#include "STDInclude.hpp" namespace Game { std::vector Sys_ListFilesWrapper(const std::string& directory, const std::string& extension) { auto fileCount = 0; auto files = Game::Sys_ListFiles(directory.data(), extension.data(), 0, &fileCount, 0); std::vector result; for (auto i = 0; i < fileCount; i++) { if (files[i]) { result.push_back(files[i]); } } Game::FS_FreeFileList(files); return result; } AddRefToObject_t AddRefToObject = AddRefToObject_t(0x61C360); AllocObject_t AllocObject = AllocObject_t(0x434320); AngleVectors_t AngleVectors = AngleVectors_t(0x4691A0); BG_GetNumWeapons_t BG_GetNumWeapons = BG_GetNumWeapons_t(0x4F5CC0); BG_GetWeaponName_t BG_GetWeaponName = BG_GetWeaponName_t(0x4E6EC0); BG_LoadWeaponDef_LoadObj_t BG_LoadWeaponDef_LoadObj = BG_LoadWeaponDef_LoadObj_t(0x57B5F0); Cbuf_AddServerText_t Cbuf_AddServerText = Cbuf_AddServerText_t(0x4BB9B0); Cbuf_AddText_t Cbuf_AddText = Cbuf_AddText_t(0x404B20); CG_NextWeapon_f_t CG_NextWeapon_f = CG_NextWeapon_f_t(0x449DE0); CG_GetClientNum_t CG_GetClientNum = CG_GetClientNum_t(0x433700); CG_PlayBoltedEffect_t CG_PlayBoltedEffect = CG_PlayBoltedEffect_t(0x00430E10); CG_GetBoneIndex_t CG_GetBoneIndex = CG_GetBoneIndex_t(0x00504F20); CL_GetClientName_t CL_GetClientName = CL_GetClientName_t(0x4563D0); CL_IsCgameInitialized_t CL_IsCgameInitialized = CL_IsCgameInitialized_t(0x43EB20); CL_ConnectFromParty_t CL_ConnectFromParty = CL_ConnectFromParty_t(0x433D30); CL_DownloadsComplete_t CL_DownloadsComplete = CL_DownloadsComplete_t(0x42CE90); CL_DrawStretchPicPhysical_t CL_DrawStretchPicPhysical = CL_DrawStretchPicPhysical_t(0x4FC120); CL_GetConfigString_t CL_GetConfigString = CL_GetConfigString_t(0x44ADB0); CL_GetMaxRank_t CL_GetMaxRank = CL_GetMaxRank_t(0x44BA30); CL_GetRankForXP_t CL_GetRankForXP = CL_GetRankForXP_t(0x4FF8A0); CL_GetRankIcon_t CL_GetRankIcon = CL_GetRankIcon_t(0x4A7B30); CL_HandleRelayPacket_t CL_HandleRelayPacket = CL_HandleRelayPacket_t(0x5A8C70); CL_ResetViewport_t CL_ResetViewport = CL_ResetViewport_t(0x4A8830); CL_SelectStringTableEntryInDvar_f_t CL_SelectStringTableEntryInDvar_f = CL_SelectStringTableEntryInDvar_f_t(0x4A4560); Cmd_AddCommand_t Cmd_AddCommand = Cmd_AddCommand_t(0x470090); Cmd_AddServerCommand_t Cmd_AddServerCommand = Cmd_AddServerCommand_t(0x4DCE00); Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand = Cmd_ExecuteSingleCommand_t(0x609540); Com_ClientPacketEvent_t Com_ClientPacketEvent = Com_ClientPacketEvent_t(0x49F0B0); Com_Error_t Com_Error = Com_Error_t(0x4B22D0); Com_Printf_t Com_Printf = Com_Printf_t(0x402500); Com_PrintMessage_t Com_PrintMessage = Com_PrintMessage_t(0x4AA830); Com_EndParseSession_t Com_EndParseSession = Com_EndParseSession_t(0x4B80B0); Com_BeginParseSession_t Com_BeginParseSession = Com_BeginParseSession_t(0x4AAB80); Com_SetSpaceDelimited_t Com_SetSpaceDelimited = Com_SetSpaceDelimited_t(0x4FC710); Com_Parse_t Com_Parse = Com_Parse_t(0x474D60); Com_MatchToken_t Com_MatchToken = Com_MatchToken_t(0x447130); Com_SetSlowMotion_t Com_SetSlowMotion = Com_SetSlowMotion_t(0x446E20); Com_Quitf_t Com_Quit_f = Com_Quitf_t(0x4D4000); Con_DrawMiniConsole_t Con_DrawMiniConsole = Con_DrawMiniConsole_t(0x464F30); Con_DrawSolidConsole_t Con_DrawSolidConsole = Con_DrawSolidConsole_t(0x5A5040); DB_AllocStreamPos_t DB_AllocStreamPos = DB_AllocStreamPos_t(0x418380); DB_PushStreamPos_t DB_PushStreamPos = DB_PushStreamPos_t(0x458A20); DB_PopStreamPos_t DB_PopStreamPos = DB_PopStreamPos_t(0x4D1D60); DB_BeginRecoverLostDevice_t DB_BeginRecoverLostDevice = DB_BeginRecoverLostDevice_t(0x4BFF90); DB_EndRecoverLostDevice_t DB_EndRecoverLostDevice = DB_EndRecoverLostDevice_t(0x46B660); DB_EnumXAssets_t DB_EnumXAssets = DB_EnumXAssets_t(0x4B76D0); DB_EnumXAssets_Internal_t DB_EnumXAssets_Internal = DB_EnumXAssets_Internal_t(0x5BB0A0); DB_FindXAssetHeader_t DB_FindXAssetHeader = DB_FindXAssetHeader_t(0x407930); DB_GetRawBuffer_t DB_GetRawBuffer = DB_GetRawBuffer_t(0x4CDC50); DB_GetRawFileLen_t DB_GetRawFileLen = DB_GetRawFileLen_t(0x4DAA80); DB_GetLoadedFraction_t DB_GetLoadedFraction = DB_GetLoadedFraction_t(0x468380); DB_GetXAssetNameHandler_t* DB_GetXAssetNameHandlers = reinterpret_cast(0x799328); DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers = reinterpret_cast(0x799488); DB_GetXAssetTypeName_t DB_GetXAssetTypeName = DB_GetXAssetTypeName_t(0x4CFCF0); DB_IsXAssetDefault_t DB_IsXAssetDefault = DB_IsXAssetDefault_t(0x48E6A0); DB_LoadXAssets_t DB_LoadXAssets = DB_LoadXAssets_t(0x4E5930); DB_LoadXFileData_t DB_LoadXFileData = DB_LoadXFileData_t(0x445460); DB_ReadXFile_t DB_ReadXFile = DB_ReadXFile_t(0x445460); DB_ReadXFileUncompressed_t DB_ReadXFileUncompressed = DB_ReadXFileUncompressed_t(0x4705E0); DB_ReleaseXAssetHandler_t* DB_ReleaseXAssetHandlers = reinterpret_cast(0x799AB8); DB_SetXAssetName_t