#pragma once namespace Steam { class Utils { public: virtual unsigned int GetSecondsSinceAppActive(); virtual unsigned int GetSecondsSinceComputerActive(); virtual int GetConnectedUniverse(); virtual unsigned int GetServerRealTime(); virtual const char *GetIPCountry(); virtual bool GetImageSize(int iImage, unsigned int *pnWidth, unsigned int *pnHeight); virtual bool GetImageRGBA(int iImage, unsigned char *pubDest, int nDestBufferSize); virtual bool GetCSERIPPort(unsigned int *unIP, unsigned short *usPort); virtual unsigned char GetCurrentBatteryPower(); virtual unsigned int GetAppID(); virtual void SetOverlayNotificationPosition(int eNotificationPosition); virtual bool IsAPICallCompleted(unsigned __int64 hSteamAPICall, bool *pbFailed); virtual int GetAPICallFailureReason(unsigned __int64 hSteamAPICall); virtual bool GetAPICallResult(unsigned __int64 hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed); virtual void RunFrame(); virtual unsigned int GetIPCCallCount(); virtual void SetWarningMessageHook(void(*pFunction)(int hpipe, const char *message)); virtual bool IsOverlayEnabled(); virtual bool BOverlayNeedsPresent(); }; }