#include "STDInclude.hpp" namespace Game { // C-Style casts are fine here, that's where we're doing our dirty stuff anyways... BG_LoadWeaponDef_LoadObj_t BG_LoadWeaponDef_LoadObj = (BG_LoadWeaponDef_LoadObj_t)0x57B5F0; Cbuf_AddServerText_t Cbuf_AddServerText = (Cbuf_AddServerText_t)0x4BB9B0; Cbuf_AddText_t Cbuf_AddText = (Cbuf_AddText_t)0x404B20; CG_GetClientNum_t CG_GetClientNum = (CG_GetClientNum_t)0x433700; CL_GetClientName_t CL_GetClientName = (CL_GetClientName_t)0x4563D0; CL_IsCgameInitialized_t CL_IsCgameInitialized = (CL_IsCgameInitialized_t)0x43EB20; CL_ConnectFromParty_t CL_ConnectFromParty = (CL_ConnectFromParty_t)0x433D30; CL_DownloadsComplete_t CL_DownloadsComplete = (CL_DownloadsComplete_t)0x42CE90; CL_DrawStretchPicPhysical_t CL_DrawStretchPicPhysical = (CL_DrawStretchPicPhysical_t)0x4FC120; CL_HandleRelayPacket_t CL_HandleRelayPacket = (CL_HandleRelayPacket_t)0x5A8C70; CL_ResetViewport_t CL_ResetViewport = (CL_ResetViewport_t)0x4A8830; CL_SelectStringTableEntryInDvar_f_t CL_SelectStringTableEntryInDvar_f = (CL_SelectStringTableEntryInDvar_f_t)0x4A4560; Cmd_AddCommand_t Cmd_AddCommand = (Cmd_AddCommand_t)0x470090; Cmd_AddServerCommand_t Cmd_AddServerCommand = (Cmd_AddServerCommand_t)0x4DCE00; Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand = (Cmd_ExecuteSingleCommand_t)0x609540; Com_ClientPacketEvent_t Com_ClientPacketEvent = (Com_ClientPacketEvent_t)0x49F0B0; Com_Error_t Com_Error = (Com_Error_t)0x4B22D0; Com_Printf_t Com_Printf = (Com_Printf_t)0x402500; Com_PrintMessage_t Com_PrintMessage = (Com_PrintMessage_t)0x4AA830; Com_ParseExt_t Com_ParseExt = (Com_ParseExt_t)0x474D60; Con_DrawMiniConsole_t Con_DrawMiniConsole = (Con_DrawMiniConsole_t)0x464F30; Con_DrawSolidConsole_t Con_DrawSolidConsole = (Con_DrawSolidConsole_t)0x5A5040; DB_AllocStreamPos_t DB_AllocStreamPos = (DB_AllocStreamPos_t)0x418380; DB_PushStreamPos_t DB_PushStreamPos = (DB_PushStreamPos_t)0x458A20; DB_PopStreamPos_t DB_PopStreamPos = (DB_PopStreamPos_t)0x4D1D60; DB_BeginRecoverLostDevice_t DB_BeginRecoverLostDevice = (DB_BeginRecoverLostDevice_t)0x4BFF90; DB_EndRecoverLostDevice_t DB_EndRecoverLostDevice = (DB_EndRecoverLostDevice_t)0x46B660; DB_EnumXAssets_t DB_EnumXAssets = (DB_EnumXAssets_t)0x4B76D0; DB_EnumXAssets_Internal_t DB_EnumXAssets_Internal = (DB_EnumXAssets_Internal_t)0x5BB0A0; DB_FindXAssetHeader_t DB_FindXAssetHeader = (DB_FindXAssetHeader_t)0x407930; DB_GetXAssetNameHandler_t* DB_GetXAssetNameHandlers = (DB_GetXAssetNameHandler_t*)0x799328; DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers = (DB_GetXAssetSizeHandler_t*)0x799488; DB_GetXAssetTypeName_t DB_GetXAssetTypeName = (DB_GetXAssetTypeName_t)0x4CFCF0; DB_IsXAssetDefault_t DB_IsXAssetDefault = (DB_IsXAssetDefault_t)0x48E6A0; DB_LoadXAssets_t DB_LoadXAssets = (DB_LoadXAssets_t)0x4E5930; DB_LoadXFileData_t DB_LoadXFileData = (DB_LoadXFileData_t)0x445460; DB_ReadXFileUncompressed_t DB_ReadXFileUncompressed = (DB_ReadXFileUncompressed_t)0x4705E0; DB_ReleaseXAssetHandler_t* DB_ReleaseXAssetHandlers = (DB_ReleaseXAssetHandler_t*)0x799AB8; DB_XModelSurfsFixup_t DB_XModelSurfsFixup = (DB_XModelSurfsFixup_t)0x5BAC50; Dvar_RegisterBool_t Dvar_RegisterBool = (Dvar_RegisterBool_t)0x4CE1A0; Dvar_RegisterFloat_t Dvar_RegisterFloat = (Dvar_RegisterFloat_t)0x648440; Dvar_RegisterVec2_t Dvar_RegisterVec2 = (Dvar_RegisterVec2_t)0x4F6070; Dvar_RegisterVec3_t Dvar_RegisterVec3 = (Dvar_RegisterVec3_t)0x4EF8E0; Dvar_RegisterVec4_t Dvar_RegisterVec4 = (Dvar_RegisterVec4_t)0x4F28E0; Dvar_RegisterInt_t Dvar_RegisterInt = (Dvar_RegisterInt_t)0x479830; Dvar_RegisterEnum_t Dvar_RegisterEnum = (Dvar_RegisterEnum_t)0x412E40; Dvar_RegisterString_t Dvar_RegisterString = (Dvar_RegisterString_t)0x4FC7E0; Dvar_RegisterColor_t Dvar_RegisterColor = (Dvar_RegisterColor_t)0x4F28E0;//0x471500; Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName = (Dvar_GetUnpackedColorByName_t)0x406530; Dvar_FindVar_t Dvar_FindVar = (Dvar_FindVar_t)0x4D5390; Dvar_InfoString_Big_t Dvar_InfoString_Big = (Dvar_InfoString_Big_t)0x4D98A0; Dvar_SetCommand_t Dvar_SetCommand = (Dvar_SetCommand_t)0x4EE430; Encode_Init_t Encode_Init = (Encode_Init_t)0x462AB0; Field_Clear_t Field_Clear = (Field_Clear_t)0x437EB0; FreeMemory_t FreeMemory = (FreeMemory_t)0x4D6640; FS_FileExists_t FS_FileExists = (FS_FileExists_t)0x4DEFA0; FS_FreeFile_t FS_FreeFile = (FS_FreeFile_t)0x4416B0; FS_ReadFile_t FS_ReadFile = (FS_ReadFile_t)0x4F4B90; FS_GetFileList_t FS_GetFileList = (FS_GetFileList_t)0x441BB0; FS_FreeFileList_t FS_FreeFileList = (FS_FreeFileList_t)0x4A5DE0; FS_FOpenFileAppend_t FS_FOpenFileAppend = (FS_FOpenFileAppend_t)0x410BB0; FS_FOpenFileAppend_t FS_FOpenFileWrite = (FS_FOpenFileAppend_t)0x4BA530; FS_FOpenFileRead_t FS_FOpenFileRead = (FS_FOpenFileRead_t)0x46CBF0; FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread = (FS_FOpenFileReadForThread_t)0x643270; FS_FCloseFile_t FS_FCloseFile = (FS_FCloseFile_t)0x462000; FS_WriteFile_t FS_WriteFile = (FS_WriteFile_t)0x426450; FS_Write_t FS_Write = (FS_Write_t)0x4C06E0; FS_Read_t FS_Read = (FS_Read_t)0x4A04C0; FS_Seek_t FS_Seek = (FS_Seek_t)0x4A63D0; FS_FTell_t FS_FTell = (FS_FTell_t)0x4E6760; FS_Remove_t FS_Remove = (FS_Remove_t)0x4660F0; FS_Restart_t FS_Restart = (FS_Restart_t)0x461A50; FS_BuildPathToFile_t FS_BuildPathToFile = (FS_BuildPathToFile_t)0x4702C0; G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString = (G_SpawnEntitiesFromString_t)0x4D8840; GScr_LoadGameTypeScript_t