DB_SetXAssetName = DB_SetXAssetName_t(0x453580); DB_SetXAssetNameHandler_t* DB_SetXAssetNameHandlers = reinterpret_cast(0x7993D8); DB_XModelSurfsFixup_t DB_XModelSurfsFixup = DB_XModelSurfsFixup_t(0x5BAC50); Dvar_RegisterBool_t Dvar_RegisterBool = Dvar_RegisterBool_t(0x4CE1A0); Dvar_RegisterFloat_t Dvar_RegisterFloat = Dvar_RegisterFloat_t(0x648440); Dvar_RegisterVec2_t Dvar_RegisterVec2 = Dvar_RegisterVec2_t(0x4F6070); Dvar_RegisterVec3_t Dvar_RegisterVec3 = Dvar_RegisterVec3_t(0x4EF8E0); Dvar_RegisterVec4_t Dvar_RegisterVec4 = Dvar_RegisterVec4_t(0x471500); Dvar_RegisterInt_t Dvar_RegisterInt = Dvar_RegisterInt_t(0x479830); Dvar_RegisterEnum_t Dvar_RegisterEnum = Dvar_RegisterEnum_t(0x412E40); Dvar_RegisterString_t Dvar_RegisterString = Dvar_RegisterString_t(0x4FC7E0); Dvar_RegisterColor_t Dvar_RegisterColor = Dvar_RegisterColor_t(0x4F28E0); Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName = Dvar_GetUnpackedColorByName_t(0x406530); Dvar_FindVar_t Dvar_FindVar = Dvar_FindVar_t(0x4D5390); Dvar_InfoString_Big_t Dvar_InfoString_Big = Dvar_InfoString_Big_t(0x4D98A0); Dvar_SetCommand_t Dvar_SetCommand = Dvar_SetCommand_t(0x4EE430); Encode_Init_t Encode_Init = Encode_Init_t(0x462AB0); Field_Clear_t Field_Clear = Field_Clear_t(0x437EB0); FreeMemory_t FreeMemory = FreeMemory_t(0x4D6640); FS_FileExists_t FS_FileExists = FS_FileExists_t(0x4DEFA0); FS_FreeFile_t FS_FreeFile = FS_FreeFile_t(0x4416B0); FS_ReadFile_t FS_ReadFile = FS_ReadFile_t(0x4F4B90); FS_GetFileList_t FS_GetFileList = FS_GetFileList_t(0x441BB0); FS_FreeFileList_t FS_FreeFileList = FS_FreeFileList_t(0x4A5DE0); FS_FOpenFileAppend_t FS_FOpenFileAppend = FS_FOpenFileAppend_t(0x410BB0); FS_FOpenFileAppend_t FS_FOpenFileWrite = FS_FOpenFileAppend_t(0x4BA530); FS_FOpenFileRead_t FS_FOpenFileRead = FS_FOpenFileRead_t(0x46CBF0); FS_FOpenFileRead_t FS_FOpenFileReadDatabase = FS_FOpenFileRead_t(0x42ECA0); FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread = FS_FOpenFileReadForThread_t(0x643270); FS_FCloseFile_t FS_FCloseFile = FS_FCloseFile_t(0x462000); FS_WriteFile_t FS_WriteFile = FS_WriteFile_t(0x426450); FS_Write_t FS_Write = FS_Write_t(0x4C06E0); FS_Printf_t FS_Printf = FS_Printf_t(0x459320); FS_Read_t FS_Read = FS_Read_t(0x4A04C0); FS_Seek_t FS_Seek = FS_Seek_t(0x4A63D0); FS_FTell_t FS_FTell = FS_FTell_t(0x4E6760); FS_Remove_t FS_Remove = FS_Remove_t(0x4660F0); FS_Restart_t FS_Restart = FS_Restart_t(0x461A50); FS_BuildPathToFile_t FS_BuildPathToFile = FS_BuildPathToFile_t(0x4702C0); FS_IsShippedIWD_t FS_IsShippedIWD = FS_IsShippedIWD_t(0x642440); G_GetWeaponIndexForName_t G_GetWeaponIndexForName = G_GetWeaponIndexForName_t(0x49E540); G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString = G_SpawnEntitiesFromString_t(0x4D8840); GScr_LoadGameTypeScript_t GScr_LoadGameTypeScript = GScr_LoadGameTypeScript_t(0x4ED9A0); Image_LoadFromFileWithReader_t Image_LoadFromFileWithReader = Image_LoadFromFileWithReader_t(0x53ABF0); Image_Release_t Image_Release = Image_Release_t(0x51F010); Info_ValueForKey_t Info_ValueForKey = Info_ValueForKey_t(0x47C820); Key_SetCatcher_t Key_SetCatcher = Key_SetCatcher_t(0x43BD00); Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive = Key_IsKeyCatcherActive_t(0x4DA010); LargeLocalInit_t LargeLocalInit = LargeLocalInit_t(0x4A62A0); Load_Stream_t Load_Stream = Load_Stream_t(0x470E30); Load_XString_t Load_XString = Load_XString_t(0x47FDA0); Load_XModelPtr_t Load_XModelPtr = Load_XModelPtr_t(0x4FCA70); Load_XModelSurfsFixup_t Load_XModelSurfsFixup = Load_XModelSurfsFixup_t(0x40D7A0); Load_XStringArray_t Load_XStringArray = Load_XStringArray_t(0x4977F0); Load_XStringCustom_t Load_XStringCustom = Load_XStringCustom_t(0x4E0DD0); Load_FxEffectDefHandle_t Load_FxEffectDefHandle = Load_FxEffectDefHandle_t(0x4D9B90); Load_FxElemDef_t Load_FxElemDef = Load_FxElemDef_t(0x45AD90); Load_GfxImagePtr_t Load_GfxImagePtr = Load_GfxImagePtr_t(0x4C13D0); Load_Texture_t Load_Texture = Load_Texture_t(0x51F4E0); Load_GfxTextureLoad_t Load_GfxTextureLoad = Load_GfxTextureLoad_t(0x4D3210); Load_SndAliasCustom_t Load_SndAliasCustom = Load_SndAliasCustom_t(0x49B6B0); Load_MaterialHandle_t Load_MaterialHandle = Load_MaterialHandle_t(0x403960); Load_PhysCollmapPtr_t Load_PhysCollmapPtr = Load_PhysCollmapPtr_t(0x47E990); Load_PhysPresetPtr_t Load_PhysPresetPtr = Load_PhysPresetPtr_t(0x4FAD30); Load_TracerDefPtr_t Load_TracerDefPtr = Load_TracerDefPtr_t(0x493090); Load_snd_alias_list_nameArray_t Load_snd_alias_list_nameArray = Load_snd_alias_list_nameArray_t(0x4499F0); Menus_CloseAll_t Menus_CloseAll = Menus_CloseAll_t(0x4BA5B0); Menus_CloseRequest_t Menus_CloseRequest = Menus_CloseRequest_t(0x430D50); Menus_OpenByName_t Menus_OpenByName = Menus_OpenByName_t(0x4CCE60); Menus_FindByName_t Menus_FindByName = Menus_FindByName_t(0x487240); Menu_IsVisible_t Menu_IsVisible = Menu_IsVisible_t(0x4D77D0); Menus_MenuIsInStack_t Menus_MenuIsInStack = Menus_MenuIsInStack_t(0x47ACB0); Menu_HandleKey_t Menu_HandleKey = Menu_HandleKey_t(0x4C4A00); Menu_GetFocused_t Menu_GetFocused = Menu_GetFocused_t(0x4AFF10); MSG_Init_t MSG_Init = MSG_Init_t(0x45FCA0); MSG_ReadBit_t MSG_ReadBit = MSG_ReadBit_t(0x476D20); MSG_ReadBits_t MSG_ReadBits = MSG_ReadBits_t(0x4C3900); MSG_ReadData_t MSG_ReadData = MSG_ReadData_t(0x4527C0); MSG_ReadLong_t MSG_ReadLong = MSG_ReadLong_t(0x4C9550); MSG_ReadShort_t MSG_ReadShort = MSG_ReadShort_t(0x40BDD0); MSG_ReadInt64_t MSG_ReadInt64 = MSG_ReadInt64_t(0x4F1850); MSG_ReadString_t MSG_ReadString = MSG_ReadString_t(0x60E2B0); MSG_ReadStringLine_t MSG_ReadStringLine = MSG_ReadStringLine_t(0x4FEF30); MSG_WriteByte_t MSG_WriteByte = MSG_WriteByte_t(0x48C520); MSG_WriteData_t MSG_WriteData = MSG_WriteData_t(0x4F4120); MSG_WriteLong_t MSG_WriteLong = MSG_WriteLong_t(0x41CA20); MSG_WriteShort_t MSG_WriteShort = MSG_WriteShort_t(0x503B90); MSG_WriteString_t MSG_WriteString = MSG_WriteString_t(0x463820); MSG_WriteBitsCompress_t MSG_WriteBitsCompress = MSG_WriteBitsCompress_t(0x4319D0); MSG_ReadByte_t MSG_ReadByte = MSG_ReadByte_t(0x4C1C20); MSG_ReadBitsCompress_t MSG_ReadBitsCompress = MSG_ReadBitsCompress_t(0x4DCC30); NetadrToSockadr_t NetadrToSockadr = NetadrToSockadr_t(0x4B4B40); NET_AdrToString_t NET_AdrToString = NET_AdrToString_t(0x469880); NET_CompareAdr_t NET_CompareAdr = NET_CompareAdr_t(0x4D0AA0); NET_DeferPacketToClient_t NET_DeferPacketToClient = NET_DeferPacketToClient_t(0x4C8AA0); NET_ErrorString_t NET_ErrorString = NET_ErrorString_t(0x4E7720); NET_Init_t NET_Init = NET_Init_t(0x491860); NET_IsLocalAddress_t NET_IsLocalAddress = NET_IsLocalAddress_t(0x402BD0); NET_StringToAdr_t NET_StringToAdr = NET_StringToAdr_t(0x409010); NET_OutOfBandPrint_t NET_OutOfBandPrint = NET_OutOfBandPrint_t(0x4AEF00); NET_OutOfBandData_t NET_OutOfBandData = NET_OutOfBandData_t(0x49C7E0); Live_MPAcceptInvite_t Live_MPAcceptInvite = Live_MPAcceptInvite_t(0x420A6D); Live_GetMapIndex_t Live_GetMapIndex = Live_GetMapIndex_t(0x4F6440); Live_GetPrestige_t Live_GetPrestige = Live_GetPrestige_t(0x430F90); Live_GetXp_t Live_GetXp = Live_GetXp_t(0x404C60); LoadModdableRawfile_t LoadModdableRawfile = LoadModdableRawfile_t(0x61ABC0); PC_ReadToken_t PC_ReadToken = PC_ReadToken_t(0x4ACCD0); PC_ReadTokenHandle_t PC_ReadTokenHandle = PC_ReadTokenHandle_t(0x4D2060); PC_SourceError_t PC_SourceError = PC_SourceError_t(0x467A00); Party_GetMaxPlayers_t Party_GetMaxPlayers = Party_GetMaxPlayers_t(0x4F5D60); PartyHost_CountMembers_t PartyHost_CountMembers = PartyHost_CountMembers_t(0x497330); PartyHost_GetMemberAddressBySlot_t PartyHost_GetMemberAddressBySlot = PartyHost_GetMemberAddressBySlot_t(0x44E100); PartyHost_GetMemberName_t PartyHost_GetMemberName = PartyHost_GetMemberName_t(0x44BE90); Playlist_ParsePlaylists_t Playlist_ParsePlaylists = Playlist_ParsePlaylists_t(0x4295A0); R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic = R_AddCmdDrawStretchPic_t(0x509770); R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer = R_AllocStaticIndexBuffer_t(0x51E7A0); R_Cinematic_StartPlayback_Now_t R_Cinematic_StartPlayback_Now = R_Cinematic_StartPlayback_Now_t(0x51C5B0); R_RegisterFont_t R_RegisterFont = R_RegisterFont_t(0x505670); R_AddCmdDrawText_t R_AddCmdDrawText = R_AddCmdDrawText_t(0x509D80); R_LoadGraphicsAssets_t R_LoadGraphicsAssets = R_LoadGraphicsAssets_t(0x506AC0); R_TextWidth_t R_TextWidth = R_TextWidth_t(0x5056C0); R_TextHeight_t R_TextHeight = R_TextHeight_t(0x505770); R_FlushSun_t R_FlushSun = R_FlushSun_t(0x53FB50); R_SortWorldSurfaces_t R_SortWorldSurfaces = R_SortWorldSurfaces_t(0x53DC10); RemoveRefToObject_t RemoveRefToObject = RemoveRefToObject_t(0x437190); Scr_LoadGameType_t Scr_LoadGameType = Scr_LoadGameType_t(0x4D9520); Scr_LoadScript_t Scr_LoadScript = Scr_LoadScript_t(0x45D940); Scr_GetFunctionHandle_t Scr_GetFunctionHandle = Scr_GetFunctionHandle_t(0x4234F0); Scr_GetString_t Scr_GetString = Scr_GetString_t(0x425900); Scr_GetFloat_t Scr_GetFloat = Scr_GetFloat_t(0x443140); Scr_GetInt_t Scr_GetInt = Scr_GetInt_t(0x4F31D0); Scr_GetObject_t Scr_GetObject = Scr_GetObject_t(0x462100); Scr_GetNumParam_t Scr_GetNumParam = Scr_GetNumParam_t(0x4B0E90); Scr_ExecThread_t Scr_ExecThread = Scr_ExecThread_t(0x4AD0B0); Scr_FreeThread_t Scr_FreeThread = Scr_FreeThread_t(0x4BD320); Scr_AddEntity_t Scr_AddEntity = Scr_AddEntity_t(0x4BFB40); Scr_AddString_t Scr_AddString = Scr_AddString_t(0x412310); Scr_AddInt_t Scr_AddInt = Scr_AddInt_t(0x41D7D0); Scr_AddFloat_t Scr_AddFloat = Scr_AddFloat_t(0x61E860); Scr_AddObject_t Scr_AddObject = Scr_AddObject_t(0x430F40); Scr_Notify_t Scr_Notify = Scr_Notify_t(0x4A4750); Scr_NotifyLevel_t