#pragma once namespace Components { class Bots : public Component { public: Bots(); ~Bots(); static unsigned int GetClientNum(Game::client_s*); static bool IsValidClientNum(unsigned int); private: static std::vector BotNames; static void BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port); static void Spawn(unsigned int count); static void AddMethods(); }; }