GScr_LoadGameTypeScript = (GScr_LoadGameTypeScript_t)0x4ED9A0; Image_LoadFromFileWithReader_t Image_LoadFromFileWithReader = (Image_LoadFromFileWithReader_t)0x53ABF0; Image_Release_t Image_Release = (Image_Release_t)0x51F010; LargeLocalInit_t LargeLocalInit = (LargeLocalInit_t)0x4A62A0; Load_Stream_t Load_Stream = (Load_Stream_t)0x470E30; Load_XString_t Load_XString = (Load_XString_t)0x47FDA0; Load_XModelPtr_t Load_XModelPtr = (Load_XModelPtr_t)0x4FCA70; Load_XModelSurfsFixup_t Load_XModelSurfsFixup = (Load_XModelSurfsFixup_t)0x40D7A0; Load_XStringArray_t Load_XStringArray = (Load_XStringArray_t)0x4977F0; Load_XStringCustom_t Load_XStringCustom = (Load_XStringCustom_t)0x4E0DD0; Load_FxEffectDefHandle_t Load_FxEffectDefHandle = (Load_FxEffectDefHandle_t)0x4D9B90; Load_FxElemDef_t Load_FxElemDef = (Load_FxElemDef_t)0x45AD90; Load_SndAliasCustom_t Load_SndAliasCustom = (Load_SndAliasCustom_t)0x49B6B0; Load_MaterialHandle_t Load_MaterialHandle = (Load_MaterialHandle_t)0x403960; Load_PhysCollmapPtr_t Load_PhysCollmapPtr = (Load_PhysCollmapPtr_t)0x47E990; Load_PhysPresetPtr_t Load_PhysPresetPtr = (Load_PhysPresetPtr_t)0x4FAD30; Load_TracerDefPtr_t Load_TracerDefPtr = (Load_TracerDefPtr_t)0x493090; Load_snd_alias_list_nameArray_t Load_snd_alias_list_nameArray = (Load_snd_alias_list_nameArray_t)0x4499F0; Menus_CloseAll_t Menus_CloseAll = (Menus_CloseAll_t)0x4BA5B0; Menus_OpenByName_t Menus_OpenByName = (Menus_OpenByName_t)0x4CCE60; Menus_FindByName_t Menus_FindByName = (Menus_FindByName_t)0x487240; Menu_IsVisible_t Menu_IsVisible = (Menu_IsVisible_t)0x4D77D0; Menus_MenuIsInStack_t Menus_MenuIsInStack = (Menus_MenuIsInStack_t)0x47ACB0; MSG_Init_t MSG_Init = (MSG_Init_t)0x45FCA0; MSG_ReadData_t MSG_ReadData = (MSG_ReadData_t)0x4527C0; MSG_ReadLong_t MSG_ReadLong = (MSG_ReadLong_t)0x4C9550; MSG_ReadShort_t MSG_ReadShort = (MSG_ReadShort_t)0x40BDD0; MSG_ReadInt64_t MSG_ReadInt64 = (MSG_ReadInt64_t)0x4F1850; MSG_ReadString_t MSG_ReadString = (MSG_ReadString_t)0x60E2B0; MSG_WriteByte_t MSG_WriteByte = (MSG_WriteByte_t)0x48C520; MSG_WriteData_t MSG_WriteData = (MSG_WriteData_t)0x4F4120; MSG_WriteLong_t MSG_WriteLong = (MSG_WriteLong_t)0x41CA20; MSG_WriteBitsCompress_t MSG_WriteBitsCompress = (MSG_WriteBitsCompress_t)0x4319D0; MSG_ReadByte_t MSG_ReadByte = (MSG_ReadByte_t)0x4C1C20; MSG_ReadBitsCompress_t MSG_ReadBitsCompress = (MSG_ReadBitsCompress_t)0x4DCC30; NetadrToSockadr_t NetadrToSockadr = (NetadrToSockadr_t)0x4B4B40; NET_AdrToString_t NET_AdrToString = (NET_AdrToString_t)0x469880; NET_CompareAdr_t NET_CompareAdr = (NET_CompareAdr_t)0x4D0AA0; NET_Init_t NET_Init = (NET_Init_t)0x491860; NET_IsLocalAddress_t NET_IsLocalAddress = (NET_IsLocalAddress_t)0x402BD0; NET_StringToAdr_t NET_StringToAdr = (NET_StringToAdr_t)0x409010; NET_OutOfBandPrint_t NET_OutOfBandPrint = (NET_OutOfBandPrint_t)0x4AEF00; NET_OutOfBandData_t NET_OutOfBandData = (NET_OutOfBandData_t)0x49C7E0; Live_MPAcceptInvite_t Live_MPAcceptInvite = (Live_MPAcceptInvite_t)0x420A6D; Live_ParsePlaylists_t Live_ParsePlaylists = (Live_ParsePlaylists_t)0x4295A0; LoadModdableRawfile_t LoadModdableRawfile = (LoadModdableRawfile_t)0x61ABC0; PC_ReadToken_t PC_ReadToken = (PC_ReadToken_t)0x4ACCD0; PC_ReadTokenHandle_t PC_ReadTokenHandle = (PC_ReadTokenHandle_t)0x4D2060; PC_SourceError_t PC_SourceError = (PC_SourceError_t)0x467A00; Party_GetMaxPlayers_t Party_GetMaxPlayers = (Party_GetMaxPlayers_t)0x4F5D60; PartyHost_CountMembers_t PartyHost_CountMembers = (PartyHost_CountMembers_t)0x497330; PartyHost_GetMemberAddressBySlot_t PartyHost_GetMemberAddressBySlot = (PartyHost_GetMemberAddressBySlot_t)0x44E100; PartyHost_GetMemberName_t PartyHost_GetMemberName = (PartyHost_GetMemberName_t)0x44BE90; R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic = (R_AddCmdDrawStretchPic_t)0x509770; R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer = (R_AllocStaticIndexBuffer_t)0x51E7A0; R_Cinematic_StartPlayback_Now_t R_Cinematic_StartPlayback_Now = (R_Cinematic_StartPlayback_Now_t)0x51C5B0; R_RegisterFont_t R_RegisterFont = (R_RegisterFont_t)0x505670; R_AddCmdDrawText_t R_AddCmdDrawText = (R_AddCmdDrawText_t)0x509D80; R_LoadGraphicsAssets_t R_LoadGraphicsAssets = (R_LoadGraphicsAssets_t)0x506AC0; R_TextWidth_t R_TextWidth = (R_TextWidth_t)0x5056C0; R_TextHeight_t R_TextHeight = (R_TextHeight_t)0x505770; Scr_LoadGameType_t Scr_LoadGameType = (Scr_LoadGameType_t)0x4D9520; Scr_LoadScript_t Scr_LoadScript = (Scr_LoadScript_t)0x45D940; Scr_GetFunctionHandle_t Scr_GetFunctionHandle = (Scr_GetFunctionHandle_t)0x4234F0; Scr_ExecThread_t Scr_ExecThread = (Scr_ExecThread_t)0x4AD0B0; Scr_FreeThread_t Scr_FreeThread = (Scr_FreeThread_t)0x4BD320; Scr_ShutdownAllocNode_t Scr_ShutdownAllocNode = (Scr_ShutdownAllocNode_t)0x441650; Script_Alloc_t Script_Alloc = (Script_Alloc_t)0x422E70; Script_SetupTokens_t Script_SetupTokens = (Script_SetupTokens_t)0x4E6950; Script_CleanString_t Script_CleanString = (Script_CleanString_t)0x498220; SE_Load_t SE_Load = (SE_Load_t)0x502A30; SEH_StringEd_GetString_t SEH_StringEd_GetString = (SEH_StringEd_GetString_t)0x44BB30; Dvar_SetStringByName_t Dvar_SetStringByName = (Dvar_SetStringByName_t)0x44F060; SL_ConvertToString_t SL_ConvertToString = (SL_ConvertToString_t)0x4EC1D0; SL_GetString_t SL_GetString = (SL_GetString_t)0x4CDC10; SND_Init_t SND_Init = (SND_Init_t)0x46A630; SND_InitDriver_t SND_InitDriver = (SND_InitDriver_t)0x4F5090; SockadrToNetadr_t