Scr_NotifyLevel = Scr_NotifyLevel_t(0x4D9C30); Scr_Error_t Scr_Error = Scr_Error_t(0x61E8B0); Scr_GetType_t Scr_GetType = Scr_GetType_t(0x422900); Scr_ClearOutParams_t Scr_ClearOutParams = Scr_ClearOutParams_t(0x4386E0); Scr_RegisterFunction_t Scr_RegisterFunction = Scr_RegisterFunction_t(0x492D50); Scr_ShutdownAllocNode_t Scr_ShutdownAllocNode = Scr_ShutdownAllocNode_t(0x441650); Scr_IsSystemActive_t Scr_IsSystemActive = Scr_IsSystemActive_t(0x4B24E0); Script_Alloc_t Script_Alloc = Script_Alloc_t(0x422E70); Script_SetupTokens_t Script_SetupTokens = Script_SetupTokens_t(0x4E6950); Script_CleanString_t Script_CleanString = Script_CleanString_t(0x498220); SE_Load_t SE_Load = SE_Load_t(0x502A30); SEH_StringEd_GetString_t SEH_StringEd_GetString = SEH_StringEd_GetString_t(0x44BB30); SEH_ReadCharFromString_t SEH_ReadCharFromString = SEH_ReadCharFromString_t(0x486560); Dvar_SetFromStringByName_t Dvar_SetFromStringByName = Dvar_SetFromStringByName_t(0x4F52E0); Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource = Dvar_SetFromStringByNameFromSource_t(0x4FC770); Dvar_SetStringByName_t Dvar_SetStringByName = Dvar_SetStringByName_t(0x44F060); SL_ConvertToString_t SL_ConvertToString = SL_ConvertToString_t(0x4EC1D0); SL_GetString_t SL_GetString = SL_GetString_t(0x4CDC10); SND_Init_t SND_Init = SND_Init_t(0x46A630); SND_InitDriver_t SND_InitDriver = SND_InitDriver_t(0x4F5090); SockadrToNetadr_t SockadrToNetadr = SockadrToNetadr_t(0x4F8460); Steam_JoinLobby_t Steam_JoinLobby = Steam_JoinLobby_t(0x49CF70); StringTable_Lookup_t StringTable_Lookup = StringTable_Lookup_t(0x42F0E0); StringTable_HashString_t StringTable_HashString = StringTable_HashString_t(0x475EB0); SV_AddTestClient_t SV_AddTestClient = SV_AddTestClient_t(0x48AD30); SV_GameClientNum_Score_t SV_GameClientNum_Score = SV_GameClientNum_Score_t(0x469AC0); SV_GameSendServerCommand_t SV_GameSendServerCommand = SV_GameSendServerCommand_t(0x4BC3A0); SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString = SV_Cmd_TokenizeString_t(0x4B5780); SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString = SV_Cmd_EndTokenizedString_t(0x464750); SV_DirectConnect_t SV_DirectConnect = SV_DirectConnect_t(0x460480); SV_SetConfigstring_t SV_SetConfigstring = SV_SetConfigstring_t(0x4982E0); SV_Loaded_t SV_Loaded = SV_Loaded_t(0x4EE3E0); SV_ClientThink_t SV_ClientThink = SV_ClientThink_t(0x44ADD0); Sys_Error_t Sys_Error = Sys_Error_t(0x4E0200); Sys_FreeFileList_t Sys_FreeFileList = Sys_FreeFileList_t(0x4D8580); Sys_IsDatabaseReady_t Sys_IsDatabaseReady = Sys_IsDatabaseReady_t(0x4CA4A0); Sys_IsDatabaseReady2_t Sys_IsDatabaseReady2 = Sys_IsDatabaseReady2_t(0x441280); Sys_IsMainThread_t Sys_IsMainThread = Sys_IsMainThread_t(0x4C37D0); Sys_IsRenderThread_t Sys_IsRenderThread = Sys_IsRenderThread_t(0x4B20E0); Sys_IsServerThread_t Sys_IsServerThread = Sys_IsServerThread_t(0x4B0270); Sys_IsDatabaseThread_t Sys_IsDatabaseThread = Sys_IsDatabaseThread_t(0x4C6020); Sys_SendPacket_t Sys_SendPacket = Sys_SendPacket_t(0x60FDC0); Sys_ShowConsole_t Sys_ShowConsole = Sys_ShowConsole_t(0x4305E0); Sys_SuspendOtherThreads_t Sys_SuspendOtherThreads = Sys_SuspendOtherThreads_t(0x45A190); Sys_ListFiles_t Sys_ListFiles = Sys_ListFiles_t(0x45A660); Sys_Milliseconds_t Sys_Milliseconds = Sys_Milliseconds_t(0x42A660); TeleportPlayer_t TeleportPlayer = TeleportPlayer_t(0x496850); UI_AddMenuList_t UI_AddMenuList = UI_AddMenuList_t(0x4533C0); UI_GetActiveMenu_t UI_GetActiveMenu = UI_GetActiveMenu_t(0x4BE790); UI_CheckStringTranslation_t UI_CheckStringTranslation = UI_CheckStringTranslation_t(0x4FB010); UI_LoadMenus_t UI_LoadMenus = UI_LoadMenus_t(0x641460); UI_UpdateArenas_t UI_UpdateArenas = UI_UpdateArenas_t(0x4A95B0); UI_SortArenas_t UI_SortArenas = UI_SortArenas_t(0x630AE0); UI_DrawHandlePic_t UI_DrawHandlePic = UI_DrawHandlePic_t(0x4D0EA0); UI_GetContext_t UI_GetContext = UI_GetContext_t(0x4F8940); UI_TextWidth_t UI_TextWidth = UI_TextWidth_t(0x6315C0); UI_DrawText_t UI_DrawText = UI_DrawText_t(0x49C0D0); UI_KeyEvent_t UI_KeyEvent = UI_KeyEvent_t(0x4970F0); Win_GetLanguage_t Win_GetLanguage = Win_GetLanguage_t(0x45CBA0); Vec3UnpackUnitVec_t Vec3UnpackUnitVec = Vec3UnpackUnitVec_t(0x45CA90); unzClose_t unzClose = unzClose_t(0x41BF20); AimAssist_ApplyAutoAim_t AimAssist_ApplyAutoAim = AimAssist_ApplyAutoAim_t(0x56A360); XAssetHeader* DB_XAssetPool = reinterpret_cast(0x7998A8); unsigned int* g_poolSize = reinterpret_cast(0x7995E8); DWORD* cmd_id = reinterpret_cast(0x1AAC5D0); DWORD* cmd_argc = reinterpret_cast(0x1AAC614); char*** cmd_argv = reinterpret_cast(0x1AAC634); DWORD* cmd_id_sv = reinterpret_cast(0x1ACF8A0); DWORD* cmd_argc_sv = reinterpret_cast(0x1ACF8E4); char*** cmd_argv_sv = reinterpret_cast(0x1ACF904); cmd_function_t** cmd_functions = reinterpret_cast(0x1AAC658); source_t **sourceFiles = reinterpret_cast(0x7C4A98); keywordHash_t **menuParseKeywordHash = reinterpret_cast(0x63AE928); float* cl_angles = reinterpret_cast(0xB2F8D0); float* cgameFOVSensitivityScale = reinterpret_cast(0xB2F884); int* svs_time = reinterpret_cast(0x31D9384); int* svs_numclients = reinterpret_cast(0x31D938C); client_t* svs_clients = reinterpret_cast(0x31D9390); UiContext *uiContext = reinterpret_cast(0x62E2858); int* arenaCount = reinterpret_cast(0x62E6930); mapArena_t* arenas = reinterpret_cast(0x62E6934); int* gameTypeCount = reinterpret_cast(0x62E50A0); gameTypeName_t* gameTypes = reinterpret_cast(0x62E50A4); searchpath_t** fs_searchpaths = reinterpret_cast(0x63D96E0); XBlock** g_streamBlocks = reinterpret_cast(0x16E554C); int* g_streamPos = reinterpret_cast(0x16E5554); int* g_streamPosIndex = reinterpret_cast(0x16E5578); bool* g_lobbyCreateInProgress = reinterpret_cast(0x66C9BC2); party_t** partyIngame = reinterpret_cast(0x1081C00); PartyData_s** partyData = reinterpret_cast(0x107E500); int* numIP = reinterpret_cast(0x64A1E68); netIP_t* localIP = reinterpret_cast(0x64A1E28); int* demoFile = reinterpret_cast(0xA5EA1C); int* demoPlaying = reinterpret_cast(0xA5EA0C); int* demoRecording = reinterpret_cast(0xA5EA08); int* serverMessageSequence = reinterpret_cast(0xA3E9B4); gentity_t* g_entities = reinterpret_cast(0x18835D8); netadr_t* connectedHost = reinterpret_cast(0xA1E888); SOCKET* ip_socket = reinterpret_cast(0x64A3008); uint32_t* com_frameTime = reinterpret_cast(0x1AD8F3C); SafeArea* safeArea = reinterpret_cast(0xA15F3C); SpawnVar* spawnVars = reinterpret_cast(0x1A83DE8); MapEnts** marMapEntsPtr = reinterpret_cast(0x112AD34); IDirect3D9** d3d9 = reinterpret_cast(0x66DEF84); IDirect3DDevice9** dx_ptr = reinterpret_cast(0x66DEF88); mapname_t* mapnames = reinterpret_cast(0x7471D0); char*** varXString = reinterpret_cast(0x112B340); TracerDef*** varTracerDefPtr = reinterpret_cast(0x112B3BC); XModel*** varXModelPtr = reinterpret_cast(0x112A934); XModel** varXModel = reinterpret_cast(0x112AE14); PathData** varPathData = reinterpret_cast(0x112AD7C); const char** varConstChar = reinterpret_cast(0x112A774); Material*** varMaterialHandle = reinterpret_cast(0x112A878); FxEffectDef*** varFxEffectDefHandle = reinterpret_cast(0x112ACC0); PhysCollmap*** varPhysCollmapPtr = reinterpret_cast(0x112B440); PhysPreset*** varPhysPresetPtr = reinterpret_cast(0x112B378); Game::MaterialPass** varMaterialPass = reinterpret_cast(0x112A960); snd_alias_list_t*** varsnd_alias_list_name = reinterpret_cast(0x112AF38); FxElemField* s_elemFields = reinterpret_cast(0x73B848); infoParm_t* infoParams = reinterpret_cast(0x79D260); // Count 0x1E XZone* g_zones = reinterpret_cast(0x14C0F80); unsigned short* db_hashTable = reinterpret_cast(0x12412B0); ScriptContainer* scriptContainer = reinterpret_cast(0x2040D00); clientstate_t* clcState = reinterpret_cast(0xB2C540); GfxScene* scene = reinterpret_cast(0x6944914); clientActive_t* clients = reinterpret_cast(0xB2C698); clientStatic_t* cls = reinterpret_cast(0xA7FE90); XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize) { int elSize = DB_GetXAssetSizeHandlers[type](); XAssetHeader poolEntry = { Utils::Memory::GetAllocator()->allocate(newSize * elSize) }; DB_XAssetPool[type] = poolEntry; g_poolSize[type] = newSize; return poolEntry; } const char* TableLookup(StringTable* stringtable, int row, int column) { if (!stringtable || !stringtable->values || row >= stringtable->rowCount || column >= stringtable->columnCount) return ""; const char* value = stringtable->values[row * stringtable->columnCount + column].string; if (!value) value = ""; return value; } const char* UI_LocalizeMapName(const char* mapName) { for (int i = 0; i < *arenaCount; ++i) { if (!_stricmp(Components::ArenaLength::NewArenas[i].mapName, mapName)) { char* uiName = &Components::ArenaLength::NewArenas[i].uiName[0]; if ((uiName[0] == 'M' && uiName[1] == 'P') || (uiName[0] == 'P' && uiName[1] == 'A')) // MPUI/PATCH { return SEH_StringEd_GetString(uiName); } return uiName; } } return mapName; } const char* UI_LocalizeGameType(const char* gameType) { if (!gameType || !*gameType) { return ""; } for (int i = 0; i < *gameTypeCount; ++i) { if (!_stricmp(gameTypes[i].gameType, gameType)) { return SEH_StringEd_GetString(gameTypes[i].uiName); } } return gameType; } const char *DB_GetXAssetName(XAsset *asset) { if (!asset) return ""; return DB_GetXAssetNameHandlers[asset->type](&asset->header); } XAssetType DB_GetXAssetNameType(const char* name) { for (int i = 0; i < ASSET_TYPE_COUNT; ++i) { XAssetType type = static_cast(i); if (!