namespace Components { class FileSystem : public Component { public: class File { public: File() : Size(-1), Name(), Handle(0) {}; File(std::string file); ~File(); bool Exists(); std::string GetName(); std::string GetBuffer(); bool Read(void* buffer, size_t size); void Seek(int offset, int origin); private: int Handle; int Size; std::string Name; }; class FileWriter { public: FileWriter(std::string file) : FilePath(file), Handle(0) { this->Open(); }; ~FileWriter() { this->Close(); }; void Write(std::string data); private: int Handle; std::string FilePath; void Open(); void Close(); }; FileSystem(); #if defined(DEBUG) || defined(FORCE_UNIT_TESTS) const char* GetName() { return "FileSystem"; }; #endif static std::vector GetFileList(std::string path, std::string extension); static std::vector GetSysFileList(std::string path, std::string extension, bool folders = false); static void DeleteFile(std::string folder, std::string file); private: static void RegisterFolder(const char* folder); static void RegisterFolders(); static void StartupStub(); static int ExecIsFSStub(const char* execFilename); }; }