namespace Game { typedef void*(__cdecl * BG_LoadWeaponDef_LoadObj_t)(const char* filename); extern BG_LoadWeaponDef_LoadObj_t BG_LoadWeaponDef_LoadObj; typedef void(__cdecl * Cbuf_AddServerText_t)(); extern Cbuf_AddServerText_t Cbuf_AddServerText; typedef void(__cdecl * Cbuf_AddText_t)(int localClientNum, const char *text); extern Cbuf_AddText_t Cbuf_AddText; typedef int(__cdecl * CG_GetClientNum_t)(); extern CG_GetClientNum_t CG_GetClientNum; typedef char*(__cdecl * CL_GetClientName_t)(int localClientNum, int index, char *buf, size_t size); extern CL_GetClientName_t CL_GetClientName; typedef int(__cdecl * CL_IsCgameInitialized_t)(); extern CL_IsCgameInitialized_t CL_IsCgameInitialized; typedef void(__cdecl * CL_ConnectFromParty_t)(int controllerIndex, _XSESSION_INFO *hostInfo, netadr_t addr, int numPublicSlots, int numPrivateSlots, const char *mapname, const char *gametype); extern CL_ConnectFromParty_t CL_ConnectFromParty; typedef void(__cdecl * CL_DownloadsComplete_t)(int controller); extern CL_DownloadsComplete_t CL_DownloadsComplete; typedef void(_cdecl * CL_DrawStretchPicPhysical_t)(float x, float y, float w, float h, float xScale, float yScale, float xay, float yay, const float *color, Game::Material* material); extern CL_DrawStretchPicPhysical_t CL_DrawStretchPicPhysical; typedef void(__cdecl * CL_HandleRelayPacket_t)(Game::msg_t* msg, int client); extern CL_HandleRelayPacket_t CL_HandleRelayPacket; typedef void(__cdecl * CL_ResetViewport_t)(); extern CL_ResetViewport_t CL_ResetViewport; typedef void(__cdecl * CL_SelectStringTableEntryInDvar_f_t)(); extern CL_SelectStringTableEntryInDvar_f_t CL_SelectStringTableEntryInDvar_f; typedef void(__cdecl * Cmd_AddCommand_t)(const char* cmdName, void(*function), cmd_function_t* allocedCmd, bool isKey); extern Cmd_AddCommand_t Cmd_AddCommand; typedef void(__cdecl * Cmd_AddServerCommand_t)(const char* name, void(*callback), cmd_function_t* data); extern Cmd_AddServerCommand_t Cmd_AddServerCommand; typedef void(__cdecl * Cmd_ExecuteSingleCommand_t)(int localClientNum, int controllerIndex, const char* cmd); extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand; typedef void(__cdecl * Com_ClientPacketEvent_t)(); extern Com_ClientPacketEvent_t Com_ClientPacketEvent; typedef void(__cdecl * Com_Error_t)(int type, char* message, ...); extern Com_Error_t Com_Error; typedef void(__cdecl * Com_Printf_t)(int channel, const char *fmt, ...); extern Com_Printf_t Com_Printf; typedef void(__cdecl * Com_PrintMessage_t)(int channel, const char *msg, int error); extern Com_PrintMessage_t Com_PrintMessage; typedef char* (__cdecl * Com_ParseExt_t)(const char **data_p); extern Com_ParseExt_t Com_ParseExt; typedef char* (__cdecl * Con_DrawMiniConsole_t)(int localClientNum, int xPos, int yPos, float alpha); extern Con_DrawMiniConsole_t Con_DrawMiniConsole; typedef void (__cdecl * Con_DrawSolidConsole_t)(); extern Con_DrawSolidConsole_t Con_DrawSolidConsole; typedef char *(__cdecl *DB_AllocStreamPos_t)(int alignment); extern DB_AllocStreamPos_t DB_AllocStreamPos; typedef void(__cdecl * DB_PushStreamPos_t)(unsigned int index); extern DB_PushStreamPos_t DB_PushStreamPos; typedef void(__cdecl * DB_PopStreamPos_t)(); extern DB_PopStreamPos_t DB_PopStreamPos; typedef void(__cdecl * DB_BeginRecoverLostDevice_t)(); extern DB_BeginRecoverLostDevice_t DB_BeginRecoverLostDevice; typedef