#include #include "Game/Engine/LargeLocal.hpp" namespace Components { Game::VoicePacket_t Voice::VoicePackets[Game::MAX_CLIENTS][MAX_SERVER_QUEUED_VOICE_PACKETS]; int Voice::VoicePacketCount[Game::MAX_CLIENTS]; bool Voice::MuteList[Game::MAX_CLIENTS]; bool Voice::S_PlayerMute[Game::MAX_CLIENTS]; const Game::dvar_t* Voice::sv_voice; bool Voice::SV_VoiceEnabled() { return sv_voice->current.enabled; } void Voice::SV_WriteVoiceDataToClient(const int clientNum, Game::msg_t* msg) { assert(VoicePacketCount[clientNum] >= 0); assert(VoicePacketCount[clientNum] <= MAX_SERVER_QUEUED_VOICE_PACKETS); Game::MSG_WriteByte(msg, VoicePacketCount[clientNum]); for (auto packet = 0; packet < VoicePacketCount[clientNum]; ++packet) { Game::MSG_WriteByte(msg, VoicePackets[clientNum][packet].talker); assert(VoicePackets[clientNum][packet].dataSize < (2 << 15)); Game::MSG_WriteByte(msg, VoicePackets[clientNum][packet].dataSize); Game::MSG_WriteData(msg, VoicePackets[clientNum][packet].data, VoicePackets[clientNum][packet].dataSize); } assert(!msg->overflowed); } void Voice::SV_SendClientVoiceData(Game::client_t* client) { Game::msg_t msg{}; const auto clientNum = client - Game::svs_clients; const Game::Engine::LargeLocal msg_buf_large_local(0x10000); auto* msg_buf = static_cast(msg_buf_large_local.GetBuf()); assert(VoicePacketCount[clientNum] >= 0); if (client->header.state == Game::CS_ACTIVE && VoicePacketCount[clientNum]) { Game::MSG_Init(&msg, msg_buf, 0x10000); assert(msg.cursize == 0); assert(msg.bit == 0); Game::MSG_WriteString(&msg, "v"); SV_WriteVoiceDataToClient(clientNum, &msg); if (msg.overflowed) { Logger::Warning(Game::CON_CHANNEL_SERVER, "WARNING: voice msg overflowed for {}\n", client->name); } else { Game::NET_OutOfBandVoiceData(Game::NS_SERVER, client->header.netchan.remoteAddress, msg.data, msg.cursize, true); VoicePacketCount[clientNum] = 0; } } } void Voice::SV_SendClientMessages_Stub(Game::client_t* client, Game::msg_t* msg, unsigned char* snapshotMsgBuf) { // SV_EndClientSnapshot Utils::Hook::Call(0x4F5300)(client, msg, snapshotMsgBuf); SV_SendClientVoiceData(client); } void Voice::SV_ClearMutedList() { std::memset(MuteList, 0, sizeof(MuteList)); } void Voice::SV_MuteClient(const int muteClientIndex) { AssertIn(muteClientIndex, Game::MAX_CLIENTS); MuteList[muteClientIndex] = true; } void Voice::SV_UnmuteClient(const int muteClientIndex) { AssertIn(muteClientIndex, Game::MAX_CLIENTS); MuteList[muteClientIndex] = false; } bool Voice::SV_ServerHasClientMuted(const int talker) { AssertIn(talker, (*Game::sv_maxclients)->current.integer); return MuteList[talker]; } bool Voice::OnSameTeam(const Game::gentity_s* ent1, const Game::gentity_s* ent2) { if (!ent1->client || !ent2->client) { return false; } if (ent1->client->sess.cs.team) { return ent1->client->sess.cs.team == ent2->client->sess.cs.team; } return false; } void Voice::SV_QueueVoicePacket(const int talkerNum, const int clientNum, const Game::VoicePacket_t* voicePacket) { assert(talkerNum >= 0); assert(clientNum >= 0); assert(talkerNum < (*Game::sv_maxclients)->current.integer); assert(clientNum < (*Game::sv_maxclients)->current.integer); if (VoicePacketCount[clientNum] < MAX_SERVER_QUEUED_VOICE_PACKETS) { VoicePackets[clientNum][VoicePacketCount[clientNum]].dataSize = voicePacket->dataSize; std::memcpy(VoicePackets[clientNum][VoicePacketCount[clientNum]].data, voicePacket->data, voicePacket->dataSize); assert(talkerNum == static_cast(talkerNum)); VoicePackets[clientNum][VoicePacketCount[clientNum]].talker = static_cast(talkerNum); ++VoicePacketCount[clientNum]; } } void Voice::G_BroadcastVoice(Game::gentity_s* talker, const Game::VoicePacket_t* voicePacket) { for (auto otherPlayer = 0; otherPlayer < (*Game::sv_maxclients)->current.integer; ++otherPlayer) { auto* ent = &Game::g_entities[otherPlayer]; auto* client = ent->client; if (ent->r.isInUse && client && (client->sess.sessionState == Game::SESS_STATE_INTERMISSION || OnSameTeam(talker, ent) || talker->client->sess.cs.team == Game::TEAM_FREE) && (ent->client->sess.sessionState == talker->client->sess.sessionState || (ent->client->sess.sessionState == Game::SESS_STATE_DEAD || talker->client->sess.sessionState == Game::SESS_STATE_DEAD) && (*Game::g_deadChat)->current.enabled) && (talker != ent) && !SV_ServerHasClientMuted(talker->s.number)) { SV_QueueVoicePacket(talker->s.number, otherPlayer, voicePacket); } } } void Voice::SV_UserVoice(Game::client_t* cl, Game::msg_t* msg) { Game::VoicePacket_t voicePacket{}; if (!SV_VoiceEnabled()) { return; } const auto packetCount = Game::MSG_ReadByte(msg); assert(cl->gentity); for (auto packet = 0; packet < packetCount; ++packet) { voicePacket.dataSize = Game::MSG_ReadByte(msg); if (voicePacket.dataSize <= 0 || voicePacket.dataSize > MAX_VOICE_PACKET_DATA) { Logger::Print(Game::CON_CHANNEL_SERVER, "Received invalid voice packet of size {} from {}\n", voicePacket.dataSize, cl->name); return; } assert(voicePacket.dataSize <= MAX_VOICE_PACKET_DATA); assert(msg->data); assert(voicePacket.data); Game::MSG_ReadData(msg, voicePacket.data, voicePacket.dataSize); G_BroadcastVoice(cl->gentity, &voicePacket); } } void Voice::SV_PreGameUserVoice(Game::client_t* cl, Game::msg_t* msg) { Game::VoicePacket_t voicePacket{}; if (!SV_VoiceEnabled()) { return; } const auto talker = cl - Game::svs_clients; AssertIn(talker, (*Game::sv_maxclients)->current.integer); const auto packetCount = Game::MSG_ReadByte(msg); for (auto packet = 0; packet < packetCount; ++packet) { voicePacket.dataSize = Game::MSG_ReadShort(msg); if (voicePacket.dataSize <= 0 || voicePacket.dataSize > MAX_VOICE_PACKET_DATA) { Logger::Print(Game::CON_CHANNEL_SERVER, "Received invalid voice packet of size {} from {}\n", voicePacket.dataSize, cl->name); return; } assert(voicePacket.dataSize <= MAX_VOICE_PACKET_DATA); assert(msg->data); assert(voicePacket.data); Game::MSG_ReadData(msg, voicePacket.data, voicePacket.dataSize); for (auto otherPlayer = 0; otherPlayer < (*Game::sv_maxclients)->current.integer; ++otherPlayer) { if (otherPlayer != talker && Game::svs_clients[otherPlayer].header.state >= Game::CS_CONNECTED && !SV_ServerHasClientMuted(talker)) { SV_QueueVoicePacket(talker, otherPlayer, &voicePacket); } } } } void Voice::SV_VoicePacket(Game::netadr_t from, Game::msg_t* msg) { const auto qport = Game::MSG_ReadShort(msg); auto* cl = Game::SV_FindClientByAddress(from, qport, 0); if (!cl || cl->header.state == Game::CS_ZOMBIE) { return; } cl->lastPacketTime = *Game::svs_time; if (cl->header.state < Game::CS_ACTIVE) { SV_PreGameUserVoice(cl, msg); } else { assert(cl->gentity); SV_UserVoice(cl, msg); } } void Voice::CL_WriteVoicePacket_Hk(const int localClientNum) { const auto connstate = Game::CL_GetLocalClientConnectionState(localClientNum); const auto clc = Game::CL_GetLocalClientConnection(localClientNum); const auto* vc = Game::CL_GetLocalClientVoiceCommunication(localClientNum); if (clc->demoplaying || (connstate < Game::CA_LOADING)) { return; } unsigned char voicePacketBuf[0x800]{}; Game::msg_t msg{}; Game::MSG_Init(&msg, voicePacketBuf, sizeof(voicePacketBuf)); Game::MSG_WriteString(&msg, "v"); Game::MSG_WriteShort(&msg, clc->qport); Game::MSG_WriteByte(&msg, vc->voicePacketCount); for (auto voicePacket = 0; voicePacket < vc->voicePacketCount; ++voicePacket) { assert(vc->voicePackets[voicePacket].dataSize > 0); assert(vc->voicePackets[voicePacket].dataSize < (2 << 15)); Game::MSG_WriteByte(&msg, vc->voicePackets[voicePacket].dataSize); Game::MSG_WriteData(&msg, vc->voicePackets[voicePacket].data, vc->voicePackets[voicePacket].dataSize); } Game::NET_OutOfBandVoiceData(clc->netchan.sock, clc->serverAddress, msg.data, msg.cursize, true); if ((*Game::cl_showSend)->current.enabled) { Logger::Print(Game::CON_CHANNEL_CLIENT, "voice: {}\n", msg.cursize); } } void Voice::CL_ClearMutedList() { std::memset(S_PlayerMute, 