#include "STDInclude.hpp" #define IW4X_TECHSET_VERSION "0" namespace Assets { void IMaterialVertexDeclaration::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) { if (!header->data) this->loadNative(header, name, builder); // Check if there is a native one if (!header->data) this->loadBinary(header, name, builder); // Check if we need to import a new one into the game } void IMaterialVertexDeclaration::loadNative(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* /*builder*/) { header->vertexDecl = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).vertexDecl; } void IMaterialVertexDeclaration::loadBinary(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) { Components::FileSystem::File declFile(Utils::String::VA("decl/%s.iw4xDECL", name.data())); if (!declFile.exists()) return; Utils::Stream::Reader reader(builder->getAllocator(), declFile.getBuffer()); char* magic = reader.readArray(8); if (std::memcmp(magic, "IW4xDECL", 8)) { Components::Logger::Error(0, "Reading vertex declaration '%s' failed, header is invalid!", name.data()); } std::string version; version.push_back(reader.read()); if (version != IW4X_TECHSET_VERSION) { Components::Logger::Error("Reading vertex declaration '%s' failed, expected version is %d, but it was %d!", name.data(), atoi(IW4X_TECHSET_VERSION), atoi(version.data())); } Game::MaterialVertexDeclaration* asset = reader.readObject(); if (asset->name) { asset->name = reader.readCString(); } header->vertexDecl = asset; } void IMaterialVertexDeclaration::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) { AssertSize(Game::MaterialVertexDeclaration, 100); Utils::Stream* buffer = builder->getBuffer(); Game::MaterialVertexDeclaration* asset = header.vertexDecl; Game::MaterialVertexDeclaration* dest = buffer->dest(); buffer->save(asset); buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL); if (asset->name) { buffer->saveString(builder->getAssetName(this->getType(), asset->name)); Utils::Stream::ClearPointer(&dest->name); } AssertSize(Game::MaterialVertexStreamRouting, 92); buffer->popBlock(); } }