#include "..\..\STDInclude.hpp" namespace Steam { bool RemoteStorage::FileWrite(const char *pchFile, const void *pvData, int cubData) { return true; } int RemoteStorage::GetFileSize(const char *pchFile) { return 0; } int RemoteStorage::FileRead(const char *pchFile, void *pvData, int cubDataToRead) { OutputDebugStringA(pchFile); return 0; } bool RemoteStorage::FileExists(const char *pchFile) { return false; } int RemoteStorage::GetFileCount() { return 0; } const char *RemoteStorage::GetFileNameAndSize(int iFile, int *pnFileSizeInBytes) { *pnFileSizeInBytes = 0; return ""; } bool RemoteStorage::GetQuota(int *pnTotalBytes, int *puAvailableBytes) { *pnTotalBytes = 0x10000000; *puAvailableBytes = 0x10000000; return false; } }