#define PROTOCOL 0x92 // This allows us to compile our structures in IDA, for easier reversing :3 #ifdef __cplusplus namespace Game { #endif typedef float vec_t; typedef vec_t vec2_t[2]; typedef vec_t vec3_t[3]; typedef vec_t vec4_t[4]; typedef enum { ASSET_TYPE_PHYSPRESET = 0, ASSET_TYPE_PHYS_COLLMAP = 1, ASSET_TYPE_XANIM = 2, ASSET_TYPE_XMODELSURFS = 3, ASSET_TYPE_XMODEL = 4, ASSET_TYPE_MATERIAL = 5, ASSET_TYPE_PIXELSHADER = 6, ASSET_TYPE_VERTEXSHADER = 7, ASSET_TYPE_VERTEXDECL = 8, ASSET_TYPE_TECHSET = 9, ASSET_TYPE_IMAGE = 10, ASSET_TYPE_SOUND = 11, ASSET_TYPE_SNDCURVE = 12, ASSET_TYPE_LOADED_SOUND = 13, ASSET_TYPE_COL_MAP_SP = 14, ASSET_TYPE_COL_MAP_MP = 15, ASSET_TYPE_COM_MAP = 16, ASSET_TYPE_GAME_MAP_SP = 17, ASSET_TYPE_GAME_MAP_MP = 18, ASSET_TYPE_MAP_ENTS = 19, ASSET_TYPE_FX_MAP = 20, ASSET_TYPE_GFX_MAP = 21, ASSET_TYPE_LIGHTDEF = 22, ASSET_TYPE_UI_MAP = 23, ASSET_TYPE_FONT = 24, ASSET_TYPE_MENUFILE = 25, ASSET_TYPE_MENU = 26, ASSET_TYPE_LOCALIZE = 27, ASSET_TYPE_WEAPON = 28, ASSET_TYPE_SNDDRIVERGLOBALS = 29, ASSET_TYPE_FX = 30, ASSET_TYPE_IMPACTFX = 31, ASSET_TYPE_AITYPE = 32, ASSET_TYPE_MPTYPE = 33, ASSET_TYPE_CHARACTER = 34, ASSET_TYPE_XMODELALIAS = 35, ASSET_TYPE_RAWFILE = 36, ASSET_TYPE_STRINGTABLE = 37, ASSET_TYPE_LEADERBOARDDEF = 38, ASSET_TYPE_STRUCTUREDDATADEF = 39, ASSET_TYPE_TRACER = 40, ASSET_TYPE_VEHICLE = 41, ASSET_TYPE_ADDON_MAP_ENTS = 42, ASSET_TYPE_COUNT, ASSET_TYPE_INVALID = -1, } XAssetType; typedef enum { DVAR_FLAG_NONE = 0x0, //no flags DVAR_FLAG_SAVED = 0x1, //saves in config_mp.cfg for clients DVAR_FLAG_LATCHED = 0x2, //no changing apart from initial value (although it might apply on a map reload, I think) DVAR_FLAG_CHEAT = 0x4, //cheat DVAR_FLAG_REPLICATED = 0x8, //on change, this is sent to all clients (if you are host) DVAR_FLAG_UNKNOWN10 = 0x10, //unknown DVAR_FLAG_UNKNOWN20 = 0x20, //unknown DVAR_FLAG_UNKNOWN40 = 0x40, //unknown DVAR_FLAG_UNKNOWN80 = 0x80, //unknown DVAR_FLAG_USERCREATED = 0x100, //a 'set' type command created it DVAR_FLAG_USERINFO = 0x200, //userinfo? DVAR_FLAG_SERVERINFO = 0x400, //in the getstatus oob DVAR_FLAG_WRITEPROTECTED = 0x800, //write protected DVAR_FLAG_UNKNOWN1000 = 0x1000, //unknown DVAR_FLAG_READONLY = 0x2000, //read only (same as 0x800?) DVAR_FLAG_UNKNOWN4000 = 0x4000, //unknown DVAR_FLAG_UNKNOWN8000 = 0x8000, //unknown DVAR_FLAG_UNKNOWN10000 = 0x10000, //unknown DVAR_FLAG_DEDISAVED = 0x1000000, //unknown DVAR_FLAG_NONEXISTENT = 0xFFFFFFFF //no such dvar } dvar_flag; typedef enum { DVAR_TYPE_BOOL = 0, DVAR_TYPE_FLOAT = 1, DVAR_TYPE_FLOAT_2 = 2, DVAR_TYPE_FLOAT_3 = 3, DVAR_TYPE_FLOAT_4 = 4, DVAR_TYPE_INT = 5, DVAR_TYPE_ENUM = 6, DVAR_TYPE_STRING = 7, DVAR_TYPE_COLOR = 8, //DVAR_TYPE_INT64 = 9 only in Tx } dvar_type; // 67/72 bytes figured out union dvar_value_t { char* string; int integer; float value; bool boolean; float vec2[2]; float vec3[3]; float vec4[4]; unsigned char color[4]; //to get float: multiply by 0.003921568859368563 - BaberZz //__int64 integer64; only in Tx }; union dvar_maxmin_t { int i; float f; }; typedef struct dvar_t { //startbyte:endbyte const char* name; //0:3 const char* description; //4:7 unsigned int flags; //8:11 char type; //12:12 bool modified; //13:15 dvar_value_t current; //16:31 dvar_value_t latched; //32:47 dvar_value_t _default; //48:64 dvar_maxmin_t min; //65:67 dvar_maxmin_t max; //68:72 woooo } dvar_t; typedef struct cmd_function_s { cmd_function_s *next; const char *name; const char *autoCompleteDir; const char *autoCompleteExt; void(__cdecl *function)(); bool isKey; // Looks like this is true when the command is a key/button } cmd_function_t; #pragma pack(push, 4) struct kbutton_t { int down[2]; unsigned int downtime; unsigned int msec; bool active; bool wasPressed; }; #pragma pack(pop) typedef struct { char type; char pad[3]; const char* folder; const char* file; } StreamFile; typedef struct { char pad[20]; StreamFile* stream; char pad2[76]; } snd_alias_t; typedef struct { const char* name; snd_alias_t* aliases; int numAliases; } snd_alias_list_t; typedef struct { const char *name; int allocFlags; int freeFlags; } XZoneInfo; struct expression_s; struct statement_s; struct menuDef_t; enum operationEnum; enum IWI_COMPRESSION { IWI_INVALID = 0x0, IWI_ARGB = 0x1, IWI_RGB8 = 0x2, IWI_DXT1 = 0xB, IWI_DXT3 = 0xC, IWI_DXT5 = 0xD, }; struct GfxImageFileHeader { char tag[3]; char version; int flags; char format; short dimensions[3]; int fileSizeForPicmip[4]; }; struct GfxImageLoadDef // actually a IDirect3DTexture* but this is easier { char mipLevels; char flags; short dimensions[3]; int format; // usually the compression Magic int dataSize; // set to zero to load from IWD char data[1]; }; struct GfxImage { GfxImageLoadDef * /*Direct3DTexture9**/ texture; char mapType; // 5 is cube, 4 is 3d, 3 is 2d char semantic; char category; char flags; int cardMemory; int dataLen1; int dataLen2; short height; short width; short depth; bool loaded; char pad; char* name; }; struct water_t { float floatTime; float *H0X; // Count = M * N float *H0Y; // Count = M * N //float *wTerm; // Count = M * N int M; int N; float Lx; float Lz; float gravity; float windvel; float winddir[2]; float amplitude; float codeConstant[4]; GfxImage *image; }; #define SEMANTIC_WATER_MAP 11 union MaterialTextureDefInfo { GfxImage *image; // MaterialTextureDef->semantic != SEMANTIC_WATER_MAP water_t *water; // MaterialTextureDef->semantic == SEMANTIC_WATER_MAP }; struct MaterialTextureDef { unsigned int nameHash; char nameStart; char nameEnd; char sampleState; char semantic; MaterialTextureDefInfo info; }; struct ShaderArgumentDef { short type; short dest; short paramID; short more; }; struct