#include "STDInclude.hpp" namespace Components { SteamID Dedicated::PlayerGuids[18][2]; Dvar::Var Dedicated::SVRandomMapRotation; bool Dedicated::IsEnabled() { static std::optional flag; if (!flag.has_value()) { flag.emplace(Flags::HasFlag("dedicated")); } return flag.value(); } void Dedicated::InitDedicatedServer() { static const char* fastfiles[7] = { "code_post_gfx_mp", "localized_code_post_gfx_mp", "ui_mp", "localized_ui_mp", "common_mp", "localized_common_mp", "patch_mp" }; std::memcpy(reinterpret_cast(0x66E1CB0), &fastfiles, sizeof(fastfiles)); Game::R_LoadGraphicsAssets(); if (Dvar::Var("com_logFilter").get()) { Utils::Hook::Nop(0x647466, 5); // 'dvar set' lines Utils::Hook::Nop(0x5DF4F2, 5); // 'sending splash open' lines } Utils::Hook::Call(0x4F84C0)(); } void Dedicated::PostInitialization() { Command::Execute("exec autoexec.cfg"); Command::Execute("onlinegame 1"); Command::Execute("exec default_xboxlive.cfg"); Command::Execute("xblive_rankedmatch 1"); Command::Execute("xblive_privatematch 1"); Command::Execute("xblive_privateserver 0"); Command::Execute("xstartprivatematch"); //Command::Execute("xstartlobby"); Command::Execute("sv_network_fps 1000"); Command::Execute("cl_maxpackets 125"); Command::Execute("snaps 30"); Command::Execute("com_maxfps 125"); // Process command line? Utils::Hook::Call(0x60C3D0)(); } __declspec(naked) void Dedicated::PostInitializationStub() { __asm { pushad call Dedicated::PostInitialization popad // Start Com_EvenLoop mov eax, 43D140h jmp eax } } void Dedicated::TransmitGuids() { std::string list = Utils::String::VA("%c", 20); for (int i = 0; i < 18; ++i) { if (Game::svs_clients[i].state >= 3) { list.append(Utils::String::VA(" %llX", Game::svs_clients[i].steamID)); Utils::InfoString info(Game::svs_clients[i].connectInfoString); list.append(Utils::String::VA(" %llX", strtoull(info.get("realsteamId").data(), nullptr, 16))); } else { list.append(" 0 0"); } } Game::SV_GameSendServerCommand(-1, 0, list.data()); } void Dedicated::TimeWrapStub(Game::errorParm_t code, const char* message) { static bool partyEnable; static std::string mapname; partyEnable = Dvar::Var("party_enable").get(); mapname = Dvar::Var("mapname").get(); Scheduler::Once([]() { Dvar::Var("party_enable").set(partyEnable); if (!partyEnable) // Time wrapping should not occur in party servers, but yeah... { if (mapname.empty()) mapname = "mp_rust"; Command::Execute(Utils::String::VA("map %s", mapname.data()), false); mapname.clear(); } }); Game::Com_Error(code, message); } void Dedicated::RandomizeMapRotation() { auto rotation = Dvar::Var("sv_mapRotation").get(); const auto tokens = Utils::String::Explode(rotation, ' '); std::vector> mapRotationPair; for (auto i = 0u; i < (tokens.size() - 1); i += 2) { if (i + 1 >= tokens.size()) break; const auto& key = tokens[i]; const auto& value = tokens[i + 1]; mapRotationPair.push_back(std::make_pair(key, value)); } const auto seed = Utils::Cryptography::Rand::GenerateInt(); std::shuffle(std::begin(mapRotationPair), std::end(mapRotationPair), std::default_random_engine(seed)); // Rebuild map rotation using the randomized key/values rotation.clear(); for (auto j = 0u; j < mapRotationPair.size(); j++) { const auto& pair = mapRotationPair[j]; rotation.append(pair.first); rotation.append(" "); rotation.append(pair.second); if (j != mapRotationPair.size() - 1) rotation.append(" "); } Dvar::Var("sv_mapRotationCurrent").set(rotation); } void Dedicated::MapRotate() { if (!Dedicated::IsEnabled() && Dvar::Var("sv_dontrotate").get()) { Dvar::Var("sv_dontrotate").set(false); return; } if (Dvar::Var("party_enable").get() && Dvar::Var("party_host").get()) { Logger::Print("Not performing map rotation as we are hosting a party!