namespace Steam { class User { public: virtual int GetHSteamUser(); virtual bool LoggedOn(); virtual SteamID GetSteamID(); virtual int InitiateGameConnection(void *pAuthBlob, int cbMaxAuthBlob, SteamID steamIDGameServer, unsigned int unIPServer, unsigned short usPortServer, bool bSecure); virtual void TerminateGameConnection(unsigned int unIPServer, unsigned short usPortServer); virtual void TrackAppUsageEvent(SteamID gameID, int eAppUsageEvent, const char *pchExtraInfo = ""); virtual bool GetUserDataFolder(char *pchBuffer, int cubBuffer); virtual void StartVoiceRecording(); virtual void StopVoiceRecording(); virtual int GetCompressedVoice(void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten); virtual int DecompressVoice(void *pCompressed, unsigned int cbCompressed, void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten); virtual unsigned int GetAuthSessionTicket(void *pTicket, int cbMaxTicket, unsigned int *pcbTicket); virtual int BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, SteamID steamID); virtual void EndAuthSession(SteamID steamID); virtual void CancelAuthTicket(unsigned int hAuthTicket); virtual unsigned int UserHasLicenseForApp(SteamID steamID, unsigned int appID); }; }