returned at this point so... // Remove prefix and data to make being readable to the normal lookuprequest request->tableRow = static_cast(*(reinterpret_cast(&request->tableRow))); } } return nullptr; } __declspec(naked) void CardTitles::TableLookupByRowHookStub() { __asm { push eax pushad push esi push ebx call TableLookupByRowHook add esp, 8 mov [esp + 20h], eax popad pop eax cmp eax, 0 jz OriginalTitle pop ecx mov ecx, DWORD ptr[esi + 4] retn OriginalTitle: mov eax, [esi + 50h] cmp eax, 3 push 62DCC7h retn } } void CardTitles::SendCustomTitlesToClients() { std::string list; for (int i = 0; i < 18; i++) { char playerTitle[18]; if (Game::svs_clients[i].state >= 3) { strncpy_s(playerTitle, Game::Info_ValueForKey(Game::svs_clients[i].connectInfoString, "customTitle"), 17); } else { memset(playerTitle, 0, 18); } list.append(Utils::String::VA("\\%s\\%s", std::to_string(i).c_str(), playerTitle)); } const auto* command = Utils::String::VA("%c customTitles \"%s\"", 21, list.data()); Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, command); } void CardTitles::ParseCustomTitles(const char* msg) { for (int i = 0; i < 18; ++i) { const char* playerTitle = Game::Info_ValueForKey(msg, std::to_string(i).c_str()); if (playerTitle) CardTitles::CustomTitles[i] = playerTitle; else CardTitles::CustomTitles[i].clear(); } } CardTitles::CardTitles() { Scheduler::Once([] { CardTitles::CustomTitleDvar = Dvar::Register("customtitle", "", Game::DVAR_USERINFO | Game::DVAR_ARCHIVE, "Custom card title"); }, Scheduler::Pipeline::MAIN); ServerCommands::OnCommand(21, [](Command::Params* params) { if (params->get(1) == "customTitles"s && !Dedicated::IsEnabled()) { if (params->size() == 3) { CardTitles::ParseCustomTitles(params->get(2)); return true; } } return false; }); Utils::Hook(0x62EB26, CardTitles::GetPlayerCardClientInfoStub).install()->quick(); // Table lookup stuff Utils::Hook(0x62DCC1, CardTitles::TableLookupByRowHookStub).install()->quick(); Utils::Hook::Nop(0x62DCC6, 1); // This is placed here in case the anticheat has been disabled! // This checks specifically for launching the process suspended to inject a dll } }