MaterialVertexDeclaration { const char* name; int unknown; char pad[28]; /*IDirect3DVertexDeclaration9**/void* declarations[16]; }; struct GfxPixelShaderLoadDef { char *cachedPart; char *physicalPart; unsigned __int16 cachedPartSize; unsigned __int16 physicalPartSize; }; struct MaterialPixelShader { const char* name; GfxPixelShaderLoadDef loadDef; }; struct GfxVertexShaderLoadDef { char *cachedPart; char *physicalPart; unsigned __int16 cachedPartSize; unsigned __int16 physicalPartSize; }; struct MaterialVertexShader { const char* name; GfxVertexShaderLoadDef loadDef; }; struct MaterialPass { MaterialVertexDeclaration* vertexDecl; MaterialVertexShader* vertexShader; MaterialPixelShader* pixelShader; char argCount1; char argCount2; char argCount3; char unk; ShaderArgumentDef* argumentDef; }; struct MaterialTechnique { char* name; short pad2; short numPasses; MaterialPass passes[1]; }; struct MaterialTechniqueSet { const char* name; char pad[4]; MaterialTechniqueSet* remappedTechniques; MaterialTechnique* techniques[48]; }; struct MaterialConstantDef { int nameHash; char name[12]; vec4_t literal; }; struct Material { const char *name; char gameFlags; char sortKey; char textureAtlasRowCount; char textureAtlasColumnCount; char drawSurf[12]; int surfaceTypeBits; char stateBitsEntry[48]; char textureCount; char constantCount; char stateBitsCount; char stateFlags; char cameraRegion; MaterialTechniqueSet *techniqueSet; MaterialTextureDef *textureTable; MaterialConstantDef *constantTable; void *stateBitTable; }; struct keyname_t { const char *name; int keynum; }; struct ItemFloatExpressionEntry { int target; const char *s1; const char *s2; }; // Taken from menudefinition.h enum itemTextStyle { ITEM_TEXTSTYLE_NORMAL = 0, // normal text ITEM_TEXTSTYLE_SHADOWED = 3, // drop shadow ( need a color for this ) ITEM_TEXTSTYLE_SHADOWEDMORE = 6, // drop shadow ( need a color for this ) ITEM_TEXTSTYLE_BORDERED = 7, // border (stroke) ITEM_TEXTSTYLE_BORDEREDMORE = 8, // more border :P ITEM_TEXTSTYLE_MONOSPACE = 128, ITEM_TEXTSTYLE_MONOSPACESHADOWED = 132, }; #define ITEM_TYPE_TEXT 0 // simple text #define ITEM_TYPE_BUTTON 1 // button, basically text with a border #define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped #define ITEM_TYPE_CHECKBOX 3 // check box #define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a dvar #define ITEM_TYPE_COMBO 5 // drop down list #define ITEM_TYPE_LISTBOX 6 // scrollable list #define ITEM_TYPE_MODEL 7 // model #define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is #define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a dvar #define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc. #define ITEM_TYPE_YESNO 11 // yes no dvar setting #define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated #define ITEM_TYPE_DVARENUM 13 // multiple list setting, enumerated from a dvar #define ITEM_TYPE_BIND 14 // bind #define ITEM_TYPE_MENUMODEL 15 // special menu model #define ITEM_TYPE_VALIDFILEFIELD 16 // text must be valid for use in a dos filename #define ITEM_TYPE_DECIMALFIELD 17 // editable text, associated with a dvar, which allows decimal input #define ITEM_TYPE_UPREDITFIELD 18 // editable text, associated with a dvar #define ITEM_TYPE_GAME_MESSAGE_WINDOW 19 // game message window #define ITEM_TYPE_NEWSTICKER 20 // horizontal scrollbox #define ITEM_TYPE_TEXTSCROLL 21 // vertical scrollbox #define ITEM_TYPE_EMAILFIELD 22 #define ITEM_TYPE_PASSWORDFIELD 23 struct MenuEventHandlerSet; struct Statement_s; struct UIFunctionList { int totalFunctions; Statement_s **functions; }; struct StaticDvar { /*dvar_t*/ void *dvar; char *dvarName; }; struct StaticDvarList { int numStaticDvars; StaticDvar **staticDvars; }; struct StringList { int totalStrings; const char **strings; }; struct ExpressionSupportingData { UIFunctionList uifunctions; StaticDvarList staticDvarList; StringList uiStrings; }; enum expDataType : int { VAL_INT = 0x0, VAL_FLOAT = 0x1, VAL_STRING = 0x2, VAL_FUNCTION = 0x3, }; struct ExpressionString { const char *string; }; union operandInternalDataUnion { int intVal; float floatVal; ExpressionString stringVal; Statement_s *function; }; struct Operand { expDataType dataType; operandInternalDataUnion internals; }; union entryInternalData { //operationEnum op; Operand operand; }; /* expressionEntry->type */ #define OPERATOR 0 #define OPERAND 1 struct expressionEntry // 0xC { int type; entryInternalData data; }; struct Statement_s // 0x18 { int numEntries; expressionEntry *entries; ExpressionSupportingData *supportingData; char unknown[0xC]; // ? }; struct SetLocalVarData { const char *localVarName; Statement_s *expression; }; struct ConditionalScript { MenuEventHandlerSet *eventHandlerSet; Statement_s *eventExpression; // loads this first }; union EventData { const char *unconditionalScript; ConditionalScript *conditionalScript; MenuEventHandlerSet *elseScript; SetLocalVarData *setLocalVarData; }; enum EventType { EVENT_UNCONDITIONAL = 0x0, EVENT_IF = 0x1, EVENT_ELSE = 0x2, EVENT_SET_LOCAL_VAR_BOOL = 0x3, EVENT_SET_LOCAL_VAR_INT = 0x4, EVENT_SET_LOCAL_VAR_FLOAT = 0x5, EVENT_SET_LOCAL_VAR_STRING = 0x6, EVENT_COUNT = 0x7, }; struct MenuEventHandler { EventData eventData; EventType eventType; }; struct MenuEventHandlerSet { int eventHandlerCount; MenuEventHandler **eventHandlers; }; struct ItemKeyHandler { int key; MenuEventHandlerSet *action; ItemKeyHandler *next; }; #pragma pack(push, 4) struct rectDef_s { float x; float y; float w; float h; char horzAlign; char vertAlign; }; #pragma pack(pop) /* windowDef_t->dynamicFlags */ // 0x1 #define WINDOWDYNAMIC_HASFOCUS 0x00000002 #define WINDOWDYNAMIC_VISIBLE 0x00000004 #define