#pragma once namespace Components { class QuickPatch : public Component { public: QuickPatch(); bool unitTest() override; static void UnlockStats(); private: static void JavelinResetHook_Stub(); static Dvar::Var r_customAspectRatio; static Game::dvar_t* Dvar_RegisterAspectRatioDvar(const char* dvarName, const char** valueList, int defaultIndex, unsigned __int16 flags, const char* description); static void SetAspectRatio_Stub(); static void SetAspectRatio(); static Game::dvar_t* g_antilag; static void ClientEventsFireWeapon_Stub(); static void ClientEventsFireWeaponMelee_Stub(); static BOOL IsDynClassname_Stub(const char* classname); static void CL_KeyEvent_OnEscape(); static void CL_KeyEvent_ConsoleEscape_Stub(); static void R_AddImageToList_Hk(Game::XAssetHeader header, void* data); static void Sys_SpawnQuitProcess_Hk(); static void SND_GetAliasOffset_Stub(); static Game::dvar_t* Dvar_RegisterConMinicon(const char* dvarName, bool value, unsigned __int16 flags, const char* description); }; }