#include "STDInclude.hpp" #define NEWS_MOTD_DEFUALT "Welcome to IW4x Multiplayer!" namespace Components { bool News::Terminate; std::thread News::Thread; bool News::unitTest() { bool result = true; if (News::Thread.joinable()) { Logger::Print("Awaiting thread termination...\n"); News::Thread.join(); if (!strlen(Localization::Get("MPUI_CHANGELOG_TEXT")) || Localization::Get("MPUI_CHANGELOG_TEXT") == "Loading..."s) { Logger::Print("Failed to fetch changelog!\n"); result = false; } else { Logger::Print("Successfully fetched changelog.\n"); } if (!strcmp(Localization::Get("MPUI_MOTD_TEXT"), NEWS_MOTD_DEFUALT)) { Logger::Print("Failed to fetch motd!\n"); result = false; } else { Logger::Print("Successfully fetched motd.\n"); } } return result; } void News::ExitProcessStub(unsigned int exitCode) { std::this_thread::sleep_for(10ms); STARTUPINFOA sInfo; PROCESS_INFORMATION pInfo; ZeroMemory(&sInfo, sizeof(sInfo)); ZeroMemory(&pInfo, sizeof(pInfo)); sInfo.cb = sizeof(sInfo); CreateProcessA("updater.exe", NULL, NULL, NULL, false, CREATE_NO_WINDOW, NULL, NULL, &sInfo, &pInfo); if (pInfo.hThread && pInfo.hThread != INVALID_HANDLE_VALUE) { CloseHandle(pInfo.hThread); } if (pInfo.hProcess && pInfo.hProcess != INVALID_HANDLE_VALUE) { CloseHandle(pInfo.hProcess); } TerminateProcess(GetCurrentProcess(), exitCode); } const char* News::GetNewsText() { return Localization::Get("MPUI_MOTD_TEXT"); } void News::CheckForUpdate() { std::string caches = Utils::Cache::GetFile("/iw4/caches.xml"); if (!caches.empty()) { std::string str = "()->current.integer = version; Dvar::Var("cl_updateavailable").get()->current.boolean = (version > REVISION); } } } } News::News() { if (ZoneBuilder::IsEnabled()) return; // Maybe also dedi? Dvar::Register("cl_updateoldversion", REVISION, REVISION, REVISION, Game::DVAR_FLAG_WRITEPROTECTED, "Current version number."); Dvar::Register("cl_updateversion", 0, 0, -1, Game::DVAR_FLAG_WRITEPROTECTED, "New version number."); Dvar::Register("cl_updateavailable", 0, Game::DVAR_FLAG_WRITEPROTECTED, "New update is available."); Localization::Set("MPUI_CHANGELOG_TEXT", "Loading..."); Localization::Set("MPUI_MOTD_TEXT", NEWS_MOTD_DEFUALT); // make newsfeed (ticker) menu items not cut off based on safe area Utils::Hook::Nop(0x63892D, 5); // hook for getting the news ticker string Utils::Hook::Nop(0x6388BB, 2); // skip the "if (item->text[0] == '@')" localize check Utils::Hook(0x6388C1, News::GetNewsText, HOOK_CALL).install()->quick(); Command::Add("checkforupdate", [] (Command::Params) { News::CheckForUpdate(); }); Command::Add("getautoupdate", [] (Command::Params) { if (!Dvar::Var("cl_updateavailable").get()->current.boolean) return; Localization::SetTemp("MENU_RECONNECTING_TO_PARTY", "Downloading updater"); Command::Execute("openmenu popup_reconnectingtoparty", true); // Run the updater on shutdown Utils::Hook::Set(0x6D72A0, News::ExitProcessStub); std::thread([] () { std::string data = Utils::Cache::GetFile("/iw4/updater.exe"); if (data.empty()) { Localization::ClearTemp(); Command::Execute("closemenu popup_reconnectingtoparty", false); Game::MessageBox("Failed to download the updater!", "Error"); } else { Console::SetSkipShutdown(); Utils::IO::WriteFile("updater.exe", data); Command::Execute("wait 300; quit;", false); } }).detach(); }); if (!Utils::IsWineEnvironment()) { News::Terminate = false; News::Thread = std::thread([] () { Localization::Set("MPUI_CHANGELOG_TEXT", Utils::Cache::GetFile("/iw4/changelog.txt")); std::string data = Utils::Cache::GetFile("/iw4/motd.txt"); if (!data.empty()) { Localization::Set("MPUI_MOTD_TEXT", data); } if (!Loader::PerformingUnitTests()) { while (!News::Terminate) { News::CheckForUpdate(); // Sleep for 3 minutes for (int i = 0; i < 180 && !News::Terminate; ++i) { std::this_thread::sleep_for(1s); } } } }); } } News::~News() { News::Terminate = true; if (News::Thread.joinable()) { News::Thread.join(); } } }