WINDOWDYNAMIC_FADEOUT 0x00000010 #define WINDOWDYNAMIC_FADEIN 0x00000020 // 0x40 // 0x80 #define WINDOWDYNAMIC_CLOSED 0x00000800 // 0x2000 #define WINDOWDYNAMIC_BACKCOLOR 0x00008000 #define WINDOWDYNAMIC_FORECOLOR 0x00010000 /* windowDef_t->staticFlags */ #define WINDOWSTATIC_DECORATION 0x00100000 #define WINDOWSTATIC_HORIZONTALSCROLL 0x00200000 #define WINDOWSTATIC_SCREENSPACE 0x00400000 #define WINDOWSTATIC_AUTOWRAPPED 0x00800000 #define WINDOWSTATIC_POPUP 0x01000000 #define WINDOWSTATIC_OUTOFBOUNDSCLICK 0x02000000 #define WINDOWSTATIC_LEGACYSPLITSCREENSCALE 0x04000000 #define WINDOWSTATIC_HIDDENDURINGFLASH 0x10000000 #define WINDOWSTATIC_HIDDENDURINGSCOPE 0x20000000 #define WINDOWSTATIC_HIDDENDURINGUI 0x40000000 #define WINDOWSTATIC_TEXTONLYFOCUS 0x80000000 struct windowDef_t // 0xA4 { const char *name; // 0x00 rectDef_s rect; rectDef_s rectClient; char *group; // 0x2C int style; // 0x30 int border; // 0x34 int ownerDraw; // 0x38 int ownerDrawFlags; // 0x3C float borderSize; // 0x40 int staticFlags; // 0x44 int dynamicFlags; // 0x48 int nextTime; // 0x4C float foreColor[4]; // 0x50 float backColor[4]; // 0x60 float borderColor[4];// 0x70 float outlineColor[4];// 0x80 float disableColor[4];// 0x90 Material *background; // 0xA0 }; enum ItemFloatExpressionTarget { ITEM_FLOATEXP_TGT_RECT_X = 0x0, ITEM_FLOATEXP_TGT_RECT_Y = 0x1, ITEM_FLOATEXP_TGT_RECT_W = 0x2, ITEM_FLOATEXP_TGT_RECT_H = 0x3, ITEM_FLOATEXP_TGT_FORECOLOR_R = 0x4, ITEM_FLOATEXP_TGT_FORECOLOR_G = 0x5, ITEM_FLOATEXP_TGT_FORECOLOR_B = 0x6, ITEM_FLOATEXP_TGT_FORECOLOR_RGB = 0x7, ITEM_FLOATEXP_TGT_FORECOLOR_A = 0x8, ITEM_FLOATEXP_TGT_GLOWCOLOR_R = 0x9, ITEM_FLOATEXP_TGT_GLOWCOLOR_G = 0xA, ITEM_FLOATEXP_TGT_GLOWCOLOR_B = 0xB, ITEM_FLOATEXP_TGT_GLOWCOLOR_RGB = 0xC, ITEM_FLOATEXP_TGT_GLOWCOLOR_A = 0xD, ITEM_FLOATEXP_TGT_BACKCOLOR_R = 0xE, ITEM_FLOATEXP_TGT_BACKCOLOR_G = 0xF, ITEM_FLOATEXP_TGT_BACKCOLOR_B = 0x10, ITEM_FLOATEXP_TGT_BACKCOLOR_RGB = 0x11, ITEM_FLOATEXP_TGT_BACKCOLOR_A = 0x12, ITEM_FLOATEXP_TGT__COUNT = 0x13, }; struct ItemFloatExpression { ItemFloatExpressionTarget target; Statement_s *expression; }; struct editFieldDef_s { float minVal; float maxVal; float defVal; float range; int maxChars; int maxCharsGotoNext; int maxPaintChars; int paintOffset; }; struct multiDef_s // 0x188 { const char *dvarList[32]; const char *dvarStr[32]; float dvarValue[32]; int count; int strDef; }; struct columnInfo_s { int xpos; int width; int maxChars; int alignment; }; struct listBoxDef_s // 0x144 { // somethings not right here int startPos[2]; int endPos[2]; float elementWidth; float elementHeight; int elementStyle; int numColumns; columnInfo_s columnInfo[16]; MenuEventHandlerSet *doubleClick; // 0xC8 int notselectable; int noscrollbars; int usepaging; float selectBorder[4]; Material *selectIcon; }; struct newsTickerDef_s { int feedId; int speed; int spacing; }; struct textScrollDef_s { int startTime; }; union itemDefData_t { listBoxDef_s *listBox; editFieldDef_s *editField; newsTickerDef_s *ticker; multiDef_s *multiDef; const char *enumDvarName; textScrollDef_s *scroll; void *data; }; struct itemDef_t { windowDef_t window; rectDef_s textRect; int type; int dataType; int alignment; int fontEnum; int textAlignMode; float textAlignX; float textAlignY; float textScale; int textStyle; int gameMsgWindowIndex; int gameMsgWindowMode; const char *text; int textSaveGameInfo; int parent; MenuEventHandlerSet *mouseEnterText; MenuEventHandlerSet *mouseExitText; MenuEventHandlerSet *mouseEnter; MenuEventHandlerSet *mouseExit; MenuEventHandlerSet *action; MenuEventHandlerSet *accept; MenuEventHandlerSet *onFocus; MenuEventHandlerSet *leaveFocus; const char *dvar; const char *dvarTest; ItemKeyHandler *onKey; const char *enableDvar; const char *localVar; int dvarFlags; const char *focusSound; float special; int cursorPos; itemDefData_t typeData; int imageTrack; int floatExpressionCount; ItemFloatExpression *floatExpressions; Statement_s *visibleExp; Statement_s *disabledExp; Statement_s *textExp; Statement_s *materialExp; float glowColor[4]; bool decayActive; int fxBirthTime; int fxLetterTime; int fxDecayStartTime; int fxDecayDuration; int lastSoundPlayedTime; }; struct menuTransition // 0x18 { int transitionType; int startTime; float startVal; float endVal; float time; int endTriggerType; }; struct menuDef_t { windowDef_t window; int font; int fullscreen; int itemCount; int fontIndex; int cursorItems; int fadeCycle; float fadeClamp; float fadeAmount; float fadeInAmount; float blurRadius; MenuEventHandlerSet *onOpen; MenuEventHandlerSet *onRequestClose; MenuEventHandlerSet *onClose; MenuEventHandlerSet *onEsc; ItemKeyHandler *onKey; Statement_s *visibleExp; const char *allowedBinding; const char *soundLoop; int imageTrack; float focusColor[4]; Statement_s *rectXExp; Statement_s *rectYExp; Statement_s *rectHExp; Statement_s *rectWExp; Statement_s *openSoundExp; Statement_s *closeSoundExp; itemDef_t **items; char unknown[112]; ExpressionSupportingData *expressionData; }; struct MenuList { char *name; int menuCount; menuDef_t **menus; }; enum FsListBehavior_e { FS_LIST_PURE_ONLY = 0x0, FS_LIST_ALL = 0x1, }; typedef enum { NA_BOT, NA_BAD, // an address lookup failed NA_LOOPBACK, NA_BROADCAST, NA_IP, NA_IP6, // custom type } netadrtype_t; typedef enum { NS_CLIENT, NS_SERVER } netsrc_t; typedef union { unsigned char bytes[4]; DWORD full; } netIP_t; typedef struct { netadrtype_t type; netIP_t ip; unsigned short port; unsigned char ipx[8]; } netadr_t; typedef struct { int overflowed; int readOnly; char *data; char *splitData; int maxsize; int cursize; int splitSize; int readcount; int bit; int lastEntityRef; } msg_t; enum playerFlag { PLAYER_FLAG_NOCLIP = 1, PLAYER_FLAG_UFO = 2, PLAYER_FLAG_FROZEN = 4, }; typedef struct gclient_s { unsigned char pad[12764]; unsigned int team; char pad2[436]; int flags; char pad3[724]; } gclient_t; typedef struct gentity_s { unsigned char pad[312]; // 0 float origin[3]; // 312 float angles[3]; // 324 char pad2[8]; gclient_t* client; // 344 unsigned char pad3[28]; short classname; short pad4; unsigned char pad5[248]; } gentity_t; #pragma pack(push, 1) typedef struct client_s { // 0 int state; // 4 char pad[36]; // 40 netadr_t addr; // 60 char pad1[1568]; // 1628 char connectInfoString[1024]; // 2652 char pad2[133192]; // 135844 char name[16]; // 135860 char pad3[12]; // 135872 int snapNum; // 135876 int pad4; // 135880 short ping; // 135882 //char pad5[142390]; char pad5[133158]; // 269040 int isBot; // 269044 char pad6[9228]; // 278272 unsigned __int64 steamid; // 278280 char pad7[403592]; } client_t; #pragma pack(pop) // Q3TA precompiler code //undef if binary numbers of the form 0b... or 0B... are not allowed #define BINARYNUMBERS //undef if not using the token.intvalue and token.floatvalue #define NUMBERVALUE //use dollar sign also as punctuation #define DOLLAR //maximum token length #define MAX_TOKEN 1024 //punctuation typedef struct punctuation_s { char *p; //punctuation character(s) int n; //punctuation indication struct punctuation_s *next; //next punctuation } punctuation_t; //token typedef struct token_s { char string[MAX_TOKEN]; //available token int type; //last read token type int subtype; //last read token sub type #ifdef NUMBERVALUE unsigned long int intvalue; //integer value long double floatvalue; //floating point value #endif //NUMBERVALUE char *whitespace_p; //start of white space before token char *endwhitespace_p; //start of white space before token int line; //line the token was on int linescrossed; //lines crossed in white space struct token_s *next; //next token in chain } token_t; //script file typedef struct script_s { char filename[64]; //file name of the script char *buffer; //buffer containing the script char *script_p; //current pointer in the script char *end_p; //pointer to the end of the script char *lastscript_p; //script pointer before reading token char *whitespace_p; //begin of the white space char *endwhitespace_p; //end of the white space int length; //length of the script in bytes int line; //current line in script int lastline; //line before reading token int tokenavailable; //set by UnreadLastToken int flags; //several script flags punctuation_t *punctuations; //the punctuations used in the script punctuation_t **punctuationtable; token_t token; //available token struct script_s *next; //next script in a chain } script_t; //macro definitions typedef struct define_s { char *name; //define name int flags; //define flags int builtin; // > 0 if builtin define int numparms; //number of define parameters token_t *parms; //define parameters token_t *tokens; //macro tokens (possibly containing parm tokens) struct define_s *next; //next defined macro in a list struct define_s *hashnext; //next define in the hash chain } define_t; //indents //used for conditional compilation directives: //#if, #else, #elif, #ifdef, #ifndef typedef struct indent_s { int type; //indent type int skip; //true if skipping current indent script_t *script; //script the indent was in struct indent_s *next; //next indent on the indent stack } indent_t; //source file typedef struct source_s { char filename[64]; //file name of the script char includepath[64]; //path to include files punctuation_t *punctuations; //punctuations to use script_t *scriptstack; //stack with scripts of the source token_t *tokens; //tokens to read first define_t *defines; //list with macro definitions define_t **definehash; //hash chain with defines indent_t *indentstack; //stack with indents int skip; // > 0 if skipping conditional code token_t token; //last read token } source_t; #define MAX_TOKENLENGTH 1024 typedef struct pc_token_s { int type; int subtype; int intvalue; float floatvalue; char string[MAX_TOKENLENGTH]; } pc_token_t; //token types #define TT_STRING 1 // string #define TT_LITERAL 2 // literal #define TT_NUMBER 3 // number #define TT_NAME 4 // name #define TT_PUNCTUATION 5 // punctuation #define KEYWORDHASH_SIZE 512 typedef struct keywordHash_s { char *keyword; bool(*func)(menuDef_t *item, int handle); //struct keywordHash_s *next; } keywordHash_t; enum UILocalVarType { UILOCALVAR_INT = 0x0, UILOCALVAR_FLOAT = 0x1, UILOCALVAR_STRING = 0x2, }; struct UILocalVar { UILocalVarType type; const char *name; union { int integer; float value; const char *string; }; }; struct UILocalVarContext { UILocalVar table[256]; }; struct UiContext { // int localClientNum; // float bias; // int realTime; // int frameTime; // int cursorx; // int cursory; // int debug; // int screenWidth; // int screenHeight; // float screenAspect; // float FPS; // float blurRadiusOut; char pad[56]; menuDef_t *menus[512]; char pad2[512]; int menuCount; // Unsure if below is correct menuDef_t *menuStack[16]; int openMenuCount; UILocalVarContext localVars; }; struct LocalizedEntry { const char* value; const char* name; }; struct Bounds { vec3_t midPoint; vec3_t halfSize; }; struct TriggerModel { int contents; unsigned short hullCount; unsigned short firstHull; }; struct TriggerHull { Bounds bounds; int contents; unsigned short slabCount; unsigned short firstSlab; }; struct TriggerSlab { vec3_t dir; float midPoint; float halfSize; }; struct MapTriggers { int modelCount; TriggerModel* models; // sizeof 8 int hullCount; TriggerHull* hulls; // sizeof 32 int slabCount; TriggerSlab* slabs; // sizeof 20 }; struct Stage { char * stageName; float offset[3]; int flags; }; struct MapEnts { const char *name; char *entityString; int numEntityChars; MapTriggers trigger; Stage * stages; char stageCount; }; struct StringTableCell { const char *string; int hash; }; struct StringTable { const char *name; int columnCount; int rowCount; StringTableCell *values; }; struct RawFile { const char* name; int sizeCompressed; int sizeUnCompressed; char * compressedData; }; struct FontEntry { unsigned short character; unsigned char padLeft; unsigned char padTop; unsigned char padRight; unsigned char width; unsigned char height; unsigned char const0; float uvLeft; float uvTop; float uvRight; float uvBottom; }; typedef struct Font_s { char* name; int size; int entries; Material* image; Material* glowImage; FontEntry* characters; } Font; typedef enum { STRUCTURED_DATA_INT = 0, STRUCTURED_DATA_BYTE = 1, STRUCTURED_DATA_BOOL = 2, STRUCTURED_DATA_STRING = 3, STRUCTURED_DATA_ENUM = 4, STRUCTURED_DATA_STRUCT = 5, STRUCTURED_DATA_INDEXEDARR = 6, STRUCTURED_DATA_ENUMARR = 7, STRUCTURED_DATA_FLOAT = 8, STRUCTURED_DATA_SHORT = 9 } StructuredDataType; typedef struct { StructuredDataType type; union { int index; }; int offset; } StructuredDataItem; typedef struct { const char* name; StructuredDataItem item; } StructuredDataStructProperty; typedef struct { int numProperties; StructuredDataStructProperty* property; int unknown1; int unknown2; } StructuredDataStruct; typedef struct { int enumIndex; StructuredDataItem item; } StructuredDataEnumedArray; typedef struct { const char* key; int index; } StructuredDataEnumEntry; typedef struct { int numIndices; int unknown; StructuredDataEnumEntry* indices; } StructuredDataEnum; typedef struct { int numItems; StructuredDataItem item; } StructuredDataIndexedArray; typedef struct { int version; unsigned int hash; int numEnums; StructuredDataEnum* enums; int numStructs; StructuredDataStruct* structs; int numIndexedArrays; StructuredDataIndexedArray* indexedArrays; int numEnumArrays; StructuredDataEnumedArray* enumArrays; StructuredDataItem rootItem; } StructuredDataDef; typedef struct { const char* name; int count; StructuredDataDef* data; } StructuredDataDefSet; typedef struct { StructuredDataDef* data; StructuredDataItem* item; int offset; int error; } structuredDataFindState_t; struct XModelAngle { short x; short y; short z; short base; // defines the 90-degree point for the shorts }; struct XModelTagPos { float x; float y; float z; }; struct XSurfaceCollisionTree { float trans[3]; float scale[3]; int numNode; char* node; // el size 16 int numLeaf; short* leaf; }; struct XRigidVertList { unsigned short boneOffset; unsigned short vertCount; unsigned short triOffset; unsigned short triCount; XSurfaceCollisionTree* entry; }; struct GfxPackedVertex { float x; float y; float z; DWORD color; WORD texCoords[2]; float normal[3]; }; struct Face { unsigned short v1; unsigned short v2; unsigned short v3; }; struct XSurface { short pad; // +0 unsigned short numVertices; // +2 unsigned short numPrimitives; // +4 unsigned char streamHandle; // something to do with buffers, +6 char pad2; // +7 int pad3; // +8 Face* indexBuffer; // +12 short blendNum1; // +16 short blendNum2; // +18 short blendNum3; // +20 short blendNum4; // +22 char* blendInfo; // +24 GfxPackedVertex* vertexBuffer; // +28 int numCT; // +32 XRigidVertList* ct; // +36 int something; int something2; char pad5[16]; // +40 // pad5 matches XModelSurfaces pad // total size, 64 }; struct XModelSurfs { const char* name; XSurface* surfaces; int numSurfaces; char pad[24]; }; struct XModelLodInfo { char pad[4]; // +0 short numSurfs; // +4 short pad2;// +6 XModelSurfs* surfaces; // +8 char pad3[24]; XSurface* surfs; char pad4[4]; // +12 }; struct cplane_t { vec3_t a; float dist; int type; }; struct cbrushside_t { cplane_t* side; short texInfo; short dispInfo; }; struct cbrushWrapper_t { short count; cbrushside_t* brushSide; char * brushEdge; char pad[24]; }; #pragma pack(push, 4) struct BrushWrapper { float mins[3]; float maxs[3]; cbrushWrapper_t brush; int totalEdgeCount; cplane_t *planes; }; #pragma pack(pop) struct PhysGeomInfo { BrushWrapper *brush; int type; float orientation[3][3]; float offset[3]; float halfLengths[3]; }; struct PhysMass { float centerOfMass[3]; float momentsOfInertia[3]; float productsOfInertia[3]; }; struct PhysCollmap { const char * name; unsigned int count; PhysGeomInfo *geoms; char unknown[0x18]; PhysMass mass; }; struct DObjAnimMat { float quat[4]; float trans[3]; float transWeight; }; struct XModelCollSurf { void* tris; // +0, sizeof 48 int count; // +4 char pad[36]; // +8 }; // +44 struct PhysPreset { const char *name; int type; float mass; float bounce; float friction; float bulletForceScale; float explosiveForceScale; const char *sndAliasPrefix; float piecesSpreadFraction; float piecesUpwardVelocity; bool tempDefaultToCylinder; }; struct XBoneInfo { float offset[3]; float bounds[3]; float radiusSquared; }; struct XModel { const char* name; // +0 char numBones; // +4 char numRootBones; // +5 char numSurfaces; // +6 char pad2; // +7 char pad3[28]; // +8 short* boneNames; // +36 char* parentList; // +40 XModelAngle* tagAngles; // +44, element size 8 XModelTagPos* tagPositions; // +48, element size 12 char* partClassification; // +52 DObjAnimMat* animMatrix; // +56, element size 32 Material** materials; // +60 XModelLodInfo lods[4]; // +64 char pad4; char numLods; short collLod; XModelCollSurf* colSurf; // +244 int numColSurfs; // +248 int contents; XBoneInfo* boneInfo; // bone count, +256, element size 28 char pad7[36]; PhysPreset* physPreset; PhysCollmap* physCollmap; }; // total size 304 struct