#define MAX_SOURCEFILES 64 namespace Components { class Menus : public Component { public: Menus(); ~Menus(); const char* GetName() { return "Menus"; }; private: static std::vector MenuList; static std::vector MenuListList; static Game::XAssetHeader MenuFileLoad(Game::XAssetType type, const char* filename); static Game::MenuList* LoadMenuList(Game::MenuList* menuList); static std::vector LoadMenu(Game::menuDef_t* menudef); static Game::script_t* LoadMenuScript(const char* name, std::string buffer); static int LoadMenuSource(const char* name, std::string buffer); static int ReserveSourceHandle(); static bool IsValidSourceHandle(int handle); static int ReadToken(int handle, Game::pc_token_t *pc_token); static Game::menuDef_t* ParseMenu(int handle); static void FreeMenuSource(int handle); static void FreeMenuList(Game::MenuList* menuList); static void FreeMenu(Game::menuDef_t* menudef); static void FreeEverything(); // Ugly! static int KeywordHash(char* key); }; }