\n"); return; } Logger::Print("Rotating map...\n"); const auto mapRotation = Dvar::Var("sv_mapRotation").get(); // if nothing, just restart if (mapRotation.empty()) { Logger::Print("No rotation defined, restarting map.\n"); if (!Dvar::Var("sv_cheats").get()) { Command::Execute(Utils::String::VA("map %s", Dvar::Var("mapname").get()), true); } else { Command::Execute(Utils::String::VA("devmap %s", Dvar::Var("mapname").get()), true); } return; } // First, check if the string contains nothing if (Dvar::Var("sv_mapRotationCurrent").get().empty()) { Logger::Print("Current map rotation has finished, reloading...\n"); if (Dedicated::SVRandomMapRotation.get()) { Logger::Print("Randomizing map rotation\n"); Dedicated::RandomizeMapRotation(); } else { Dvar::Var("sv_mapRotationCurrent").set(mapRotation); } } auto rotation = Dvar::Var("sv_mapRotationCurrent").get(); auto tokens = Utils::String::Explode(rotation, ' '); for (unsigned int i = 0; i < (tokens.size() - 1); i += 2) { if (i + 1 >= tokens.size()) { Dvar::Var("sv_mapRotationCurrent").set(""); Command::Execute("map_rotate", true); return; } std::string key = tokens[i]; std::string value = tokens[i + 1]; if (key == "map") { // Rebuild map rotation string rotation.clear(); for (unsigned int j = (i + 2); j < tokens.size(); ++j) { if (j != (i + 2)) rotation += " "; rotation += tokens[j]; } Dvar::Var("sv_mapRotationCurrent").set(rotation); Logger::Print("Loading new map: %s\n", value.data()); Command::Execute(Utils::String::VA("map %s", value.data()), true); break; } else if (key == "gametype") { Logger::Print("Applying new gametype: %s\n", value.data()); Dvar::Var("g_gametype").set(value); } else { Logger::Print("Unsupported maprotation key '%s', motherfucker!\n", key.data()); } } } void Dedicated::Heartbeat() { int masterPort = Dvar::Var("masterPort").get(); const char* masterServerName = Dvar::Var("masterServerName").get(); Network::Address master(Utils::String::VA("%s:%u", masterServerName, masterPort)); Logger::Print("Sending heartbeat to master: %s:%u\n", masterServerName, masterPort); Network::SendCommand(master, "heartbeat", "IW4"); } __declspec(naked) void Dedicated::FrameStub() { __asm { pushad call Scheduler::FrameHandler popad push 5A8E80h retn } } Dedicated::Dedicated() { // Map rotation Utils::Hook::Set(0x4152E8, Dedicated::MapRotate); Dvar::Register("sv_dontrotate", false, Game::dvar_flag::DVAR_FLAG_CHEAT, ""); Dvar::Register("com_logFilter", true, Game::dvar_flag::DVAR_FLAG_LATCHED, "Removes ~95% of unneeded lines from the log"); if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) { // Make sure all callbacks are handled Scheduler::OnFrame(Steam::SteamAPI_RunCallbacks); Dvar::Register("sv_lanOnly", false, Game::dvar_flag::DVAR_FLAG_NONE, "Don't act as node"); Utils::Hook(0x60BE98, Dedicated::InitDedicatedServer, HOOK_CALL).install()->quick(); Utils::Hook::Set(0x683370, 0xC3); // steam sometimes doesn't like the server Utils::Hook::Set(0x5B4FF0, 0xC3); // self-registration on party Utils::Hook::Set(0x426130, 0xC3); // other party