#pragma once namespace Components { class Dedicated : public Component { public: Dedicated(); static SteamID PlayerGuids[18][2]; static Dvar::Var SVLanOnly; static Dvar::Var SVMOTD; static Dvar::Var COMLogFilter; static bool IsEnabled(); static bool IsRunning(); static void Heartbeat(); private: static void InitDedicatedServer(); static void PostInitialization(); static void PostInitializationStub(); static void TransmitGuids(); static void TimeWrapStub(Game::errorParm_t code, const char* message); }; }