#pragma once namespace Components { class Bots : public Component { public: Bots(); enum PlayerKeyFlag { FIRE = 0x1, SPRINT = 0x2, MELEE = 0x4, RELOAD = 0x10, LEAN_LEFT = 0x40, LEAN_RIGHT = 0x80, PRONE = 0x100, CROUCH = 0x200, JUMP = 0x400, ADS_MODE = 0x800, TEMP_ACTION = 0x1000, HOLD_BREATH = 0x2000, THROW_EQUIPMENT = 0x4000, THROW_SPECIAL = 0x8000, NIGHT_VISION = 0x40000, ADS = 0x80000, NUM_0 = 0x8, NUM_1 = 0x20, NUM_2 = 0x10000, NUM_3 = 0x20000, NUM_4 = 0x100000, NUM_5 = 0x200000, NUM_6 = 0x400000, NUM_7 = 0x800000, NUM_8 = 0x1000000, NUM_9 = 0x2000000, USE = NUM_0 | NUM_1 }; private: static std::vector BotNames; static Game::dvar_t* SVBotWarfare; static void BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port); static void Spawn(unsigned int count); static void AddMethods(); static void BotAiAction(); static void SV_UpdateBots_Hk(); }; }