namespace Components { class Network : public Component { public: class Address { public: Address() {}; Address(std::string addrString); Address(Game::netadr_t addr) : address(addr) {} Address(Game::netadr_t* addr) : Address(*addr) {} Address(const Address& obj) { this->address = obj.address; }; bool operator!=(const Address &obj) { return !(*this == obj); }; bool operator==(const Address &obj); void SetPort(unsigned short port); unsigned short GetPort(); Game::netadr_t* Get(); const char* GetString(); private: Game::netadr_t address; }; typedef void(*Callback)(Address address, Game::msg_t* message); Network(); ~Network(); const char* GetName() { return "Network"; }; static void Handle(std::string packet, Callback callback); static void Send(Game::netsrc_t type, Address target, std::string data); private: static std::string SelectedPacket; static std::map PacketHandlers; static int PacketInterceptionHandler(const char* packet); static void DeployPacket(Game::netadr_t from, Game::msg_t* msg); static void DeployPacketStub(); }; }