#include "STDInclude.hpp" namespace Components { bool Loader::Pregame = true; bool Loader::Postgame = false; std::vector Loader::Components; Utils::Memory::Allocator Loader::MemAllocator; bool Loader::IsPregame() { return Loader::Pregame; } void Loader::Initialize() { Loader::Pregame = true; Loader::Postgame = false; Loader::MemAllocator.clear(); Loader::Register(new Flags()); Loader::Register(new Singleton()); Loader::Register(new Auth()); Loader::Register(new Bans()); Loader::Register(new Bots()); Loader::Register(new Dvar()); Loader::Register(new Lean()); Loader::Register(new Maps()); Loader::Register(new News()); Loader::Register(new Node()); Loader::Register(new RCon()); Loader::Register(new Menus()); Loader::Register(new Toast()); Loader::Register(new Party()); Loader::Register(new Zones()); Loader::Register(new Colors()); Loader::Register(new D3D9Ex()); Loader::Register(new Logger()); Loader::Register(new Script()); Loader::Register(new Weapon()); Loader::Register(new Window()); Loader::Register(new Command()); Loader::Register(new Console()); Loader::Register(new Friends()); Loader::Register(new ModList()); Loader::Register(new Network()); Loader::Register(new Theatre()); Loader::Register(new Download()); Loader::Register(new Playlist()); Loader::Register(new RawFiles()); Loader::Register(new Renderer()); Loader::Register(new UIFeeder()); Loader::Register(new UIScript()); #ifndef DISABLE_ANTICHEAT Loader::Register(new AntiCheat()); #endif Loader::Register(new Dedicated()); Loader::Register(new Discovery()); Loader::Register(new Exception()); Loader::Register(new FastFiles()); Loader::Register(new FrameTime()); Loader::Register(new Gametypes()); Loader::Register(new Materials()); Loader::Register(new Threading()); #ifndef DISABLE_BITMESSAGE Loader::Register(new BitMessage()); #endif Loader::Register(new FileSystem()); Loader::Register(new IPCHandler()); Loader::Register(new ModelSurfs()); Loader::Register(new PlayerName()); Loader::Register(new QuickPatch()); Loader::Register(new ServerInfo()); Loader::Register(new ServerList()); Loader::Register(new SlowMotion()); Loader::Register(new ArenaLength()); Loader::Register(new StringTable()); Loader::Register(new ZoneBuilder()); Loader::Register(new AssetHandler()); Loader::Register(new Localization()); Loader::Register(new MusicalTalent()); Loader::Register(new MinidumpUpload()); Loader::Register(new StructuredData()); Loader::Register(new ConnectProtocol()); Loader::Register(new StartupMessages()); Loader::Pregame = false; } void Loader::Uninitialize() { Loader::PreDestroy(); std::reverse(Loader::Components.begin(), Loader::Components.end()); for (auto component : Loader::Components) { #ifdef DEBUG if(!Loader::PerformingUnitTests()) { Logger::Print("Unregistering component: %s\n", component->getName()); } #endif delete component; } Loader::Components.clear(); Loader::MemAllocator.clear(); } void Loader::PreDestroy() { if(!Loader::Postgame) { Loader::Postgame = true; std::reverse(Loader::Components.begin(), Loader::Components.end()); for (auto component : Loader::Components) { component->preDestroy(); } } } bool Loader::PerformUnitTests() { bool result = true; Logger::Print("Performing unit tests for components:\n"); for (auto component : Loader::Components) { #if defined(DEBUG) || defined(FORCE_UNIT_TESTS) Logger::Print("Testing '%s'...\n", component->getName()); #endif auto startTime = std::chrono::high_resolution_clock::now(); bool testRes = component->unitTest(); auto duration = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - startTime).count(); Logger::Print("Test done (%llims): %s\n\n", duration, (testRes ? "Success" : "Error")); result &= testRes; } return result; } bool Loader::PerformingUnitTests() { #if defined(DEBUG) || defined(FORCE_UNIT_TESTS) return Flags::HasFlag("tests"); #else return false; #endif } void Loader::Register(Component* component) { if (component) { #ifdef DEBUG if(!Loader::PerformingUnitTests()) { Logger::Print("Component registered: %s\n", component->getName()); } #endif Loader::Components.push_back(component); } } Utils::Memory::Allocator* Loader::GetAlloctor() { return &Loader::MemAllocator; } }