void(__cdecl * DB_EndRecoverLostDevice_t)(); extern DB_EndRecoverLostDevice_t DB_EndRecoverLostDevice; typedef void(__cdecl * DB_EnumXAssets_t)(XAssetType type, void(*)(XAssetHeader, void *), void* userdata, bool overrides); extern DB_EnumXAssets_t DB_EnumXAssets; typedef void(__cdecl * DB_EnumXAssets_Internal_t)(XAssetType type, void(*)(XAssetHeader, void *), void* userdata, bool overrides); extern DB_EnumXAssets_Internal_t DB_EnumXAssets_Internal; typedef XAssetHeader (__cdecl * DB_FindXAssetHeader_t)(XAssetType type, const char* name); extern DB_FindXAssetHeader_t DB_FindXAssetHeader; typedef const char* (__cdecl * DB_GetXAssetNameHandler_t)(XAssetHeader* asset); extern DB_GetXAssetNameHandler_t* DB_GetXAssetNameHandlers; typedef int(__cdecl * DB_GetXAssetSizeHandler_t)(); extern DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers; typedef const char *(__cdecl * DB_GetXAssetTypeName_t)(XAssetType type); extern DB_GetXAssetTypeName_t DB_GetXAssetTypeName; typedef const char *(__cdecl * DB_IsXAssetDefault_t)(XAssetType type, const char* name); extern DB_IsXAssetDefault_t DB_IsXAssetDefault; typedef void(*DB_LoadXAssets_t)(XZoneInfo *zoneInfo, unsigned int zoneCount, int sync); extern DB_LoadXAssets_t DB_LoadXAssets; typedef void(__cdecl * DB_ReadXFileUncompressed_t)(void* buffer, int size); extern DB_ReadXFileUncompressed_t DB_ReadXFileUncompressed; typedef void(__cdecl * DB_ReleaseXAssetHandler_t)(XAssetHeader header); extern DB_ReleaseXAssetHandler_t* DB_ReleaseXAssetHandlers; typedef void(__cdecl * DB_XModelSurfsFixup_t)(XModel* model); extern DB_XModelSurfsFixup_t DB_XModelSurfsFixup; typedef dvar_t* (__cdecl * Dvar_RegisterBool_t)(const char* name, bool default, int flags, const char* description); extern Dvar_RegisterBool_t Dvar_RegisterBool; typedef dvar_t* (__cdecl * Dvar_RegisterFloat_t)(const char* name, float default, float min, float max, int flags, const char* description); extern Dvar_RegisterFloat_t Dvar_RegisterFloat; typedef dvar_t* (__cdecl * Dvar_RegisterVec2_t)(const char* name, float defx, float defy, float min, float max, int flags, const char* description); extern Dvar_RegisterVec2_t Dvar_RegisterVec2; typedef dvar_t* (__cdecl * Dvar_RegisterVec3_t)(const char* name, float defx, float defy, float defz, float min, float max, int flags, const char* description); extern Dvar_RegisterVec3_t Dvar_RegisterVec3; typedef dvar_t* (__cdecl * Dvar_RegisterVec4_t)(const char* name, float defx, float defy, float defz, float defw, float min, float max, int flags, const char* description); extern Dvar_RegisterVec4_t Dvar_RegisterVec4; typedef dvar_t* (__cdecl * Dvar_RegisterInt_t)(const char* name, int default, int min, int max, int flags, const char* description); extern Dvar_RegisterInt_t Dvar_RegisterInt; typedef dvar_t* (__cdecl * Dvar_RegisterEnum_t)(const char* name, char** enumValues, int default, int flags, const char* description); extern Dvar_RegisterEnum_t Dvar_RegisterEnum; typedef dvar_t* (__cdecl * Dvar_RegisterString_t)(const char* name, const char* default, int, const char*); extern Dvar_RegisterString_t Dvar_RegisterString; typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description); extern Dvar_RegisterColor_t Dvar_RegisterColor; typedef void(__cdecl * Dvar_SetStringByName_t)(const char* cvar, const char* value); extern Dvar_SetStringByName_t