DSkelPartBits { int anim[4]; int control[4]; int skel[4]; }; struct DSkel { DSkelPartBits partBits; int timeStamp; DObjAnimMat *mat; }; #pragma pack(push, 2) struct DObj { /*XAnimTree_s*/void *tree; unsigned __int16 duplicateParts; unsigned __int16 entnum; char duplicatePartsSize; char numModels; char numBones; char pad; unsigned int ignoreCollision; volatile int locked; DSkel skel; float radius; int hidePartBits[4]; char pad2[56]; XModel **models; }; #pragma pack(pop) union XAnimDynamicIndices { char _1[1]; unsigned __int16 _2[1]; }; union XAnimDynamicFrames { char(*_1)[3]; unsigned __int16(*_2)[3]; }; struct XAnimNotifyInfo { unsigned __int16 name; float time; }; union XAnimIndices { char* _1; unsigned short *_2; void* data; }; struct XAnimPartTransFrames { float mins[3]; float size[3]; XAnimDynamicFrames frames; XAnimDynamicIndices indices; }; union XAnimPartTransData { XAnimPartTransFrames frames; float frame0[3]; }; struct XAnimPartTrans { unsigned __int16 size; char smallTrans; XAnimPartTransData u; }; struct XAnimDeltaPartQuatDataFrames2 { __int16 *frames; char indices[1]; }; union XAnimDeltaPartQuatData2 { XAnimDeltaPartQuatDataFrames2 frames; __int16 frame0[2]; }; struct XAnimDeltaPartQuat2 { unsigned __int16 size; XAnimDeltaPartQuatData2 u; }; struct XAnimDeltaPartQuatDataFrames { __int16 *frames; char indices[1]; }; union XAnimDeltaPartQuatData { XAnimDeltaPartQuatDataFrames frames; __int16 frame0[4]; }; struct XAnimDeltaPartQuat { unsigned __int16 size; XAnimDeltaPartQuatData u; }; struct XAnimDeltaPart { XAnimPartTrans *trans; XAnimDeltaPartQuat2 *quat2; XAnimDeltaPartQuat *quat; }; enum XAnimPartType { PART_TYPE_NO_QUAT = 0x0, PART_TYPE_HALF_QUAT = 0x1, PART_TYPE_FULL_QUAT = 0x2, PART_TYPE_HALF_QUAT_NO_SIZE = 0x3, PART_TYPE_FULL_QUAT_NO_SIZE = 0x4, PART_TYPE_SMALL_TRANS = 0x5, PART_TYPE_TRANS = 0x6, PART_TYPE_TRANS_NO_SIZE = 0x7, PART_TYPE_NO_TRANS = 0x8, PART_TYPE_ALL = 0x9, }; enum XAnimFlags { XANIM_LOOP_SYNC_TIME = 0x1, XANIM_NONLOOP_SYNC_TIME = 0x2, XANIM_SYNC_ROOT = 0x4, XANIM_COMPLETE = 0x8, XANIM_ADDITIVE = 0x10, XANIM_CLIENT = 0x20, XANIM_SEPARATE = 0x40, XANIM_FORCELOAD = 0x80, XANIM_PROPOGATE_FLAGS = 0x63, }; struct XAnimParts { const char * name; // 0 unsigned short dataByteCount; // 4 unsigned short dataShortCount; // 6 unsigned short dataIntCount; // 8 unsigned short randomDataByteCount; // 10 - 0xA unsigned short randomDataIntCount;// 12 - 0xC unsigned short framecount; // 14 - 0xE char bLoop; // 16 char boneCount[10]; // 17 char notetrackCount; // 27 bool pad1; // 28 bool bDelta; // 29 char assetType; // 30 char pad2; // 31 int randomDataShortCount; // 32 - 0x20 int indexcount; // 36 - 0x24 float framerate; // 40 - 0x28 float frequency; // 44 - 0x2C short * tagnames; // 48 - 0x30 char *dataByte;// 52 - 0x34 short *dataShort; // 56 - 0x38 int *dataInt; // 60 - 0x3C short *randomDataShort; // 64 - 0x40 char *randomDataByte; // 68 - 0x44 int *randomDataInt; // 72 - 0x48 XAnimIndices indices; // 76 - 0x4C XAnimNotifyInfo* notetracks; // 80 - 0x50 XAnimDeltaPart * delta; // 84 - 0x54 // 88 - 0x58 }; /* FxEffectDef::flags */ #define FX_ELEM_LOOPING 0x1 #define FX_ELEM_USE_RAND_COLOR 0x2 #define FX_ELEM_USE_RAND_ALPHA 0x4 #define FX_ELEM_USE_RAND_SIZE0 0x8 #define FX_ELEM_USE_RAND_SIZE1 0x10 #define FX_ELEM_USE_RAND_SCALE 0x20 #define FX_ELEM_USE_RAND_ROT_DELTA 0x40 #define FX_ELEM_MOD_COLOR_BY_ALPHA 0x80 #define FX_ELEM_USE_RAND_VEL0 0x100 #define FX_ELEM_USE_RAND_VEL1 0x200 #define FX_ELEM_USE_BACK_COMPAT_VEL 0x400 #define FX_ELEM_ABS_VEL0 0x800 #define FX_ELEM_ABS_VEL1 0x1000 #define FX_ELEM_PLAY_ON_TOUCH 0x2000 #define FX_ELEM_PLAY_ON_DEATH 0x4000 #define FX_ELEM_PLAY_ON_RUN 0x8000 #define FX_ELEM_BOUNDING_SPHERE 0x10000 #define FX_ELEM_USE_ITEM_CLIP 0x20000 #define FX_ELEM_DISABLED 0x80000000 #define FX_ELEM_DECAL_FADE_IN 0x40000 /* FxElemDef::flags */ #define FX_ELEM_SPAWN_RELATIVE_TO_EFFECT 0x2 #define FX_ELEM_SPAWN_FRUSTUM_CULL 0x4 #define FX_ELEM_RUNNER_USES_RAND_ROT 0x8 #define FX_ELEM_SPAWN_OFFSET_NONE 0x0 #define FX_ELEM_SPAWN_OFFSET_SPHERE 0x10 #define FX_ELEM_SPAWN_OFFSET_CYLINDER 0x20 #define FX_ELEM_SPAWN_OFFSET_MASK 0x30 #define FX_ELEM_RUN_RELATIVE_TO_WORLD 0x0 #define FX_ELEM_RUN_RELATIVE_TO_SPAWN 0x40 #define FX_ELEM_RUN_RELATIVE_TO_EFFECT 0x80 #define FX_ELEM_RUN_RELATIVE_TO_OFFSET 0xC0 #define FX_ELEM_RUN_MASK 0xC0 #define FX_ELEM_USE_COLLISION 0x100 #define FX_ELEM_DIE_ON_TOUCH 0x200 #define FX_ELEM_DRAW_PAST_FOG 0x400 #define FX_ELEM_DRAW_WITH_VIEWMODEL 0x800 #define FX_ELEM_BLOCK_SIGHT 0x1000 #define FX_ELEM_HAS_VELOCITY_GRAPH_LOCAL 0x1000000 #define FX_ELEM_HAS_VELOCITY_GRAPH_WORLD 0x2000000 #define FX_ELEM_HAS_GRAVITY 0x4000000 #define FX_ELEM_USE_MODEL_PHYSICS 0x8000000 #define FX_ELEM_NONUNIFORM_SCALE 0x10000000 #define FX_ELEM_CLOUD_SHAPE_CUBE 0x0 #define FX_ELEM_CLOUD_SHAPE_SPHERE_LARGE 0x20000000 #define FX_ELEM_CLOUD_SHAPE_SPHERE_MEDIUM 0x40000000 #define FX_ELEM_CLOUD_SHAPE_SPHERE_SMALL 0x60000000 #define FX_ELEM_CLOUD_MASK 0x60000000 #define FX_ELEM_DISABLE_FOUNTAIN_COLLISION 0x80000000 #define FX_ELEM_DRAW_IN_THERMAL_ONLY 0x2000 #define FX_ELEM_TRAIL_ORIENT_BY_VELOCITY 0x4000 #define FX_ELEM_EMIT_ORIENT_BY_ELEM 0x8000 /* FxElemAtlas::behavior */ #define FX_ATLAS_START_MASK 0x3 #define FX_ATLAS_START_FIXED 0x0 #define FX_ATLAS_START_RANDOM 0x1 #define FX_ATLAS_START_INDEXED 0x2 #define FX_ATLAS_PLAY_OVER_LIFE 0x4 #define FX_ATLAS_LOOP_ONLY_N_TIMES 0x8 enum FxElemType : char { FX_ELEM_TYPE_SPRITE_BILLBOARD = 0x0, FX_ELEM_TYPE_SPRITE_ORIENTED = 0x1, FX_ELEM_TYPE_TAIL = 0x2, FX_ELEM_TYPE_TRAIL = 0x3, FX_ELEM_TYPE_CLOUD = 0x4, FX_ELEM_TYPE_SPARKCLOUD = 0x5, FX_ELEM_TYPE_SPARKFOUNTAIN = 0x6, FX_ELEM_TYPE_MODEL = 0x7, FX_ELEM_TYPE_OMNI_LIGHT = 0x8, FX_ELEM_TYPE_SPOT_LIGHT = 0x9, FX_ELEM_TYPE_SOUND = 0xA, FX_ELEM_TYPE_DECAL = 0xB, FX_ELEM_TYPE_RUNNER = 0xC, FX_ELEM_TYPE_COUNT = 0xD, FX_ELEM_TYPE_LAST_SPRITE = 0x3, FX_ELEM_TYPE_LAST_DRAWN = 0x9, }; struct FxElemVec3Range { float base[3]; float amplitude[3]; }; struct FxIntRange { int base; int amplitude; }; struct FxFloatRange { float base; float amplitude; }; struct FxSpawnDefLooping { int intervalMsec; int count; }; struct FxSpawnDefOneShot { FxIntRange count; }; union FxSpawnDef { FxSpawnDefLooping looping; FxSpawnDefOneShot oneShot; }; struct FxEffectDef; union FxEffectDefRef { FxEffectDef *handle; const char *name; }; union FxElemVisuals { const void *anonymous; Material *material; XModel *xmodel; FxEffectDefRef *effectDef; const char *soundName; }; struct FxElemMarkVisuals { Material* data[2]; }; union FxElemDefVisuals { FxElemVisuals instance; //If parent FxElemDef::elemType == 0x7, use xmodel //If parent FxElemDef::elemType == 0xC, use effectDef //If parent FxElemDef::elemType == 0xA, use soundName //If parent FxElemDef::elemType != 0x9 || 0x8, use material FxElemVisuals *array; //Total count = parent FxElemDef::visualCount FxElemMarkVisuals *markArray; //Total count = parent FxElemDef::visualCount }; struct FxTrailVertex { float pos[2]; float normal[2]; float texCoord[2]; }; struct FxTrailDef { int scrollTimeMsec; int repeatDist; float splitArcDist; int splitDist; int splitTime; int vertCount; FxTrailVertex *verts; int indCount; unsigned __int16 *inds; }; struct FxSparkFountain { float sparkFountainGravity; float sparkFountainBounceFrac; float sparkFountainBounceRand; float sparkFountainSparkSpacing; float sparkFountainSparkLength; int sparkFountainSparkCount; float sparkFountainLoopTime; float sparkFountainVelMin; float sparkFountainVelMax; float sparkFountainVelConeAngle; float sparkFountainRestSpeed; float sparkFountainBoostTime; float sparkFountainBoostFactor; }; union unknownFxUnion { char *unknownBytes; FxSparkFountain *sparkFountain; FxTrailDef *trailDef; }; struct FxElemAtlas { char behavior; char index; char fps; char loopCount; char colIndexBits; char rowIndexBits; __int16 entryCount; }; struct FxElemVelStateInFrame { FxElemVec3Range velocity; FxElemVec3Range totalDelta; }; struct FxElemVelStateSample { FxElemVelStateInFrame local; FxElemVelStateInFrame world; }; struct FxElemVisualState { char color[4]; float rotationDelta; float rotationTotal; float size[2]; float scale; }; struct FxElemVisStateSample { FxElemVisualState base; FxElemVisualState amplitude; }; struct FxElemDef // 0xFC { int flags; FxSpawnDef spawn; FxFloatRange spawnRange; FxFloatRange fadeInRange; FxFloatRange fadeOutRange; float spawnFrustumCullRadius; FxIntRange spawnDelayMsec; FxIntRange lifeSpanMsec; FxFloatRange spawnOrigin[3]; FxFloatRange spawnOffsetRadius; FxFloatRange spawnOffsetHeight; FxFloatRange spawnAngles[3]; FxFloatRange angularVelocity[3]; FxFloatRange initialRotation; FxFloatRange gravity; FxFloatRange reflectionFactor; FxElemAtlas atlas; char elemType; char visualCount; char velIntervalCount; char visStateIntervalCount; FxElemVelStateSample *velSamples; // count = velIntervalCount FxElemVisStateSample *visSamples; // count = visStateIntervalCount FxElemDefVisuals visuals; //If elemType is 0xB, then use markVisuals //If elemType is not 0xB and visualCount == 1, then use visual //If elemType is not 0xB and visualCount != 1, then use visualsArray vec3_t collMins; vec3_t collMaxs; FxEffectDefRef *effectOnImpact; FxEffectDefRef *effectOnDeath; FxEffectDefRef *effectEmitted; FxFloatRange emitDist; FxFloatRange emitDistVariance; unknownFxUnion *trailDef; //If elemType == 3, then use trailDef //If elemType == 6, then use sparkFountain //If elemType != 3 && elemType != 6 use unknownBytes (size = 1) char sortOrder; char lightingFrac; char unused[2]; }; struct FxEffectDef { const char *name; int flags; int totalSize; int msecLoopingLife; int elemDefCountLooping; int elemDefCountOneShot; int elemDefCountEmission; FxElemDef *elemDefs; //Count = elemDefCountOneShot + elemDefCountEmission + elemDefCountLooping }; struct cPlane { vec3_t a; float dist; int type; }; struct cStaticModel { XModel *xmodel; float origin[3]; float invScaledAxis[3][3]; float absmin[3]; float absmax[3]; }; struct dMaterial { char* name; int unk; int unk2; }; struct cNode { cPlane* plane; short children[2]; }; struct cBrushSide { cPlane* side; short texInfo, dispInfo; }; struct cBrush { int count; cBrushSide * brushSide; char * brushEdge; char pad[24]; }; struct cLeaf { unsigned __int16 firstCollAabbIndex; unsigned __int16 collAabbCount; int brushContents; int terrainContents; float mins[3]; float maxs[3]; int leafBrushNode; }; struct cLeafBrushNodeLeaf { unsigned __int16 *brushes; }; struct cLeafBrushNodeChildren { float dist; float range; unsigned __int16 childOffset[6]; }; union cLeafBrushNodeData { cLeafBrushNodeLeaf leaf; cLeafBrushNodeChildren children; }; struct cLeafBrushNode { char axis; __int16 leafBrushCount; int contents; cLeafBrushNodeData data; }; struct cModel { float mins[3]; float maxs[3]; float radius; cLeaf leaf; }; enum DynEntityType { DYNENT_TYPE_INVALID = 0x0, DYNENT_TYPE_CLUTTER = 0x1, DYNENT_TYPE_DESTRUCT = 0x2, DYNENT_TYPE_COUNT = 0x3, }; struct GfxPlacement { float quat[4]; float origin[3]; }; struct DynEntityDef { DynEntityType type; GfxPlacement pose; XModel *xModel; unsigned __int16 brushModel; unsigned __int16 physicsBrushModel; FxEffectDef *destroyFx; PhysPreset *physPreset; int health; PhysMass mass; int contents; }; struct DynEntityPose { GfxPlacement pose; float radius; }; struct DynEntityClient { int physObjId; unsigned __int16 flags; unsigned __int16 lightingHandle; int health; }; struct DynEntityColl { unsigned __int16 sector; unsigned __int16 nextEntInSector; float linkMins[2]; float linkMaxs[2]; }; struct CollisionBorder { float distEq[3]; float zBase; float zSlope; float start; float length; }; struct CollisionPartition { char triCount; char borderCount; int firstTri; CollisionBorder *borders; }; union CollisionAabbTreeIndex { int firstChildIndex; int partitionIndex; }; struct CollisionAabbTree { float origin[3]; float halfSize[3]; unsigned __int16 materialIndex; unsigned __int16 childCount; CollisionAabbTreeIndex u; }; struct clipMap_t { const char* name; int unknown1; // +8 int numCPlanes; // +8 cPlane* cPlanes; // sizeof 20, +12 int numStaticModels; // +16 cStaticModel* staticModelList; // sizeof 76, +20 int numMaterials; // +24 dMaterial* materials; // sizeof 12 with a string (possibly name?), +28 int numCBrushSides; // +32 cBrushSide* cBrushSides; // sizeof 8, +36 int numCBrushEdges; // +40 char* cBrushEdges; // +44 int numCNodes; // +48 cNode * cNodes; // sizeof 8, +52 int numCLeaf; // +56 cLeaf* cLeaf; // +60 int numCLeafBrushNodes; // +64 cLeafBrushNode* cLeafBrushNodes; // +68 int numLeafBrushes; // +72 short* leafBrushes; // +76 int numLeafSurfaces; // +80 int* leafSurfaces; // +84 int numVerts; // +88 vec3_t* verts; // +92 int numTriIndices; // +96 short* triIndices; // +100 bool* triEdgeIsWalkable; // +104 int numCollisionBorders; // +108 CollisionBorder* collisionBorders;// sizeof 28, +112 int numCollisionPartitions; // +116 CollisionPartition* collisionPartitions; // sizeof 12, +120 int numCollisionAABBTrees; // +124 CollisionAabbTree* collisionAABBTrees;// sizeof 32, +128 int numCModels; // +132 cModel* cModels; // sizeof 68, +136 short numCBrushes; // +140 short pad2; // +142 cBrush * cBrushes; // sizeof 36, +144 void* unknown2; // same count as cBrushes, +148 int * unknown3; // same count as cBrushes, +152 MapEnts * mapEnts; // +156 int unkCount4; // +160 void* unknown4; // +164 unsigned __int16 dynEntCount[2]; DynEntityDef *dynEntDefList[2]; DynEntityPose *dynEntPoseList[2]; DynEntityClient *dynEntClientList[2]; DynEntityColl *dynEntCollList[2]; unsigned int checksum; char unknown5[0x30]; }; // +256 struct GameMap_Data { void* unk1; int unkCount1; int unkCount2; void* unk2; char pad[112]; }; struct GameMap_SP { const char* name; char pad[48]; GameMap_Data* data; }; struct GameMap_MP { const char* name; GameMap_Data* data; }; union XAssetHeader { void *data; MenuList *menuList; menuDef_t *menu; Material *material; snd_alias_list_t *aliasList; LocalizedEntry *localize; StringTable *stringTable; MapEnts* mapEnts; RawFile* rawfile; GfxImage* image; Font* font; MaterialTechniqueSet *materialTechset; MaterialVertexDeclaration *vertexDecl; MaterialVertexShader *vertexShader; MaterialPixelShader *pixelShader; StructuredDataDefSet* structuredData; XModel* model; PhysPreset* physPreset; PhysCollmap* physCollmap; XModelSurfs* surfaces; XAnimParts* xanim; clipMap_t* clipMap; FxEffectDef* fx; GameMap_MP* gameMapMP; GameMap_SP* gameMapSP; }; struct XAsset { XAssetType type; XAssetHeader header; }; struct XBlock { char *data; unsigned int size; }; struct XAssetEntry { XAsset asset; char zoneIndex; bool inuse; unsigned __int16 nextHash; unsigned __int16 nextOverride; unsigned __int16 usageFrame; }; enum XFileLanguage : unsigned char { XLANG_NONE = 0x00, XLANG_ENGLISH = 0x01, XLANG_FRENCH = 0x02, XLANG_GERMAN = 0x03, XLANG_ITALIAN = 0x04, XLANG_SPANISH = 0x05, XLANG_BRITISH = 0x06, XLANG_RUSSIAN = 0x07, XLANG_POLISH = 0x08, XLANG_KOREAN = 0x09, XLANG_TAIWANESE = 0x0A, XLANG_JAPANESE = 0x0B, XLANG_CHINESE = 0x0C, XLANG_THAI = 0x0D, XLANG_LEET = 0x0E, // Wat? XLANG_CZECH = 0x0F, }; #pragma pack(push, 1) struct XFileHeader { unsigned __int64 magic; unsigned int version; XFileLanguage language; DWORD highDateTime; DWORD lowDateTime; }; #pragma pack(pop) enum XFILE_BLOCK_TYPES { XFILE_BLOCK_TEMP = 0x0, XFILE_BLOCK_PHYSICAL = 0x1, XFILE_BLOCK_RUNTIME = 0x2, XFILE_BLOCK_VIRTUAL = 0x3, XFILE_BLOCK_LARGE = 0x4, // Those are probably incorrect XFILE_BLOCK_CALLBACK, XFILE_BLOCK_VERTEX, XFILE_BLOCK_INDEX, MAX_XFILE_COUNT, XFILE_BLOCK_INVALID = -1 }; struct XFile { unsigned int size; unsigned int externalSize; unsigned int blockSize[MAX_XFILE_COUNT]; }; struct ScriptStringList { int count; const char **strings; }; struct XAssetList { ScriptStringList stringList; int assetCount; XAsset *assets; }; struct ZoneHeader { XFile xFile; XAssetList assetList; }; struct XNKID { char ab[8]; }; struct XNADDR { in_addr ina; in_addr inaOnline; unsigned __int16 wPortOnline; char abEnet[6]; char abOnline[20]; }; struct XNKEY { char ab[16]; }; struct _XSESSION_INFO { XNKID sessionID; XNADDR hostAddress; XNKEY keyExchangeKey; }; struct mapArena_t { char uiName[32]; char mapName[16]; char pad[2768]; }; struct gameTypeName_t { char gameType[12]; char uiName[32]; }; typedef struct party_s { unsigned char pad1[544]; int privateSlots; int publicSlots; } party_t; typedef struct PartyData_s { DWORD unk; } PartyData_t; struct SafeArea { int fontHeight; int textHeight; int textWidth; float left; float top; float right; float bottom; }; #pragma pack(push, 4) struct SpawnVar { bool spawnVarsValid; int numSpawnVars; char *spawnVars[64][2]; int numSpawnVarChars; char spawnVarChars[2048]; }; #pragma pack(pop) // Probably incomplete or wrong! #pragma pack(push, 4) struct usercmd_s { int serverTime; int buttons; char weapon; char offHandIndex; int angles[3]; char forwardmove; char rightmove; float meleeChargeYaw; char meleeChargeDist; }; #pragma pack(pop) typedef char mapname_t[40]; #ifdef __cplusplus } #endif