_stricmp(DB_GetXAssetTypeName(type), name)) { // Col map workaround! if (type == Game::XAssetType::ASSET_TYPE_CLIPMAP_SP) { return Game::XAssetType::ASSET_TYPE_CLIPMAP_MP; } return type; } } return ASSET_TYPE_INVALID; } int DB_GetZoneIndex(const std::string& name) { for (int i = 0; i < 32; ++i) { if (Game::g_zones[i].name == name) { return i; } } return -1; } bool DB_IsZoneLoaded(const char* zone) { int zoneCount = Utils::Hook::Get(0x1261BCC); char* zoneIndices = reinterpret_cast(0x16B8A34); char* zoneData = reinterpret_cast(0x14C0F80); for (int i = 0; i < zoneCount; ++i) { std::string name = zoneData + 4 + 0xA4 * (zoneIndices[i] & 0xFF); if (name == zone) { return true; } } return false; } void DB_EnumXAssetEntries(XAssetType type, std::function callback, bool overrides, bool lock) { volatile long* lockVar = reinterpret_cast(0x16B8A54); if (lock) InterlockedIncrement(lockVar); while (lock && *reinterpret_cast(0x16B8A58)) std::this_thread::sleep_for(1ms); unsigned int index = 0; do { unsigned short hashIndex = db_hashTable[index]; if (hashIndex) { do { XAssetEntry* asset = &Components::Maps::GetAssetEntryPool()[hashIndex]; hashIndex = asset->nextHash; if (asset->asset.type == type) { callback(asset); if (overrides) { unsigned short overrideIndex = asset->nextOverride; if (asset->nextOverride) { do { asset = &Components::Maps::GetAssetEntryPool()[overrideIndex]; callback(asset); overrideIndex = asset->nextOverride; } while (overrideIndex); } } } } while (hashIndex); } ++index; } while (index < 74000); if(lock) InterlockedDecrement(lockVar); } // this cant be MessageBox because windows.h has a define that converts it to MessageBoxW. which is just stupid void ShowMessageBox(const std::string& message, const std::string& title) { if (!Game::CL_IsCgameInitialized()) { Dvar_SetStringByName("com_errorMessage", message.data()); Dvar_SetStringByName("com_errorTitle", title.data()); Cbuf_AddText(0, "openmenu error_popmenu_lobby"); } } unsigned int R_HashString(const char* string) { unsigned int hash = 0; while (*string) { hash = (*string | 0x20) ^ (33 * hash); ++string; } return hash; } void SV_KickClientError(client_t* client, const std::string& reason) { if (client->state < 5) { Components::Network::SendCommand(client->addr, "error", reason); } SV_KickClient(client, reason.data()); } void Scr_iPrintLn(int clientNum, const std::string& message) { Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x66, message.data())); } void Scr_iPrintLnBold(int clientNum, const std::string& message) { Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x67, message.data())); } int FS_FOpenFileReadCurrentThread(const char* file, int* fh) { if (GetCurrentThreadId() == *reinterpret_cast(0x1CDE7FC)) { return FS_FOpenFileRead(file, fh); } else if (GetCurrentThreadId() == *reinterpret_cast(0x1CDE814)) { return FS_FOpenFileReadDatabase(file, fh); } else { *fh = NULL; return -1; } } void Load_IndexBuffer(void* data, IDirect3DIndexBuffer9** storeHere, int count) { if (Components::Dvar::Var("r_loadForRenderer").get()) { void* buffer = R_AllocStaticIndexBuffer(storeHere, 2 * count); std::memcpy(buffer, data, 2 * count); if (storeHere && *storeHere) { (*storeHere)->Unlock(); } } } char* Com_GetParseThreadInfo() { if (Game::Sys_IsMainThread()) { return reinterpret_cast(0x6466628); } else if (Game::Sys_IsRenderThread()) { return reinterpret_cast(0x646AC34); } else if (Game::Sys_IsServerThread()) { return reinterpret_cast(0x646F240); } else if(Game::Sys_IsDatabaseThread()) { return reinterpret_cast(0x647384C); } else { return nullptr; } } void Com_SetParseNegativeNumbers(int parse) { char* g_parse = Com_GetParseThreadInfo(); if (g_parse) { g_parse[1056 * *(reinterpret_cast(g_parse) + 4224) + 1032] = parse != 0; } } int CL_GetMaxXP() { StringTable* rankTable = DB_FindXAssetHeader(ASSET_TYPE_STRINGTABLE, "mp/rankTable.csv").stringTable; const char* maxrank = StringTable_Lookup(rankTable, 0, "maxrank", 1); return atoi(StringTable_Lookup(rankTable, 0, maxrank, 7)); } float Vec2Normalize(vec2_t& vec) { const float length = std::sqrt((vec[0] * vec[0]) + (vec[1] * vec[1])); vec[0] /= length; vec[1] /= length; return length; } float Vec3Normalize(vec3_t& vec) { const float length = static_cast(std::sqrt(std::pow(vec[0], 2) + std::pow(vec[1], 2) + std::pow(vec[2], 2))); vec[0] /= length; vec[1] /= length; vec[2] /= length; return length; } void Vec2UnpackTexCoords(const PackedTexCoords in, vec2_t* out) { unsigned int v3; // xmm1_4 if (LOWORD(in.packed)) v3 = ((in.packed & 0x8000) << 16) | (((((in.packed & 0x3FFF) << 14) - (~(LOWORD(in.packed) << 14) & 0x10000000)) ^ 0x80000001) >> 1); else v3 = 0; (*out)[0] = *reinterpret_cast(&v3); if (HIWORD(in.packed)) v3 = ((HIWORD(in.packed) & 0x8000) << 16) | (((((HIWORD(in.packed) & 0x3FFF) << 14) - (~(HIWORD(in.packed) << 14) & 0x10000000)) ^ 0x80000001) >> 1); else v3 = 0; (*out)[1] = *reinterpret_cast(&v3); } void MatrixVecMultiply(const float (& mulMat)[3][3], const