Dvar_SetStringByName; typedef void(__cdecl * Dvar_GetUnpackedColorByName_t)(const char* name, float* color); extern Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName; typedef dvar_t* (__cdecl * Dvar_FindVar_t)(const char *dvarName); extern Dvar_FindVar_t Dvar_FindVar; typedef char* (__cdecl* Dvar_InfoString_Big_t)(int typeMask); extern Dvar_InfoString_Big_t Dvar_InfoString_Big; typedef dvar_t* (__cdecl * Dvar_SetCommand_t)(const char* name, const char* value); extern Dvar_SetCommand_t Dvar_SetCommand; typedef bool(__cdecl * Encode_Init_t)(const char* ); extern Encode_Init_t Encode_Init; typedef void(__cdecl * Field_Clear_t)(void* field); extern Field_Clear_t Field_Clear; typedef void(__cdecl * FreeMemory_t)(void* buffer); extern FreeMemory_t FreeMemory; typedef void(__cdecl * FS_FreeFile_t)(void* buffer); extern FS_FreeFile_t FS_FreeFile; typedef int(__cdecl * FS_ReadFile_t)(const char* path, char** buffer); extern FS_ReadFile_t FS_ReadFile; typedef char** (__cdecl * FS_GetFileList_t)(const char *path, const char *extension, FsListBehavior_e behavior, int *numfiles, int allocTrackType); extern FS_GetFileList_t FS_GetFileList; typedef void(__cdecl * FS_FreeFileList_t)(char** list); extern FS_FreeFileList_t FS_FreeFileList; typedef int(__cdecl * FS_FOpenFileAppend_t)(const char* file); extern FS_FOpenFileAppend_t FS_FOpenFileAppend; extern FS_FOpenFileAppend_t FS_FOpenFileWrite; typedef int(__cdecl * FS_FOpenFileRead_t)(const char* file, int* fh, int uniqueFile); extern FS_FOpenFileRead_t FS_FOpenFileRead; typedef int(__cdecl * FS_FOpenFileReadForThread_t)(const char *filename, int *file, int thread); extern FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread; typedef int(__cdecl * FS_FCloseFile_t)(int fh); extern FS_FCloseFile_t FS_FCloseFile; typedef bool(__cdecl * FS_FileExists_t)(const char* file); extern FS_FileExists_t FS_FileExists; typedef bool(__cdecl * FS_WriteFile_t)(char* filename, char* folder, void* buffer, int size); extern FS_WriteFile_t FS_WriteFile; typedef int(__cdecl * FS_Write_t)(const void* buffer, size_t size, int file); extern FS_Write_t FS_Write; typedef int(__cdecl * FS_Read_t)(void* buffer, size_t size, int file); extern FS_Read_t FS_Read; typedef int(__cdecl * FS_Seek_t)(int fileHandle, int seekPosition, int seekOrigin); extern FS_Seek_t FS_Seek; typedef int(__cdecl * FS_FTell_t)(int fileHandle); extern FS_FTell_t FS_FTell; typedef int(__cdecl * FS_Remove_t)(char *); extern FS_Remove_t FS_Remove; typedef int(__cdecl * FS_Restart_t)(int localClientNum, int checksumFeed); extern FS_Restart_t FS_Restart; typedef int(__cdecl * FS_BuildPathToFile_t)(const char*, const char*, const char*, char**); extern FS_BuildPathToFile_t FS_BuildPathToFile; typedef void(__cdecl* G_SpawnEntitiesFromString_t)(); extern G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString; typedef void(__cdecl * GScr_LoadGameTypeScript_t)(); extern GScr_LoadGameTypeScript_t GScr_LoadGameTypeScript; typedef int(__cdecl * Reader_t)(char const*, int *); typedef bool(__cdecl * Image_LoadFromFileWithReader_t)(GfxImage* image, Reader_t reader); extern Image_LoadFromFileWithReader_t Image_LoadFromFileWithReader; typedef void(__cdecl * Image_Release_t)(GfxImage* image); extern Image_Release_t Image_Release; typedef void(__cdecl * LargeLocalInit_t)(); extern LargeLocalInit_t LargeLocalInit; typedef