namespace Components { class ServerList : public Component { public: struct ServerInfo { Network::Address Addr; bool Visible; std::string Hostname; std::string Mapname; std::string Gametype; std::string Mod; int Clients; int MaxClients; bool Password; int Ping; int MatchType; bool Hardcore; }; ServerList(); ~ServerList(); const char* GetName() { return "ServerList"; }; static void Refresh(); static void Insert(Network::Address address, Utils::InfoString info); private: enum Column { Password, Hostname, Mapname, Players, Gametype, Ping, }; #pragma pack(push, 1) union MasterEntry { char Token[7]; struct { uint32_t IP; uint16_t Port; }; bool IsEndToken() { // End of transmission token return (Token[0] == 'E' && Token[1] == 'O' && Token[2] == 'T'); } bool HasSeparator() { return (Token[6] == '\\'); } }; #pragma pack(pop) struct Container { struct ServerContainer { bool Sent; int SendTime; std::string Challenge; Network::Address Target; }; bool AwaitingList; Network::Address Host; std::vector Servers; std::mutex Mutex; }; static int GetServerCount(); static const char* GetServerText(int index, int column); static void SelectServer(int index); static unsigned int CurrentServer; static Container RefreshContainer; static std::vector OnlineList; }; }