SockadrToNetadr = (SockadrToNetadr_t)0x4F8460; Steam_JoinLobby_t Steam_JoinLobby = (Steam_JoinLobby_t)0x49CF70; SV_GameClientNum_Score_t SV_GameClientNum_Score = (SV_GameClientNum_Score_t)0x469AC0; SV_GameSendServerCommand_t SV_GameSendServerCommand = (SV_GameSendServerCommand_t)0x4BC3A0; SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString = (SV_Cmd_TokenizeString_t)0x4B5780; SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString = (SV_Cmd_EndTokenizedString_t)0x464750; SV_DirectConnect_t SV_DirectConnect = (SV_DirectConnect_t)0x460480; Sys_Error_t Sys_Error = (Sys_Error_t)0x4E0200; Sys_FreeFileList_t Sys_FreeFileList = (Sys_FreeFileList_t)0x4D8580; Sys_IsDatabaseReady_t Sys_IsDatabaseReady = (Sys_IsDatabaseReady_t)0x4CA4A0; Sys_IsDatabaseReady2_t Sys_IsDatabaseReady2 = (Sys_IsDatabaseReady2_t)0x441280; Sys_IsMainThread_t Sys_IsMainThread = (Sys_IsMainThread_t)0x4C37D0; Sys_SendPacket_t Sys_SendPacket = (Sys_SendPacket_t)0x60FDC0; Sys_ShowConsole_t Sys_ShowConsole = (Sys_ShowConsole_t)0x4305E0; Sys_ListFiles_t Sys_ListFiles = (Sys_ListFiles_t)0x45A660; Sys_Milliseconds_t Sys_Milliseconds = (Sys_Milliseconds_t)0x42A660; UI_AddMenuList_t UI_AddMenuList = (UI_AddMenuList_t)0x4533C0; UI_CheckStringTranslation_t UI_CheckStringTranslation = (UI_CheckStringTranslation_t)0x4FB010; UI_LoadMenus_t UI_LoadMenus = (UI_LoadMenus_t)0x641460; UI_DrawHandlePic_t UI_DrawHandlePic = (UI_DrawHandlePic_t)0x4D0EA0; UI_GetContext_t UI_GetContext = (UI_GetContext_t)0x4F8940; UI_TextWidth_t UI_TextWidth = (UI_TextWidth_t)0x6315C0; UI_DrawText_t UI_DrawText = (UI_DrawText_t)0x49C0D0; Win_GetLanguage_t Win_GetLanguage = (Win_GetLanguage_t)0x45CBA0; XAssetHeader* DB_XAssetPool = (XAssetHeader*)0x7998A8; unsigned int* g_poolSize = (unsigned int*)0x7995E8; DWORD* cmd_id = (DWORD*)0x1AAC5D0; DWORD* cmd_argc = (DWORD*)0x1AAC614; char*** cmd_argv = (char***)0x1AAC634; DWORD* cmd_id_sv = (DWORD*)0x1ACF8A0; DWORD* cmd_argc_sv = (DWORD*)0x1ACF8E4; char*** cmd_argv_sv = (char***)0x1ACF904; cmd_function_t** cmd_functions = (cmd_function_t**)0x1AAC658; source_t **sourceFiles = (source_t **)0x7C4A98; keywordHash_t **menuParseKeywordHash = (keywordHash_t **)0x63AE928; int* svs_numclients = (int*)0x31D938C; client_t* svs_clients = (client_t*)0x31D9390; UiContext *uiContext = (UiContext *)0x62E2858; int* arenaCount = (int*)0x62E6930; mapArena_t* arenas = (mapArena_t*)0x62E6934; int* gameTypeCount = (int*)0x62E50A0; gameTypeName_t* gameTypes = (gameTypeName_t*)0x62E50A4; searchpath_t* fs_searchpaths = (searchpath_t*)0x63D96E0; XBlock** g_streamBlocks = (XBlock**)0x16E554C; bool* g_lobbyCreateInProgress = (bool*)0x66C9BC2; party_t** partyIngame = (party_t**)0x1081C00; PartyData_s** partyData = (PartyData_s**)0x107E500; int* numIP = (int*)0x64A1E68; netIP_t* localIP = (netIP_t*)0x64A1E28; int* demoFile = (int*)0xA5EA1C; int* demoPlaying = (int*)0xA5EA0C; int* demoRecording = (int*)0xA5EA08; int* serverMessageSequence = (int*)0xA3E9B4; gentity_t* g_entities = (gentity_t*)0x18835D8; netadr_t* connectedHost = (netadr_t*)0xA1E888; SOCKET* ip_socket = (SOCKET*)0x64A3008; SafeArea* safeArea = (SafeArea*)0xA15F3C; SpawnVar* spawnVars = (SpawnVar*)0x1A83DE8; MapEnts** marMapEntsPtr = (MapEnts**)0x112AD34; IDirect3D9** d3d9 = (IDirect3D9**)0x66DEF84; IDirect3DDevice9** dx_ptr = (IDirect3DDevice9**)0x66DEF88; mapname_t* mapnames = (mapname_t*)0x7471D0; char*** varXString = (char***)0x112B340; TracerDef*** varTracerDefPtr = (TracerDef***)0x112B3BC; XModel*** varXModelPtr = (XModel***)0x112A934; XModel** varXModel = (XModel**)0x112AE14; PathData** varPathData = (PathData**)0x112AD7C; const char** varConstChar = (const char**)0x112A774; Material*** varMaterialHandle = (Material***)0x112A878; FxEffectDef*** varFxEffectDefHandle = (FxEffectDef***)0x112ACC0; PhysCollmap*** varPhysCollmapPtr = (PhysCollmap***)0x112B440; PhysPreset*** varPhysPresetPtr = (PhysPreset***)0x112B378; Game::MaterialPass** varMaterialPass = (Game::MaterialPass**)0x112A960; snd_alias_list_t*** varsnd_alias_list_name = (snd_alias_list_t***)0x112AF38; XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize) { int elSize = DB_GetXAssetSizeHandlers[type](); XAssetHeader poolEntry = { Utils::Memory::Allocate(newSize * elSize) }; DB_XAssetPool[type] = poolEntry; g_poolSize[type] = newSize; return poolEntry; } void Menu_FreeItemMemory(Game::itemDef_t* item) { __asm { mov edi, item mov eax, 63D880h call eax } } const char* TableLookup(StringTable* stringtable, int row, int column) { if (!stringtable || !stringtable->values || row >= stringtable->rowCount || column >= stringtable->columnCount) return ""; const char* value = stringtable->values[row * stringtable->columnCount + column].string; if (!value) value = ""; return value; } const char* UI_LocalizeMapName(const char* mapName) { for (int i = 0; i < *arenaCount; ++i) { if (!_stricmp(arenas[i].mapName, mapName)) { char* uiName = &arenas[i].uiName[0]; if ((uiName[0] == 'M' && uiName[1] == 'P') || (uiName[0] == 'P' && uiName[1] == 'A')) // MPUI/PATCH { return SEH_StringEd_GetString(uiName); } return uiName; } } return mapName; } const char* UI_LocalizeGameType(const char* gameType) { if (!gameType || !*gameType) { return ""; } for (int i = 0; i < *gameTypeCount; ++i) { if (!