bool(__cdecl * Load_Stream_t)(bool atStreamStart, const void *ptr, int size); extern Load_Stream_t Load_Stream; typedef void(__cdecl * Load_XString_t)(bool atStreamStart); extern Load_XString_t Load_XString; typedef void(__cdecl * Load_XModelPtr_t)(bool atStreamStart); extern Load_XModelPtr_t Load_XModelPtr; typedef void(__cdecl * Load_XModelSurfsFixup_t)(XModelSurfs **, XModelLodInfo *); extern Load_XModelSurfsFixup_t Load_XModelSurfsFixup; typedef void(__cdecl * Load_XStringArray_t)(bool atStreamStart, int count); extern Load_XStringArray_t Load_XStringArray; typedef void(__cdecl * Load_XStringCustom_t)(const char **str); extern Load_XStringCustom_t Load_XStringCustom; typedef void(__cdecl *Load_FxEffectDefHandle_t)(bool atStreamStart); extern Load_FxEffectDefHandle_t Load_FxEffectDefHandle; typedef void(__cdecl *Load_FxElemDef_t)(bool atStreamStart); extern Load_FxElemDef_t Load_FxElemDef; typedef void(__cdecl * Load_SndAliasCustom_t)(snd_alias_list_t** var); extern Load_SndAliasCustom_t Load_SndAliasCustom; typedef void(__cdecl *Load_MaterialHandle_t)(bool atStreamStart); extern Load_MaterialHandle_t Load_MaterialHandle; typedef void(__cdecl *Load_PhysCollmapPtr_t)(bool atStreamStart); extern Load_PhysCollmapPtr_t Load_PhysCollmapPtr; typedef void(__cdecl *Load_TracerDefPtr_t)(bool atStreamStart); extern Load_TracerDefPtr_t Load_TracerDefPtr; typedef void(__cdecl *Load_snd_alias_list_nameArray_t)(bool atStreamStart, int count); extern Load_snd_alias_list_nameArray_t Load_snd_alias_list_nameArray; typedef void(__cdecl * Menus_CloseAll_t)(UiContext *dc); extern Menus_CloseAll_t Menus_CloseAll; typedef int(__cdecl * Menus_OpenByName_t)(UiContext *dc, const char *p); extern Menus_OpenByName_t Menus_OpenByName; typedef menuDef_t *(__cdecl * Menus_FindByName_t)(UiContext *dc, const char *name); extern Menus_FindByName_t Menus_FindByName; typedef bool(__cdecl * Menu_IsVisible_t)(UiContext *dc, menuDef_t *menu); extern Menu_IsVisible_t Menu_IsVisible; typedef bool(__cdecl * Menus_MenuIsInStack_t)(UiContext *dc, menuDef_t *menu); extern Menus_MenuIsInStack_t Menus_MenuIsInStack; typedef void(__cdecl * MSG_Init_t)(msg_t *buf, char *data, int length); extern MSG_Init_t MSG_Init; typedef void(__cdecl * MSG_ReadData_t)(msg_t *msg, void *data, int len); extern MSG_ReadData_t MSG_ReadData; typedef int(__cdecl * MSG_ReadLong_t)(msg_t* msg); extern MSG_ReadLong_t MSG_ReadLong; typedef short(__cdecl * MSG_ReadShort_t)(msg_t* msg); extern MSG_ReadShort_t MSG_ReadShort; typedef __int64(__cdecl * MSG_ReadInt64_t)(msg_t* msg); extern MSG_ReadInt64_t MSG_ReadInt64; typedef char* (__cdecl * MSG_ReadString_t)(msg_t* msg); extern MSG_ReadString_t MSG_ReadString; typedef int(__cdecl * MSG_ReadByte_t)(msg_t* msg); extern MSG_ReadByte_t MSG_ReadByte; typedef int(__cdecl * MSG_ReadBitsCompress_t)(const char *from, char *to, int size); extern MSG_ReadBitsCompress_t MSG_ReadBitsCompress; typedef void(__cdecl * MSG_WriteByte_t)(msg_t* msg, unsigned char c); extern MSG_WriteByte_t MSG_WriteByte; typedef void(__cdecl * MSG_WriteData_t)(msg_t *buf, const void *data, int length); extern MSG_WriteData_t MSG_WriteData; typedef void(__cdecl * MSG_WriteLong_t)(msg_t *msg, int c); extern MSG_WriteLong_t MSG_WriteLong; typedef int(__cdecl * MSG_WriteBitsCompress_t)(bool trainHuffman, const char *from, char *to, int size); extern