#include namespace Game { Com_ServerPacketEvent_t Com_ServerPacketEvent = Com_ServerPacketEvent_t(0x458160); Com_ClientPacketEvent_t Com_ClientPacketEvent = Com_ClientPacketEvent_t(0x49F0B0); Com_AddStartupCommands_t Com_AddStartupCommands = Com_AddStartupCommands_t(0x60C3D0); Com_EventLoop_t Com_EventLoop = Com_EventLoop_t(0x43D140); Com_Error_t Com_Error = Com_Error_t(0x4B22D0); Com_Printf_t Com_Printf = Com_Printf_t(0x402500); Com_PrintError_t Com_PrintError = Com_PrintError_t(0x4F8C70); Com_PrintWarning_t Com_PrintWarning = Com_PrintWarning_t(0x4E0200); Com_PrintMessage_t Com_PrintMessage = Com_PrintMessage_t(0x4AA830); Com_EndParseSession_t Com_EndParseSession = Com_EndParseSession_t(0x4B80B0); Com_BeginParseSession_t Com_BeginParseSession = Com_BeginParseSession_t(0x4AAB80); Com_ParseOnLine_t Com_ParseOnLine = Com_ParseOnLine_t(0x4C0350); Com_SkipRestOfLine_t Com_SkipRestOfLine = Com_SkipRestOfLine_t(0x4B8300); Com_SetSpaceDelimited_t Com_SetSpaceDelimited = Com_SetSpaceDelimited_t(0x4FC710); Com_Parse_t Com_Parse = Com_Parse_t(0x474D60); Com_MatchToken_t Com_MatchToken = Com_MatchToken_t(0x447130); Com_SetSlowMotion_t Com_SetSlowMotion = Com_SetSlowMotion_t(0x446E20); Com_Quitf_t Com_Quit_f = Com_Quitf_t(0x4D4000); Com_OpenLogFile_t Com_OpenLogFile = Com_OpenLogFile_t(0x60A8D0); Com_UpdateSlowMotion_t Com_UpdateSlowMotion = Com_UpdateSlowMotion_t(0x60B2D0); int* com_frameTime = reinterpret_cast(0x1AD8F3C); int* com_fixedConsolePosition = reinterpret_cast(0x1AD8EC8); int* com_errorPrintsCount = reinterpret_cast(0x1AD7910); char* Com_GetParseThreadInfo() { if (Sys_IsMainThread()) { return reinterpret_cast(0x6466628); } if (Sys_IsRenderThread()) { return reinterpret_cast(0x646AC34); } if (Sys_IsServerThread()) { return reinterpret_cast(0x646F240); } if (Sys_IsDatabaseThread()) { return reinterpret_cast(0x647384C); } return nullptr; } void Com_SetParseNegativeNumbers(int parse) { char* g_parse = Com_GetParseThreadInfo(); if (g_parse) { g_parse[1056 * *(reinterpret_cast(g_parse) + 4224) + 1032] = parse != 0; } } }