namespace Assets { class IMaterialTechniqueSet : public Components::AssetHandler::IAsset { virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_TECHSET; }; virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; virtual void Mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; }; }