MSG_WriteBitsCompress_t MSG_WriteBitsCompress; typedef void(__cdecl * NetadrToSockadr_t)(netadr_t *a, sockaddr *s); extern NetadrToSockadr_t NetadrToSockadr; typedef const char* (__cdecl * NET_AdrToString_t)(netadr_t adr); extern NET_AdrToString_t NET_AdrToString; typedef bool(__cdecl * NET_CompareAdr_t)(netadr_t a, netadr_t b); extern NET_CompareAdr_t NET_CompareAdr; typedef void(__cdecl * NET_Init_t)(); extern NET_Init_t NET_Init; typedef bool(__cdecl * NET_IsLocalAddress_t)(netadr_t adr); extern NET_IsLocalAddress_t NET_IsLocalAddress; typedef bool(__cdecl * NET_StringToAdr_t)(const char *s, netadr_t *a); extern NET_StringToAdr_t NET_StringToAdr; typedef void(__cdecl* NET_OutOfBandPrint_t)(netsrc_t sock, netadr_t adr, const char *data); extern NET_OutOfBandPrint_t NET_OutOfBandPrint; typedef void(__cdecl* NET_OutOfBandData_t)(netsrc_t sock, netadr_t adr, const char *format, int len); extern NET_OutOfBandData_t NET_OutOfBandData; typedef void(__cdecl * Live_MPAcceptInvite_t)(_XSESSION_INFO *hostInfo, const int controllerIndex, bool fromGameInvite); extern Live_MPAcceptInvite_t Live_MPAcceptInvite; typedef void(__cdecl * Live_ParsePlaylists_t)(const char* data); extern Live_ParsePlaylists_t Live_ParsePlaylists; typedef void* (__cdecl * LoadModdableRawfile_t)(int a1, const char* filename); extern LoadModdableRawfile_t LoadModdableRawfile; typedef int(__cdecl * PC_ReadToken_t)(source_t*, token_t*); extern PC_ReadToken_t PC_ReadToken; typedef int(__cdecl * PC_ReadTokenHandle_t)(int handle, pc_token_s *pc_token); extern PC_ReadTokenHandle_t PC_ReadTokenHandle; typedef void(__cdecl * PC_SourceError_t)(int, const char*, ...); extern PC_SourceError_t PC_SourceError; typedef int(__cdecl * Party_GetMaxPlayers_t)(party_s* party); extern Party_GetMaxPlayers_t Party_GetMaxPlayers; typedef int(__cdecl * PartyHost_CountMembers_t)(PartyData_s* party); extern PartyHost_CountMembers_t PartyHost_CountMembers; typedef netadr_t *(__cdecl * PartyHost_GetMemberAddressBySlot_t)(int unk, void *party, const int slot); extern PartyHost_GetMemberAddressBySlot_t PartyHost_GetMemberAddressBySlot; typedef const char *(__cdecl * PartyHost_GetMemberName_t)(PartyData_s* party, const int clientNum); extern PartyHost_GetMemberName_t PartyHost_GetMemberName; typedef Font* (__cdecl * R_RegisterFont_t)(const char* asset); extern R_RegisterFont_t R_RegisterFont; typedef void(__cdecl * R_AddCmdDrawText_t)(const char *text, int maxChars, Font *font, float x, float y, float xScale, float yScale, float rotation, const float *color, int style); extern R_AddCmdDrawText_t R_AddCmdDrawText; typedef void(_cdecl * R_AddCmdDrawStretchPic_t)(float x, float y, float w, float h, float xScale, float yScale, float xay, float yay, const float *color, Game::Material* material); extern R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic; typedef void* (__cdecl * R_AllocStaticIndexBuffer_t)(IDirect3DIndexBuffer9** store, int length); extern R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer; typedef bool(__cdecl * R_Cinematic_StartPlayback_Now_t)(); extern R_Cinematic_StartPlayback_Now_t R_Cinematic_StartPlayback_Now; typedef void(__cdecl * R_LoadGraphicsAssets_t)(); extern R_LoadGraphicsAssets_t R_LoadGraphicsAssets; typedef int(__cdecl * R_TextWidth_t)(const char* text, int maxlength, Font* font); extern R_TextWidth_t R_TextWidth; typedef int(__cdecl * R_TextHeight_t)(Font* font); extern R_TextHeight_t R_TextHeight; typedef void(__cdecl * Scr_ShutdownAllocNode_t)(); extern Scr_ShutdownAllocNode_t Scr_ShutdownAllocNode; typedef int(__cdecl * Scr_LoadGameType_t)(); extern Scr_LoadGameType_t Scr_LoadGameType; typedef int(__cdecl * Scr_LoadScript_t)(const char*); extern Scr_LoadScript_t Scr_LoadScript; typedef int(__cdecl * Scr_GetFunctionHandle_t)(const char*, const char*); extern Scr_GetFunctionHandle_t Scr_GetFunctionHandle; typedef int(__cdecl * Scr_ExecThread_t)(int, int); extern Scr_ExecThread_t Scr_ExecThread; typedef int(__cdecl * Scr_FreeThread_t)(int); extern Scr_FreeThread_t Scr_FreeThread; typedef script_t* (__cdecl * Script_Alloc_t)(int length); extern Script_Alloc_t Script_Alloc; typedef void(__cdecl * Script_SetupTokens_t)(script_t* script, void* tokens); extern Script_SetupTokens_t Script_SetupTokens; typedef int(__cdecl * Script_CleanString_t)(char* buffer); extern Script_CleanString_t Script_CleanString; typedef char* (__cdecl * SE_Load_t)(char* file, int Unk); extern SE_Load_t SE_Load; typedef char* (__cdecl * SEH_StringEd_GetString_t)(const char* string); extern SEH_StringEd_GetString_t SEH_StringEd_GetString; typedef char* (__cdecl * SL_ConvertToString_t)(unsigned short stringValue); extern SL_ConvertToString_t SL_ConvertToString; typedef short(__cdecl * SL_GetString_t)(const char *str, unsigned int user); extern SL_GetString_t SL_GetString; typedef void(__cdecl * SND_Init_t)(int a1, int a2, int a3); extern SND_Init_t SND_Init; typedef void(__cdecl * SND_InitDriver_t)(); extern SND_InitDriver_t SND_InitDriver; typedef void(__cdecl * SockadrToNetadr_t)(sockaddr *s, netadr_t *a); extern SockadrToNetadr_t SockadrToNetadr; typedef void(__cdecl * Steam_JoinLobby_t)(SteamID, char); extern Steam_JoinLobby_t Steam_JoinLobby; typedef int(__cdecl* SV_GameClientNum_Score_t)(int clientID); extern SV_GameClientNum_Score_t SV_GameClientNum_Score; typedef void(__cdecl * SV_GameSendServerCommand_t)(int clientNum, /*svscmd_type*/int type, const char* text); extern SV_GameSendServerCommand_t SV_GameSendServerCommand; typedef void(__cdecl * SV_Cmd_TokenizeString_t)(const char* string); extern SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString; typedef void(__cdecl * SV_Cmd_EndTokenizedString_t)(); extern SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString; typedef void(__cdecl * SV_DirectConnect_t)(netadr_t adr); extern SV_DirectConnect_t SV_DirectConnect; typedef FS_FreeFileList_t Sys_FreeFileList_t; extern Sys_FreeFileList_t Sys_FreeFileList; typedef bool(__cdecl * Sys_IsMainThread_t)(); extern Sys_IsMainThread_t Sys_IsMainThread; typedef char** (__cdecl * Sys_ListFiles_t)(const char *directory, const char *extension, const char *filter, int *numfiles, int wantsubs); extern Sys_ListFiles_t Sys_ListFiles; typedef int(__cdecl * Sys_Milliseconds_t)(); extern Sys_Milliseconds_t Sys_Milliseconds; typedef bool(__cdecl * Sys_SendPacket_t)(netsrc_t sock, size_t len, const char *format, netadr_t adr); extern Sys_SendPacket_t Sys_SendPacket; typedef void(__cdecl * Sys_ShowConsole_t)(); extern Sys_ShowConsole_t Sys_ShowConsole; typedef void(__cdecl * UI_AddMenuList_t)(UiContext *dc, MenuList *menuList, int close); extern UI_AddMenuList_t UI_AddMenuList; typedef char* (__cdecl * UI_CheckStringTranslation_t)(char*, char*); extern