#include "STDInclude.hpp" namespace Components { Dvar::Var Localization::UseLocalization; std::map Localization::LocalizeMap; void Localization::Set(const char* key, const char* value) { Localization::LocalizeMap[key] = value; } const char* Localization::Get(const char* key) { if (!Localization::UseLocalization.Get()) return key; if (Localization::LocalizeMap.find(key) != Localization::LocalizeMap.end()) { return Localization::LocalizeMap[key].data(); } Game::localizedEntry_s* entry = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_LOCALIZE, key).localize; if (entry) { return entry->value; } return key; } void __stdcall Localization::SetStringStub(const char* key, const char* value, bool isEnglish) { Localization::Set(key, value); } DWORD Localization::SELoadLanguageStub() { //'official' iw4m localized strings Game::SE_Load("localizedstrings/iw4m.str", 0); return Utils::Hook::Call(0x629E20)(); } Localization::Localization() { // Resolving hook Utils::Hook(0x629B90, Localization::Get, HOOK_JUMP).Install()->Quick(); // Set loading entry point Utils::Hook(0x41D859, Localization::SELoadLanguageStub, HOOK_CALL).Install()->Quick(); // Overwrite SetString Utils::Hook(0x4CE5EE, Localization::SetStringStub, HOOK_CALL).Install()->Quick(); // TODO: Get rid of those! Localization::Set("MENU_SEARCHINGFORGAMES_100MS", ""); Localization::Set("MP_SEARCHING_FOR_PLAYER", "Waiting"); Localization::Set("MENU_WAITING_FOR_MORE_PLAYERS_TEAMS", "Waiting for more players to balance teams"); Localization::Set("MENU_MOTD", "News"); Localization::Set("MENU_MOTD_CAPS", "NEWS"); Localization::Set("MENU_MODS", "Mods"); Localization::Set("MENU_MODS_CAPS", "MODS"); Localization::Set("MPUI_DESC_MODS", "Browse your Mods."); Localization::Set("MENU_THEATER", "Theater"); Localization::Set("MENU_THEATER_CAPS", "THEATER"); Localization::Set("MPUI_DESC_THEATER", "View your played matches."); Localization::Set("MENU_FOV", "Field of View"); Localization::Set("MENU_NOBORDER", "Disable Window Border"); Localization::Set("MENU_NATIVECURSOR", "Display native cursor"); Localization::Set("MENU_MAXPACKETS", "Max. Packets per frame"); Localization::Set("MENU_SNAPS", "Snapshot rate"); Localization::Set("MENU_LAGOMETER", "Show Lagometer"); Localization::Set("MENU_DRAWFPS", "Show FPS"); Localization::Set("MENU_FPSLABELS", "Show FPS Labels"); Localization::Set("MENU_NEWCOLORS", "Use new color codes"); Localization::Set("MPUI_DESC_OPTIONS", "Set your game options."); Localization::Set("MPUI_DESC_QUIT", "Quit the game."); Localization::Set("PLATFORM_REFRESH_LIST", "Refresh List ^0- ^3F5"); Localization::Set("PLATFORM_REFRESH_LIST_CAPS", "REFRESH LIST ^0- ^3F5"); Localization::UseLocalization = Dvar::Register("ui_localize", true, Game::dvar_flag::DVAR_FLAG_NONE, "Use localization strings"); } Localization::~Localization() { Localization::LocalizeMap.clear(); } }