0, sizeof(S_PlayerMute)); } bool Voice::CL_IsPlayerTalking_Hk([[maybe_unused]] Game::SessionData* session, [[maybe_unused]] const int localClientNum, const int talkingClientIndex) { // Skip all the Party related code return Game::Voice_IsClientTalking(talkingClientIndex); } bool Voice::CL_IsPlayerMuted_Hk([[maybe_unused]] Game::SessionData* session, [[maybe_unused]] const int localClientNum, const int muteClientIndex) { AssertIn(muteClientIndex, Game::MAX_CLIENTS); return S_PlayerMute[muteClientIndex]; } void Voice::CL_MutePlayer_Hk([[maybe_unused]] Game::SessionData* session, const int muteClientIndex) { AssertIn(muteClientIndex, Game::MAX_CLIENTS); S_PlayerMute[muteClientIndex] = true; } void Voice::Voice_UnmuteMember_Hk([[maybe_unused]] Game::SessionData* session, const int clientNum) { AssertIn(clientNum, Game::MAX_CLIENTS); S_PlayerMute[clientNum] = false; } void Voice::CL_TogglePlayerMute(const int localClientNum, const int muteClientIndex) { AssertIn(muteClientIndex, Game::MAX_CLIENTS); if (CL_IsPlayerMuted_Hk(nullptr, localClientNum, muteClientIndex)) { Voice_UnmuteMember_Hk(nullptr, muteClientIndex); } else { CL_MutePlayer_Hk(nullptr, muteClientIndex); } } void Voice::CL_VoicePacket_Hk(const int localClientNum, Game::msg_t* msg) { const auto numPackets = Game::MSG_ReadByte(msg); if (numPackets < 0 || numPackets > MAX_SERVER_QUEUED_VOICE_PACKETS) { return; } Game::VoicePacket_t voicePacket{}; for (auto packet = 0; packet < numPackets; ++packet) { voicePacket.talker = static_cast(Game::MSG_ReadByte(msg)); voicePacket.dataSize = Game::MSG_ReadByte(msg); if (voicePacket.dataSize <= 0 || voicePacket.dataSize > MAX_VOICE_PACKET_DATA) { Logger::Print(Game::CON_CHANNEL_CLIENT, "Invalid server voice packet of {} bytes\n", voicePacket.dataSize); return; } Game::MSG_ReadData(msg, voicePacket.data, voicePacket.dataSize); if (static_cast(voicePacket.talker) >= Game::MAX_CLIENTS) { Logger::Print(Game::CON_CHANNEL_CLIENT, "Invalid voice packet - talker was {}\n", voicePacket.talker); return; } if (!CL_IsPlayerMuted_Hk(nullptr, localClientNum, voicePacket.talker)) { if ((*Game::cl_voice)->current.enabled) { Game::Voice_IncomingVoiceData(nullptr, voicePacket.talker, reinterpret_cast(voicePacket.data), voicePacket.dataSize); } } } } void Voice::UI_Mute_player(const int clientNum, const int localClientNum) { CL_TogglePlayerMute(localClientNum, Game::sharedUiInfo->playerClientNums[clientNum]); } __declspec(naked) void Voice::UI_Mute_Player_Stub() { __asm { push eax call UI_Mute_player add esp, 8 // Game already pushed localClientNum pop edi pop esi add esp, 0xC00 ret } } Voice::Voice() { AssertOffset(Game::clientUIActive_t, connectionState, 0x9B8); std::memset(VoicePackets, 0, sizeof(VoicePackets)); std::memset(VoicePacketCount, 0, sizeof(VoicePacketCount)); SV_ClearMutedList(); CL_ClearMutedList(); Events::OnSteamDisconnect(CL_ClearMutedList); Events::OnClientDisconnect(SV_UnmuteClient); // Write voice packets to the server instead of other clients Utils::Hook(0x487935, CL_WriteVoicePacket_Hk, HOOK_CALL).install()->quick(); Utils::Hook(0x5AD945, CL_WriteVoicePacket_Hk, HOOK_CALL).install()->quick(); Utils::Hook(0x5A9E06, CL_VoicePacket_Hk, HOOK_CALL).install()->quick(); Utils::Hook(0x4AE740, CL_IsPlayerTalking_Hk, HOOK_JUMP).install()->quick(); Utils::Hook(0x4B6250, CL_IsPlayerMuted_Hk, HOOK_JUMP).install()->quick(); Utils::Hook(0x4519F5, SV_SendClientMessages_Stub, HOOK_CALL).install()->quick(); // Recycle packet handler for 'icanthear' Utils::Hook::Set(0x62673F, "v"); Utils::Hook(0x626787, SV_VoicePacket, HOOK_CALL).install()->quick(); Utils::Hook(0x45F041, UI_Mute_Player_Stub, HOOK_JUMP).install()->quick(); Utils::Hook(0x4C6B50, Voice_UnmuteMember_Hk, HOOK_JUMP).install()->quick(); Utils::Hook(0x43F460, CL_MutePlayer_Hk, HOOK_JUMP).install()->quick(); sv_voice = Game::Dvar_RegisterBool("sv_voice", false, Game::DVAR_NONE, "Use server side voice communications"); } }