stuff? Utils::Hook::Set(0x4D7030, 0xC3); // upnp stuff Utils::Hook::Set(0x4B0FC3, 0x04); // make CL_Frame do client packets, even for game state 9 Utils::Hook::Set(0x4F5090, 0xC3); // init sound system (1) Utils::Hook::Set(0x507B80, 0xC3); // start render thread Utils::Hook::Set(0x4F84C0, 0xC3); // R_Init caller Utils::Hook::Set(0x46A630, 0xC3); // init sound system (2) Utils::Hook::Set(0x41FDE0, 0xC3); // Com_Frame audio processor? Utils::Hook::Set(0x41B9F0, 0xC3); // called from Com_Frame, seems to do renderer stuff Utils::Hook::Set(0x41D010, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly Utils::Hook::Set(0x62B6C0, 0xC3); // UI expression 'DebugPrint', mainly to prevent some console spam Utils::Hook::Set(0x468960, 0xC3); // some mixer-related function called on shutdown Utils::Hook::Set(0x60AD90, 0); // masterServerName flags Utils::Hook::Nop(0x4DCEC9, 2); // some check preventing proper game functioning Utils::Hook::Nop(0x507C79, 6); // another similar bsp check Utils::Hook::Nop(0x414E4D, 6); // unknown check in SV_ExecuteClientMessage (0x20F0890 == 0, related to client->f_40) Utils::Hook::Nop(0x4DCEE9, 5); // some deinit renderer function Utils::Hook::Nop(0x59A896, 5); // warning message on a removed subsystem Utils::Hook::Nop(0x4B4EEF, 5); // same as above Utils::Hook::Nop(0x64CF77, 5); // function detecting video card, causes Direct3DCreate9 to be called Utils::Hook::Nop(0x60BC52, 0x15); // recommended settings check Utils::Hook::Nop(0x45148B, 5); // Disable splash screen // do not trigger host migration, even if the server is a 'bad host' Utils::Hook::Set(0x626AA8, 0xEB); // isHost script call return 0 Utils::Hook::Set(0x5DEC04, 0); // sv_network_fps max 1000, and uncheat Utils::Hook::Set(0x4D3C67, 0); // ? Utils::Hook::Set(0x4D3C69, 1000); // Manually register sv_network_fps Utils::Hook::Nop(0x4D3C7B, 5); Utils::Hook::Nop(0x4D3C8E, 5); *reinterpret_cast(0x62C7C00) = Dvar::Register("sv_network_fps", 1000, 20, 1000, Game::dvar_flag::DVAR_FLAG_NONE, "Number of times per second the server checks for net messages").get(); // r_loadForRenderer default to 0 Utils::Hook::Set(0x519DDF, 0); // disable cheat protection on onlinegame Utils::Hook::Set(0x404CF7, 0x80); // some d3d9 call on error Utils::Hook::Set(0x508470, 0xC3); // stop saving a config_mp.cfg Utils::Hook::Set(0x60B240, 0xC3); // don't load the config Utils::Hook::Set(0x4B4D19, 0xEB); // Dedicated frame handler Utils::Hook(0x4B0F81, Dedicated::FrameStub, HOOK_CALL).install()->quick(); // Intercept time wrapping Utils::Hook(0x62737D, Dedicated::TimeWrapStub, HOOK_CALL).install()->quick(); //Utils::Hook::Set(0x62735C, 50'000); // Time wrap after 50 seconds (for testing - i don't want to wait 3 weeks) if (!ZoneBuilder::IsEnabled()) { // Post initialization point Utils::Hook(0x60BFBF, Dedicated::PostInitializationStub, HOOK_JUMP).install()->quick(); // Transmit custom data Scheduler::OnFrame([]() { static Utils::Time::Interval interval; if (interval.elapsed(10s)) { interval.update(); CardTitles::SendCustomTitlesToClients(); //Clantags::SendClantagsToClients(); } }); #ifdef USE_LEGACY_SERVER_LIST // Heartbeats Scheduler::Once(Dedicated::Heartbeat); Scheduler::OnFrame([]() { static Utils::Time::Interval interval; if (Dvar::Var("sv_maxclients").get() > 0 && interval.elapsed(2min)) { interval.update(); Dedicated::Heartbeat(); } }); #endif Dvar::OnInit([]() { Dedicated::SVRandomMapRotation = Dvar::Register("sv_randomMapRotation", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Randomize map rotation when true"); Dvar::Register("sv_sayName", "^7Console", Game::dvar_flag::DVAR_FLAG_NONE, "The name to pose as for 'say' commands"); Dvar::Register("sv_motd", "", Game::dvar_flag::DVAR_FLAG_NONE, "A custom message of the day for servers"); // Say command Command::AddSV("say", [](Command::Params* params) { if (params->length() < 2) return; std::string message = params->join(1); std::string name = Dvar::Var("sv_sayName").get(); if (!name.empty()) { Game::SV_GameSendServerCommand(-1, 0, Utils::String::VA("%c \"%s: %s\"", 104, name.data(), message.data())); Game::Com_Printf(15, "%s: %s\n", name.data(), message.data()); } else { Game::SV_GameSendServerCommand(-1, 0, Utils::String::VA("%c \"Console: %s\"", 104, message.data())); Game::Com_Printf(15, "Console: %s\n", message.data()); } }); // Tell command Command::AddSV("tell", [](Command::Params* params) { if (params->length() < 3) return; int client = atoi(params->get(1)); std::string message = params->join(2); std::string name = Dvar::Var("sv_sayName").get(); if (!name.empty()) { Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"%s: %s\"", 104, name.data(), message.data())); Game::Com_Printf(15, "%s -> %i: %s\n", name.data(), client, message.data()); } else { Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"Console: %s\"", 104, message.data())); Game::Com_Printf(15, "Console -> %i: %s\n", client, message.data()); } }); // Sayraw command Command::AddSV("sayraw", [](Command::Params* params) { if (params->length() < 2) return; std::string message = params->join(1); Game::SV_GameSendServerCommand(-1, 0, Utils::String::VA("%c \"%s\"", 104, message.data())); Game::Com_Printf(15, "Raw: %s\n", message.data()); }); // Tellraw command Command::AddSV("tellraw", [](Command::Params* params) { if (params->length() < 3) return; int client = atoi(params->get(1)); std::string message = params->join(2); Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"%s\"", 104, message.data())); Game::Com_Printf(15, "Raw -> %i: %s\n", client, message.data()); }); // ! command Command::AddSV("!", [](Command::Params* params) { if (params->length() != 2) return; int client = -1; if (params->get(1) != "all"s) { client = atoi(params->get(1)); if (client >= *reinterpret_cast(0x31D938C)) { Game::Com_Printf(0, "Invalid player.\n"); return; } } Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"\"", 106)); }); }); } } else { for (int i = 0; i < ARRAYSIZE(Dedicated::PlayerGuids); ++i) { Dedicated::PlayerGuids[i][0].bits = 0; Dedicated::PlayerGuids[i][1].bits = 0; } // Intercept server commands ServerCommands::OnCommand(20, [](Command::Params* params) { for (int client = 0; client < 18; client++) { Dedicated::PlayerGuids[client][0].bits = strtoull(params->get(2 * client + 1), nullptr, 16); Dedicated::PlayerGuids[client][1].bits = strtoull(params->get(2 * client + 2), nullptr, 16); if (Steam::Proxy::SteamFriends && Dedicated::PlayerGuids[client][1].bits != 0) { Steam::Proxy::SteamFriends->SetPlayedWith(Dedicated::PlayerGuids[client][1]); } } return true; }); } Scheduler::OnFrame([]() { if (Dvar::Var("sv_running").get()) { static Utils::Time::Interval interval; if (interval.elapsed(15s)) { interval.update(); Dedicated::TransmitGuids(); } } }); } Dedicated::~Dedicated() { } }