#pragma once namespace Components { struct tablelookuprequest_s { std::uint8_t padding[4]; char* tablename; std::uint8_t padding2[4]; std::int32_t tableRow; std::uint8_t padding3[4]; std::int32_t tableColumn; }; struct tablelookupresult_s { std::uint32_t dunno; const char* result; }; struct playercarddata_s { std::uint32_t padding; std::uint32_t playercardNumber; std::uint32_t unknown; std::uint32_t unknown2; std::uint32_t level; //Level is counted from 0 -> Value 69 is Level 70 std::uint32_t prestige; std::uint32_t padding2; char name[40]; }; struct CClient { std::uint32_t IsValid; // 0x0000 std::uint32_t IsValid2; // 0x0004 std::uint32_t ClientNumber; // 0x0008 char Name[16]; // 0x000C std::uint32_t Team; // 0x001C std::uint32_t Team2; // 0x0020 std::uint32_t Rank; // 0x0024 (rank - 1) std::uint32_t Prestige; // 0x0028 std::uint32_t Perks; // 0x002C std::uint32_t Kills; // 0x0030 std::uint32_t Score; // 0x0034 std::uint8_t _0x0038[968]; std::uint32_t ViewAngles; // 0x0400 std::uint8_t _0x040C[136]; std::uint32_t IsShooting; // 0x0494 std::uint8_t _0x0498[4]; std::uint32_t IsZoomed; // 0x049C std::uint8_t _0x04A0[68]; std::uint32_t weaponID; // 0x04E4 std::uint8_t _0x04E8[24]; std::uint32_t weaponID2; // 0x0500 std::uint8_t _0x0504[40]; std::uint8_t _padding[8]; }; class CardTitles : public Component { public: static Game::dvar_t* CustomTitleDvar; static void ParseCustomTitles(char * msg); CardTitles(); ~CardTitles(); private: static std::vector < std::string > CustomTitles; static CClient * GetClientByIndex(std::uint32_t index); static std::int32_t GetPlayerCardClientInfo(std::int32_t lookupResult, playercarddata_s * data); static void GetPlayerCardClientInfoStub(); static void LocalizationSkipHookStub(); static void TableLookupByRowHookStub(); }; }