UI_CheckStringTranslation_t UI_CheckStringTranslation; typedef MenuList *(__cdecl * UI_LoadMenus_t)(const char *menuFile, int imageTrack); extern UI_LoadMenus_t UI_LoadMenus; typedef void(__cdecl * UI_DrawHandlePic_t)(/*ScreenPlacement*/void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Material *material); extern UI_DrawHandlePic_t UI_DrawHandlePic; typedef void* (__cdecl * UI_GetContext_t)(void*); extern UI_GetContext_t UI_GetContext; typedef int(__cdecl * UI_TextWidth_t)(const char *text, int maxChars, Font *font, float scale); extern UI_TextWidth_t UI_TextWidth; typedef void(__cdecl * UI_DrawText_t)(void* scrPlace, const char *text, int maxChars, Font *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style); extern UI_DrawText_t UI_DrawText; typedef const char * (__cdecl * Win_GetLanguage_t)(); extern Win_GetLanguage_t Win_GetLanguage; extern XAssetHeader* DB_XAssetPool; extern unsigned int* g_poolSize; extern DWORD* cmd_id; extern DWORD* cmd_argc; extern char*** cmd_argv; extern DWORD* cmd_id_sv; extern DWORD* cmd_argc_sv; extern char*** cmd_argv_sv; extern cmd_function_t** cmd_functions; extern int* svs_numclients; extern client_t* svs_clients; extern source_t **sourceFiles; extern keywordHash_t **menuParseKeywordHash; extern UiContext *uiContext; extern int* arenaCount; extern mapArena_t* arenas; extern int* gameTypeCount; extern gameTypeName_t* gameTypes; extern XBlock** g_streamBlocks; extern bool* g_lobbyCreateInProgress; extern party_t** partyIngame; extern PartyData_s** partyData; extern int* numIP; extern netIP_t* localIP; extern int* demoFile; extern int* demoPlaying; extern int* demoRecording; extern int* serverMessageSequence; extern gentity_t* g_entities; extern netadr_t* connectedHost; extern SOCKET* ip_socket; extern SafeArea* safeArea; extern SpawnVar* spawnVars; extern MapEnts** marMapEntsPtr; extern IDirect3D9** d3d9; extern IDirect3DDevice9** dx_ptr; extern mapname_t* mapnames; extern char*** varXString; extern TracerDef** varTracerDefPtr; extern XModel** varXModelPtr; extern XModel** varXModel; extern const char** varConstChar; extern Material** varMaterialHandle; extern FxEffectDef** varFxEffectDefHandle; extern PhysCollmap** varPhysCollmapPtr; extern snd_alias_list_t*** varsnd_alias_list_name; XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize); void Menu_FreeItemMemory(Game::itemDef_t* item); const char* TableLookup(StringTable* stringtable, int row, int column); const char* UI_LocalizeMapName(const char* mapName); const char* UI_LocalizeGameType(const char* gameType); float UI_GetScoreboardLeft(void*); const char *DB_GetXAssetName(XAsset *asset); XAssetType DB_GetXAssetNameType(const char* name); bool DB_IsZoneLoaded(const char* zone); void FS_AddLocalizedGameDirectory(const char *path, const char *dir); void MessageBox(std::string message, std::string title); unsigned int R_HashString(const char* string); void SV_KickClient(client_t* client, const char* reason); void SV_KickClientError(client_t* client, std::string reason); void Scr_iPrintLn(int clientNum, std::string message); void Scr_iPrintLnBold(int clientNum, std::string message); void IN_KeyUp(kbutton_t* button); void IN_KeyDown(kbutton_t* button); void Load_IndexBuffer(void* data, IDirect3DIndexBuffer9** storeHere, int count); void Load_VertexBuffer(void* data, IDirect3DVertexBuffer9** where, int len); }