vec3_t& mulVec, vec3_t& solution) { vec3_t res; res[0] = mulMat[0][0] * mulVec[0] + mulMat[1][0] * mulVec[1] + mulMat[2][0] * mulVec[2]; res[1] = mulMat[0][1] * mulVec[0] + mulMat[1][1] * mulVec[1] + mulMat[2][1] * mulVec[2]; res[2] = mulMat[0][2] * mulVec[0] + mulMat[1][2] * mulVec[1] + mulMat[2][2] * mulVec[2]; std::memmove(&solution[0], &res[0], sizeof(res)); } void QuatRot(vec3_t* vec, const vec4_t* quat) { vec4_t q{ (*quat)[3],(*quat)[0],(*quat)[1],(*quat)[2] }; vec4_t res{ 0, (*vec)[0], (*vec)[1], (*vec)[2] }; vec4_t res2; vec4_t quat_conj{ q[0], -q[1], -q[2], -q[3] }; QuatMultiply(&q, &res, &res2); QuatMultiply(&res2, &quat_conj, &res); (*vec)[0] = res[1]; (*vec)[1] = res[2]; (*vec)[2] = res[3]; } void QuatMultiply(const vec4_t* q1, const vec4_t* q2, vec4_t* res) { (*res)[0] = (*q2)[0] * (*q1)[0] - (*q2)[1] * (*q1)[1] - (*q2)[2] * (*q1)[2] - (*q2)[3] * (*q1)[3]; (*res)[1] = (*q2)[0] * (*q1)[1] + (*q2)[1] * (*q1)[0] - (*q2)[2] * (*q1)[3] + (*q2)[3] * (*q1)[2]; (*res)[2] = (*q2)[0] * (*q1)[2] + (*q2)[1] * (*q1)[3] + (*q2)[2] * (*q1)[0] - (*q2)[3] * (*q1)[1]; (*res)[3] = (*q2)[0] * (*q1)[3] - (*q2)[1] * (*q1)[2] + (*q2)[2] * (*q1)[1] + (*q2)[3] * (*q1)[0]; } void SortWorldSurfaces(GfxWorld* world) { DWORD* specular1 = reinterpret_cast(0x69F105C); DWORD* specular2 = reinterpret_cast(0x69F92D4); DWORD saveSpecular1 = *specular1; DWORD saveSpecular2 = *specular2; GfxWorld** gameWorld = reinterpret_cast(0x66DEE94); GfxWorld* saveWorld = *gameWorld; *specular1 = 1; *specular2 = 1; *gameWorld = world; R_SortWorldSurfaces(); *gameWorld = saveWorld; *specular1 = saveSpecular1; *specular2 = saveSpecular2; } void R_AddDebugBounds(float* color, Bounds* b) { Game::vec3_t v1, v2, v3, v4, v5, v6, v7, v8; float* center = b->midPoint; float* halfSize = b->halfSize; v1[0] = center[0] - halfSize[0]; v1[1] = center[1] - halfSize[1]; v1[2] = center[2] - halfSize[2]; v2[0] = center[0] + halfSize[0]; v2[1] = center[1] - halfSize[1]; v2[2] = center[2] - halfSize[2]; v3[0] = center[0] - halfSize[0]; v3[1] = center[1] + halfSize[1]; v3[2] = center[2] - halfSize[2]; v4[0] = center[0] + halfSize[0]; v4[1] = center[1] + halfSize[1]; v4[2] = center[2] - halfSize[2]; v5[0] = center[0] - halfSize[0]; v5[1] = center[1] - halfSize[1]; v5[2] = center[2] + halfSize[2]; v6[0] = center[0] + halfSize[0]; v6[1] = center[1] - halfSize[1]; v6[2] = center[2] + halfSize[2]; v7[0] = center[0] - halfSize[0]; v7[1] = center[1] + halfSize[1]; v7[2] = center[2] + halfSize[2]; v8[0] = center[0] + halfSize[0]; v8[1] = center[1] + halfSize[1]; v8[2] = center[2] + halfSize[2]; // bottom Game::R_AddDebugLine(color, v1, v2); Game::R_AddDebugLine(color, v2, v4); Game::R_AddDebugLine(color, v4, v3); Game::R_AddDebugLine(color, v3, v1); // top Game::R_AddDebugLine(color, v5, v6); Game::R_AddDebugLine(color, v6, v8); Game::R_AddDebugLine(color, v8, v7); Game::R_AddDebugLine(color, v7, v5); // verticals Game::R_AddDebugLine(color, v1, v5); Game::R_AddDebugLine(color, v2, v6); Game::R_AddDebugLine(color, v3, v7); Game::R_AddDebugLine(color, v4, v8); } void R_AddDebugBounds(float* color, Bounds* b, const float(*quat)[4]) { vec3_t v[8]; auto* center = b->midPoint; auto* halfSize = b->halfSize; v[0][0] = -halfSize[0]; v[0][1] = -halfSize[1]; v[0][2] = -halfSize[2]; v[1][0] = halfSize[0]; v[1][1] = -halfSize[1]; v[1][2] = -halfSize[2]; v[2][0] = -halfSize[0]; v[2][1] = halfSize[1]; v[2][2] = -halfSize[2]; v[3][0] = halfSize[0]; v[3][1] = halfSize[1]; v[3][2] = -halfSize[2]; v[4][0] = -halfSize[0]; v[4][1] = -halfSize[1]; v[4][2] = halfSize[2]; v[5][0] = halfSize[0]; v[5][1] = -halfSize[1]; v[5][2] = halfSize[2]; v[6][0] = -halfSize[0]; v[6][1] = halfSize[1]; v[6][2] = halfSize[2]; v[7][0] = halfSize[0]; v[7][1] = halfSize[1]; v[7][2] = halfSize[2]; for(auto& vec : v) { QuatRot(&vec, quat); vec[0] += center[0]; vec[1] += center[1]; vec[2] += center[2]; } // bottom Game::R_AddDebugLine(color, v[0], v[1]); Game::R_AddDebugLine(color, v[1], v[3]); Game::R_AddDebugLine(color, v[3], v[2]); Game::R_AddDebugLine(color, v[2], v[0]); // top Game::R_AddDebugLine(color, v[4], v[5]); Game::R_AddDebugLine(color, v[5], v[7]); Game::R_AddDebugLine(color, v[7], v[6]); Game::R_AddDebugLine(color, v[6], v[4]); // verticals Game::R_AddDebugLine(color, v[0], v[4]); Game::R_AddDebugLine(color, v[1], v[5]); Game::R_AddDebugLine(color, v[2], v[6]); Game::R_AddDebugLine(color, v[3], v[7]); } float GraphGetValueFromFraction(const int knotCount, const float(*knots)[2], const float fraction) { for (auto knotIndex = 1; knotIndex < knotCount; ++knotIndex) { if (knots[knotIndex][0] >= fraction) { const auto adjustedFraction = (fraction - knots[knotIndex - 1][0]) / (knots[knotIndex][0] - knots[knotIndex - 1][0]); return (knots[knotIndex][1] - knots[knotIndex - 1][1]) * adjustedFraction + knots[knotIndex - 1][1]; } } return -1.0f; } float GraphFloat_GetValue(const GraphFloat* graph, const float fraction) { return GraphGetValueFromFraction(graph->knotCount, graph->knots, fraction) * graph->scale; } #pragma optimize("", off) __declspec(naked) float UI_GetScoreboardLeft(void* /*a1*/) { __asm { push eax pushad mov ecx, 590390h mov eax, [esp + 28h] call ecx mov [esp + 20h], eax popad pop eax retn } } __declspec(naked) XAssetHeader DB_FindXAssetDefaultHeaderInternal(XAssetType /*type*/) { __asm { push eax pushad mov eax, 5BB210h mov edi, [esp + 28h] call eax mov [esp + 20h], eax popad pop eax retn } } __declspec(naked) XAssetEntry* DB_FindXAssetEntry(XAssetType /*type*/, const char* /*name*/) { __asm { push eax pushad mov edi, [esp + 2Ch] // name push edi mov edi, [esp + 2Ch] // type mov eax, 5BB1B0h call eax add esp, 4h mov [esp + 20h], eax popad pop eax retn } } bool PM_IsAdsAllowed(Game::playerState_s* playerState) { bool result; __asm { mov esi, playerState mov ebx, 0x5755A0 call ebx mov result, al // AL } return result; } __declspec(naked) void FS_AddLocalizedGameDirectory(const char* /*path*/, const char* /*dir*/) { __asm { pushad mov ebx, [esp + 24h] mov eax, [esp + 28h] mov ecx, 642EF0h call ecx popad retn } } __declspec(naked) void R_LoadSunThroughDvars(const char* /*mapname*/, sunflare_t* /*sun*/) { __asm { pushad push [esp + 28h] mov eax, [esp + 28h] mov ecx, 53F990h call ecx add esp, 4h popad retn } } __declspec(naked) void R_SetSunFromDvars(sunflare_t* /*sun*/) { __asm { pushad mov esi, [esp + 24h] mov eax, 53F6D0h call eax popad retn } } __declspec(naked) void SV_KickClient(client_t* /*client*/, const char* /*reason*/) { __asm { pushad mov edi, 0 mov esi, [esp + 24h] push [esp + 28h] push 0 push 0 mov eax, 6249A0h call eax add esp, 0Ch popad retn } } __declspec(naked) void Scr_NotifyId(unsigned int /*id*/, unsigned __int16 /*stringValue*/, unsigned int /*paramcount*/) { __asm { pushad mov eax, [esp + 2Ch] // paramcount push [esp + 28h] // stringValue push [esp + 28h] // id mov edx, 61E670h // Scr_NotifyId call edx add esp, 8h popad retn } } __declspec(naked) void IN_KeyUp(kbutton_t* /*button*/) { __asm { pushad mov esi, [esp + 24h] mov eax, 5A5580h call eax popad retn } } __declspec(naked) void IN_KeyDown(kbutton_t* /*button*/) { __asm { pushad mov esi, [esp + 24h] mov eax, 5A54E0h call eax popad retn } } __declspec(naked) void Load_VertexBuffer(void* /*data*/, IDirect3DVertexBuffer9** /*where*/, int /*len*/) { __asm { pushad mov eax, [esp + 2Ch] mov edi, [esp + 28h] push [esp + 24h] mov ebx, 5112C0h call ebx add esp, 4 popad retn } } __declspec(naked) void Image_Setup(GfxImage* /*image*/, unsigned int /*width*/, unsigned int /*height*/, unsigned int /*depth*/, unsigned int /*flags*/, _D3DFORMAT /*format*/) { __asm { pushad mov eax, [esp + 24h] // image mov edi, [esp + 28h] // width push [esp + 38h] // format push [esp + 38h] // flags push [esp + 38h] // depth push [esp + 38h] // height mov ecx, 54AF50h call ecx add esp, 10h popad retn } } __declspec(naked) void Menu_FreeItemMemory(itemDef_s* /*item*/) { __asm { pushad mov edi, [esp + 24h] mov eax, 63D880h call eax popad retn } } void Menu_SetNextCursorItem(Game::UiContext* a1, Game::menuDef_t* a2, int unk) { __asm { push unk push a2 mov eax, a1 mov ebx, 0x639FE0 call ebx add esp, 0x8 // 2 args = 2x4 } } void Menu_SetPrevCursorItem(Game::UiContext* a1, Game::menuDef_t* a2, int unk) { __asm { push unk push a2 mov eax, a1 mov ebx, 0x639F20 call ebx add esp, 0x8 // 2 args = 2x4 } } __declspec(naked) void R_AddDebugLine(float* /*color*/, float* /*v1*/, float* /*v2*/) { __asm { pushad mov eax, [esp + 2Ch] // v2 push eax mov eax, [esp + 2Ch] // v1 push eax // debugglobals mov esi, ds:66DAD78h add esi, 268772 mov edi, [esp + 2Ch] // color mov eax, 51CEB0h call eax add esp, 8h popad retn } } __declspec(naked) void R_AddDebugString(float* /*color*/, float* /*pos*/, float /*scale*/, const char* /*string*/) { __asm { pushad mov eax, [esp + 30h] // string push eax mov eax, [esp + 30h] // scale push eax mov eax, [esp + 2Ch] // color push eax mov eax, [esp + 34h] // pos push eax // debugglobals mov edi, ds:66DAD78h add edi, 268772 mov eax, 51D0A0h call eax add esp, 10h popad retn } } __declspec(naked) Glyph* R_GetCharacterGlyph(Font_s* /*font */, unsigned int /*letter*/) { __asm { push eax pushad mov edi, [esp + 0x28 + 4] push [esp + 0x24 + 4] mov eax, 0x5055C0 call eax add esp,0x4 mov [esp + 0x20],eax popad pop eax retn } } __declspec(naked) void AimAssist_UpdateTweakables(int /*localClientNum*/) { __asm { mov eax,[esp+0x4] mov ebx,0x569950 call ebx retn } } __declspec(naked) void AimAssist_UpdateAdsLerp(const AimInput* /*aimInput*/) { __asm { mov eax, [esp + 0x4] mov ebx, 0x569AA0 call ebx retn } } #pragma optimize("", on) }