#pragma once namespace Components { class Lean : public Component { public: Lean(); static Dvar::Var BGLean; private: static Game::kbutton_t in_leanleft; static Game::kbutton_t in_leanright; static void IN_LeanLeft_Up(); static void IN_LeanLeft_Down(); static void IN_LeanRight_Up(); static void IN_LeanRight_Down(); static void CL_CmdButtons_Stub(); static void SetLeanFlags(Game::usercmd_s* cmd); static void PM_UpdateLean_Stub(Game::playerState_s* ps, float msec, Game::usercmd_s* cmd, void(*capsuleTrace)(Game::trace_t*, const float*, const float*, const Game::Bounds*, int, int)); }; }