#include "STDInclude.hpp" namespace Components { std::map ModelSurfs::BufferMap; std::map ModelSurfs::AllocMap; IUnknown* ModelSurfs::GetBuffer(void* buffer) { return ModelSurfs::BufferMap[buffer]; } void ModelSurfs::SetBuffer(char /*streamHandle*/, void* buffer, IUnknown** bufferOut, int* offsetOut) { *offsetOut = 0; *bufferOut = ModelSurfs::BufferMap[buffer]; } void ModelSurfs::CreateBuffers(Game::XModelSurfs* surfs) { for (int i = 0; i < surfs->numSurfaces; ++i) { Game::XSurface* surface = &surfs->surfaces[i]; if (surface->streamHandle == 0xFF) { IDirect3DVertexBuffer9* vertexBuffer; IDirect3DIndexBuffer9* indexBuffer; Game::Load_VertexBuffer(surface->vertexBuffer, &vertexBuffer, surface->numVertices * 32); Game::Load_IndexBuffer(surface->indexBuffer, &indexBuffer, surface->numPrimitives * 3); ModelSurfs::BufferMap[surface->vertexBuffer] = vertexBuffer; ModelSurfs::BufferMap[surface->indexBuffer] = indexBuffer; } } } Game::XModelSurfs* ModelSurfs::LoadXModelSurfaces(std::string name) { Utils::Memory::Allocator allocator; FileSystem::FileReader model(fmt::sprintf("models/%s", name.data())); if (!model.Exists()) { Logger::Error("Loading model %s failed!", name.data()); } Game::CModelHeader header; if (!model.Read(&header, sizeof header)) { Logger::Error("Reading header for model %s failed!", name.data()); } if (header.version != 1) { Logger::Error("Model %s has an invalid version %d (should be 1)!", name.data(), header.version); } // Allocate section buffers header.sectionHeader[Game::SECTION_MAIN].buffer = Utils::Memory::Allocate(header.sectionHeader[Game::SECTION_MAIN].size); header.sectionHeader[Game::SECTION_INDEX].buffer = Utils::Memory::AllocateAlign(header.sectionHeader[Game::SECTION_INDEX].size, 16); header.sectionHeader[Game::SECTION_VERTEX].buffer = Utils::Memory::AllocateAlign(header.sectionHeader[Game::SECTION_VERTEX].size, 16); header.sectionHeader[Game::SECTION_FIXUP].buffer = allocator.AllocateArray(header.sectionHeader[Game::SECTION_FIXUP].size); // Load section data for (int i = 0; i < ARRAY_SIZE(header.sectionHeader); ++i) { model.Seek(header.sectionHeader[i].offset, FS_SEEK_SET); if (!model.Read(header.sectionHeader[i].buffer, header.sectionHeader[i].size)) { Logger::Error("Reading section %d for model %s failed!", i, name.data()); } } // Fixup sections unsigned int* fixups = reinterpret_cast(header.sectionHeader[Game::SECTION_FIXUP].buffer); for (int i = 0; i < 3; ++i) { Game::CModelSectionHeader* section = &header.sectionHeader[i]; for (int j = section->fixupStart; j < section->fixupStart + section->fixupCount; ++j) { unsigned int fixup = fixups[j]; *reinterpret_cast(reinterpret_cast(section->buffer) + (fixup >> 3)) += reinterpret_cast(header.sectionHeader[fixup & 3].buffer); } } // Store allocation data (not sure if this is correct) Game::CModelAllocData* allocationData = Utils::Memory::AllocateArray(); allocationData->mainArray = header.sectionHeader[Game::SECTION_MAIN].buffer; allocationData->indexBuffer = header.sectionHeader[Game::SECTION_INDEX].buffer; allocationData->vertexBuffer = header.sectionHeader[Game::SECTION_VERTEX].buffer; Assert_Size(Game::XSurface, 64); Game::XModelSurfs* modelSurfs = reinterpret_cast(allocationData->mainArray); Game::XSurface* tempSurfaces = allocator.AllocateArray(modelSurfs->numSurfaces); char* surfaceData = reinterpret_cast(modelSurfs->surfaces); ModelSurfs::AllocMap[modelSurfs->name] = allocationData; *reinterpret_cast(reinterpret_cast(allocationData->mainArray) + 44) = allocationData; for (int i = 0; i < modelSurfs->numSurfaces; ++i) { char* source = &surfaceData[i * 84]; std::memcpy(&tempSurfaces[i], source, 12); std::memcpy(&tempSurfaces[i].indexBuffer, source + 16, 20); std::memcpy(&tempSurfaces[i].numCT, source + 40, 8); std::memcpy(&tempSurfaces[i].something, source + 52, 24); tempSurfaces[i].streamHandle = 0xFF; // Fake handle for buffer interception } std::memcpy(surfaceData, tempSurfaces, 64 * modelSurfs->numSurfaces); ModelSurfs::CreateBuffers(modelSurfs); return