#pragma once // Put game dvars here namespace Game { typedef dvar_t*(*Dvar_RegisterBool_t)(const char* dvarName, bool value, unsigned __int16 flags, const char* description); extern Dvar_RegisterBool_t Dvar_RegisterBool; typedef dvar_t*(*Dvar_RegisterFloat_t)(const char* dvarName, float value, float min, float max, unsigned __int16 flags, const char* description); extern Dvar_RegisterFloat_t Dvar_RegisterFloat; typedef dvar_t*(*Dvar_RegisterVec2_t)(const char* dvarName, float x, float y, float min, float max, unsigned __int16 flags, const char* description); extern Dvar_RegisterVec2_t Dvar_RegisterVec2; typedef dvar_t*(*Dvar_RegisterVec3_t)(const char* dvarName, float x, float y, float z, float min, float max, unsigned __int16 flags, const char* description); extern Dvar_RegisterVec3_t Dvar_RegisterVec3; typedef dvar_t*(*Dvar_RegisterVec4_t)(const char* dvarName, float x, float y, float z, float w, float min, float max, unsigned __int16 flags, const char* description); extern Dvar_RegisterVec4_t Dvar_RegisterVec4; typedef dvar_t*(*Dvar_RegisterInt_t)(const char* dvarName, int value, int min, int max, unsigned __int16 flags, const char* description); extern Dvar_RegisterInt_t Dvar_RegisterInt; typedef dvar_t*(*Dvar_RegisterEnum_t)(const char* dvarName, const char** valueList, int defaultIndex, unsigned __int16 flags, const char* description); extern Dvar_RegisterEnum_t Dvar_RegisterEnum; typedef dvar_t*(*Dvar_RegisterString_t)(const char* dvarName, const char* value, unsigned __int16 flags, const char* description); extern Dvar_RegisterString_t Dvar_RegisterString; typedef dvar_t*(*Dvar_RegisterColor_t)(const char* dvarName, float r, float g, float b, float a, unsigned __int16 flags, const char* description); extern Dvar_RegisterColor_t Dvar_RegisterColor; typedef dvar_t*(*Dvar_RegisterVec3Color_t)(const char* dvarName, float x, float y, float z, float max, unsigned __int16 flags, const char* description); extern Dvar_RegisterVec3Color_t Dvar_RegisterVec3Color; typedef void(*Dvar_SetFromStringByName_t)(const char* dvarName, const char* string); extern Dvar_SetFromStringByName_t Dvar_SetFromStringByName; typedef const dvar_t*(*Dvar_SetFromStringByNameFromSource_t)(const char* dvarName, const char* string, DvarSetSource source); extern Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource; typedef void(*Dvar_SetStringByName_t)(const char* dvarName, const char* value); extern Dvar_SetStringByName_t Dvar_SetStringByName; typedef void(*Dvar_SetString_t)(const dvar_t* dvar, const char* value); extern Dvar_SetString_t Dvar_SetString; typedef void(*Dvar_SetBool_t)(const dvar_t* dvar, bool enabled); extern Dvar_SetBool_t Dvar_SetBool; typedef void(*Dvar_SetFloat_t)(const dvar_t* dvar, float value); extern Dvar_SetFloat_t Dvar_SetFloat; typedef void(*Dvar_SetInt_t)(const dvar_t* dvar, int integer); extern Dvar_SetInt_t Dvar_SetInt; typedef void(*Dvar_GetUnpackedColorByName_t)(const char* dvarName, float* expandedColor); extern Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName; typedef char*(*Dvar_GetString_t)(const char* dvarName); extern Dvar_GetString_t Dvar_GetString; typedef char*(*Dvar_GetVariantString_t)(const char* dvarName); extern Dvar_GetVariantString_t Dvar_GetVariantString; typedef dvar_t*(*Dvar_FindVar_t)(const char* dvarName); extern Dvar_FindVar_t Dvar_FindVar; typedef char*(*Dvar_InfoString_Big_t)(int bit); extern Dvar_InfoString_Big_t Dvar_InfoString_Big; typedef void(*Dvar_SetCommand_t)(const char* dvarName, const char* string); extern Dvar_SetCommand_t Dvar_SetCommand; typedef const char*(*Dvar_DisplayableValue_t)(const dvar_t* dvar); extern Dvar_DisplayableValue_t Dvar_DisplayableValue; typedef void(*Dvar_Reset_t)(const dvar_t* dvar, DvarSetSource setSource); extern Dvar_Reset_t Dvar_Reset; extern const dvar_t** com_developer; extern const dvar_t** com_developer_script; extern const dvar_t** com_timescale; extern const dvar_t** com_sv_running; extern const dvar_t** dev_timescale; extern const dvar_t** dvar_cheats; extern const dvar_t** fs_gameDirVar; extern const dvar_t** sv_hostname; extern const dvar_t** sv_gametype; extern const dvar_t** sv_mapname; extern const dvar_t** sv_mapRotation; extern const dvar_t** sv_mapRotationCurrent; extern const dvar_t** sv_maxclients; extern const dvar_t** sv_cheats; extern const dvar_t** sv_voiceQuality; extern const dvar_t** cl_showSend; extern const dvar_t** cl_voice; extern const dvar_t** cl_ingame; extern const dvar_t** g_cheats; extern const dvar_t** g_deadChat; extern const dvar_t** g_allowVote; extern const dvar_t** g_oldVoting; extern const dvar_t** g_gametype; extern const dvar_t** version; extern const dvar_t** viewposNow; extern const dvar_t** ui_currentMap; extern const dvar_t** ui_gametype; extern const dvar_t** ui_mapname; extern const dvar_t** ui_netGameType; extern const dvar_t** loc_warnings; extern const dvar_t** loc_warningsAsErrors; extern void Dvar_SetVariant(dvar_t* var, DvarValue value, DvarSetSource source); extern void Dvar_SetFromStringFromSource(const dvar_t* dvar, const char* string, DvarSetSource source); }