_stricmp(gameTypes[i].gameType, gameType)) { return SEH_StringEd_GetString(gameTypes[i].uiName); } } return gameType; } float UI_GetScoreboardLeft(void* a1) { static int func = 0x590390; float result = 0; __asm { mov eax, a1 call func mov result, eax } return result; } const char *DB_GetXAssetName(XAsset *asset) { if (!asset) return ""; return DB_GetXAssetNameHandlers[asset->type](&asset->header); } XAssetType DB_GetXAssetNameType(const char* name) { for (int i = 0; i < ASSET_TYPE_COUNT; ++i) { XAssetType type = static_cast(i); if (!_stricmp(DB_GetXAssetTypeName(type), name)) { return type; } } return ASSET_TYPE_INVALID; } bool DB_IsZoneLoaded(const char* zone) { int zoneCount = Utils::Hook::Get(0x1261BCC); char* zoneIndices = reinterpret_cast(0x16B8A34); char* zoneData = reinterpret_cast(0x14C0F80); for (int i = 0; i < zoneCount; ++i) { std::string name = zoneData + 4 + 0xA4 * (zoneIndices[i] & 0xFF); if (name == zone) { return true; } } return false; } void FS_AddLocalizedGameDirectory(const char *path, const char *dir) { __asm { mov ebx, path mov eax, dir mov ecx, 642EF0h call ecx } } void MessageBox(std::string message, std::string title) { Dvar_SetStringByName("com_errorMessage", message.data()); Dvar_SetStringByName("com_errorTitle", title.data()); Cbuf_AddText(0, "openmenu error_popmenu_lobby"); } unsigned int R_HashString(const char* string) { unsigned int hash = 0; while (*string) { hash = (*string | 0x20) ^ (33 * hash); ++string; } return hash; } void SV_KickClient(client_t* client, const char* reason) { __asm { push edi push esi mov edi, 0 mov esi, client push reason push 0 push 0 mov eax, 6249A0h call eax add esp, 0Ch pop esi pop edi } } void SV_KickClientError(client_t* client, std::string reason) { if (client->state < 5) { Components::Network::Send(client->addr, fmt::sprintf("error\n%s", reason.data())); } SV_KickClient(client, reason.data()); } void Scr_iPrintLn(int clientNum, std::string message) { Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x66, message.data())); } void Scr_iPrintLnBold(int clientNum, std::string message) { Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x67, message.data())); } void IN_KeyUp(kbutton_t* button) { __asm { push esi mov esi, button mov eax, 5A5580h call eax pop esi } } void IN_KeyDown(kbutton_t* button) { __asm { push esi mov esi, button mov eax, 5A54E0h call eax pop esi } } void Load_IndexBuffer(void* data, IDirect3DIndexBuffer9** storeHere, int count) { if (Components::Dvar::Var("r_loadForRenderer").Get()) { void* buffer = R_AllocStaticIndexBuffer(storeHere, 2 * count); std::memcpy(buffer, data, 2 * count); if (storeHere && *storeHere) { (*storeHere)->Unlock(); } } } void Load_VertexBuffer(void* data, IDirect3DVertexBuffer9** where, int len) { __asm { push edi push ebx mov eax, len mov edi, where push data mov ebx, 5112C0h call ebx add esp, 4 pop ebx pop edi } } }