modelSurfs; } bool ModelSurfs::LoadSurfaces(Game::XModel* model) { if (!model) return false; bool changed = false; short surfCount = 0; for (char i = 0; i < model->numLods; ++i) { Game::XModelSurfs* surfs = model->lods[i].surfaces; if (!surfs->surfaces) { Assert_Offset(Game::XModelLodInfo, partBits, 12); Game::XModelSurfs* newSurfs = ModelSurfs::LoadXModelSurfaces(surfs->name); surfs->surfaces = newSurfs->surfaces; surfs->numSurfaces = newSurfs->numSurfaces; model->lods[i].surfs = newSurfs->surfaces; std::memcpy(model->lods[i].partBits, newSurfs->pad, 24); short numSurfs = static_cast(newSurfs->numSurfaces); model->lods[i].numSurfs = numSurfs; model->lods[i].maxSurfs = surfCount; surfCount += numSurfs; changed = true; } } return changed; } void ModelSurfs::ReleaseModelSurf(Game::XAssetHeader header) { bool hasCustomSurface = false; for (int i = 0; i < header.surfaces->numSurfaces && header.surfaces->surfaces; ++i) { Game::XSurface* surface = &header.surfaces->surfaces[i]; if (surface->streamHandle == 0xFF) { hasCustomSurface = true; auto buffer = ModelSurfs::BufferMap.find(surface->indexBuffer); if (buffer != ModelSurfs::BufferMap.end()) { buffer->second->Release(); ModelSurfs::BufferMap.erase(buffer); } buffer = ModelSurfs::BufferMap.find(surface->vertexBuffer); if (buffer != ModelSurfs::BufferMap.end()) { buffer->second->Release(); ModelSurfs::BufferMap.erase(buffer); } } } if (hasCustomSurface) { auto allocData = ModelSurfs::AllocMap.find(header.surfaces->name); if (allocData != ModelSurfs::AllocMap.end()) { Utils::Memory::FreeAlign(allocData->second->indexBuffer); Utils::Memory::FreeAlign(allocData->second->vertexBuffer); Utils::Memory::Free(allocData->second->mainArray); Utils::Memory::Free(allocData->second); ModelSurfs::AllocMap.erase(allocData); } } } void ModelSurfs::BeginRecover() { for (auto& buffer : ModelSurfs::BufferMap) { buffer.second->Release(); } ModelSurfs::BufferMap.clear(); } void ModelSurfs::EndRecover() { Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_XMODELSURFS, [] (Game::XAssetHeader header, void* /*userdata*/) { ModelSurfs::CreateBuffers(header.surfaces); }, nullptr, false); } void ModelSurfs::XModelSurfsFixup(Game::XModel* model) { if (!ModelSurfs::LoadSurfaces(model)) { Game::DB_XModelSurfsFixup(model); } } __declspec(naked) void ModelSurfs::GetIndexBufferStub() { __asm { mov eax, [esp + 4h] cmp al, 0FFh jne returnSafe jmp ModelSurfs::SetBuffer returnSafe: movzx eax, [esp + 4h] mov edx, 4B4DE5h jmp edx } } __declspec(naked) void ModelSurfs::GetIndexBufferStub2() { __asm { mov eax, [esp + 4h] cmp al, 0FFh jne returnSafe mov eax, [edi + 0Ch] push eax call ModelSurfs::GetBuffer add esp, 4h retn returnSafe: mov eax, 4FDC20h jmp eax } } __declspec(naked) void ModelSurfs::GetIndexBaseStub() { __asm { mov eax, [esp + 4h] cmp al, 0FFh jne returnSafe xor eax, eax retn returnSafe: mov eax, 48C5F0h jmp eax } } __declspec(naked) void ModelSurfs::GetVertexBufferStub() { __asm { mov eax, [esp + 4h] cmp al, 0FFh jne returnSafe jmp ModelSurfs::SetBuffer returnSafe: movzx eax, [esp + 4h] mov edx, 5BC055h jmp edx } } ModelSurfs::ModelSurfs() { ModelSurfs::BufferMap.clear(); // Install release handler Game::DB_ReleaseXAssetHandlers[Game::XAssetType::ASSET_TYPE_XMODELSURFS] = ModelSurfs::ReleaseModelSurf; // Install device recovery handlers Renderer::OnDeviceRecoveryBegin(ModelSurfs::BeginRecover); Renderer::OnDeviceRecoveryEnd(ModelSurfs::EndRecover); // Install hooks Utils::Hook(0x47A6BD, ModelSurfs::XModelSurfsFixup, HOOK_CALL).Install()->Quick(); Utils::Hook(0x558F12, ModelSurfs::GetIndexBaseStub, HOOK_CALL).Install()->Quick(); Utils::Hook(0x4B4DE0, ModelSurfs::GetIndexBufferStub, HOOK_JUMP).Install()->Quick(); Utils::Hook(0x558E70, ModelSurfs::GetIndexBufferStub2, HOOK_CALL).Install()->Quick(); Utils::Hook(0x5BC050, ModelSurfs::GetVertexBufferStub, HOOK_JUMP).Install()->Quick(); } ModelSurfs::~ModelSurfs() { assert(ModelSurfs::BufferMap.empty()); assert(ModelSurfs::AllocMap.empty()); } }