<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{38B4FC13-CEBC-4099-8698-3E62943C1EAA}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>iw4</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <TargetName>iw4m</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;IW4_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <SDLCheck>true</SDLCheck>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
    <PostBuildEvent>
      <Command>copy /y "$(TargetPath)" "D:\Games\SteamLibrary\steamapps\common\Call of Duty Modern Warfare 2\"</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="Components\AssetHandler.hpp" />
    <ClInclude Include="Components\Colors.hpp" />
    <ClInclude Include="Components\Command.hpp" />
    <ClInclude Include="Components\Console.hpp" />
    <ClInclude Include="Components\Dvar.hpp" />
    <ClInclude Include="Components\FastFiles.hpp" />
    <ClInclude Include="Components\FileSystem.hpp" />
    <ClInclude Include="Components\Loader.hpp" />
    <ClInclude Include="Components\Logger.hpp" />
    <ClInclude Include="Components\Materials.hpp" />
    <ClInclude Include="Components\Menus.hpp" />
    <ClInclude Include="Components\MusicalTalent.hpp" />
    <ClInclude Include="Components\Network.hpp" />
    <ClInclude Include="Components\QuickPatch.hpp" />
    <ClInclude Include="Components\RawFiles.hpp" />
    <ClInclude Include="Components\Renderer.hpp" />
    <ClInclude Include="Components\Window.hpp" />
    <ClInclude Include="Game\Functions.hpp" />
    <ClInclude Include="Game\Structs.hpp" />
    <ClInclude Include="Steam\Interfaces\SteamFriends.hpp" />
    <ClInclude Include="Steam\Interfaces\SteamGameServer.hpp" />
    <ClInclude Include="Steam\Interfaces\SteamMasterServerUpdater.hpp" />
    <ClInclude Include="Steam\Interfaces\SteamMatchmaking.hpp" />
    <ClInclude Include="Steam\Interfaces\SteamNetworking.hpp" />
    <ClInclude Include="Steam\Interfaces\SteamRemoteStorage.hpp" />
    <ClInclude Include="Steam\Steam.hpp" />
    <ClInclude Include="Steam\Interfaces\SteamUser.hpp" />
    <ClInclude Include="Steam\Interfaces\SteamUtils.hpp" />
    <ClInclude Include="STDInclude.hpp" />
    <ClInclude Include="Utils\Hooking.hpp" />
    <ClInclude Include="Utils\Utils.hpp" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="Components\AssetHandler.cpp" />
    <ClCompile Include="Components\Colors.cpp" />
    <ClCompile Include="Components\Command.cpp" />
    <ClCompile Include="Components\Console.cpp" />
    <ClCompile Include="Components\Dvar.cpp" />
    <ClCompile Include="Components\FastFiles.cpp" />
    <ClCompile Include="Components\FileSystem.cpp" />
    <ClCompile Include="Components\Loader.cpp" />
    <ClCompile Include="Components\Logger.cpp" />
    <ClCompile Include="Components\Materials.cpp" />
    <ClCompile Include="Components\Menus.cpp" />
    <ClCompile Include="Components\MusicalTalent.cpp" />
    <ClCompile Include="Components\Network.cpp" />
    <ClCompile Include="Components\QuickPatch.cpp" />
    <ClCompile Include="Components\RawFiles.cpp" />
    <ClCompile Include="Components\Renderer.cpp" />
    <ClCompile Include="Components\Window.cpp" />
    <ClCompile Include="Game\Functions.cpp" />
    <ClCompile Include="Steam\Interfaces\SteamFriends.cpp" />
    <ClCompile Include="Steam\Interfaces\SteamGameServer.cpp" />
    <ClCompile Include="Steam\Interfaces\SteamMasterServerUpdater.cpp" />
    <ClCompile Include="Steam\Interfaces\SteamMatchmaking.cpp" />
    <ClCompile Include="Steam\Interfaces\SteamNetworking.cpp" />
    <ClCompile Include="Steam\Interfaces\SteamRemoteStorage.cpp" />
    <ClCompile Include="Steam\Steam.cpp" />
    <ClCompile Include="Steam\Interfaces\SteamUser.cpp" />
    <ClCompile Include="Steam\Interfaces\SteamUtils.cpp" />
    <ClCompile Include="Main.cpp">
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="Utils\Hooking.cpp" />
    <ClCompile Include="Utils\Utils.cpp" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>