namespace Game { typedef void(__cdecl * Cbuf_AddText_t)(int a1, const char* cmd); extern Cbuf_AddText_t Cbuf_AddText; typedef int(__cdecl * CL_IsCgameInitialized_t)(); extern CL_IsCgameInitialized_t CL_IsCgameInitialized; typedef void(__cdecl * Cmd_AddCommand_t)(const char* name, void(*callback), cmd_function_t* data, char); extern Cmd_AddCommand_t Cmd_AddCommand; typedef void(__cdecl * Cmd_ExecuteSingleCommand_t)(int controller, int a2, const char* cmd); extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand; typedef void(__cdecl * Com_Error_t)(int type, char* message, ...); extern Com_Error_t Com_Error; typedef void(__cdecl * Com_Printf_t)(int, const char*, ...); extern Com_Printf_t Com_Printf; typedef int(__cdecl * Com_Milliseconds_t)(void); extern Com_Milliseconds_t Com_Milliseconds; typedef XAssetHeader (__cdecl * DB_FindXAssetHeader_t)(XAssetType type, const char* filename); extern DB_FindXAssetHeader_t DB_FindXAssetHeader; typedef int(__cdecl * DB_GetXAssetSizeHandler_t)(); extern DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers; typedef void(*DB_LoadXAssets_t)(XZoneInfo *zoneInfo, unsigned int zoneCount, int sync); extern DB_LoadXAssets_t DB_LoadXAssets; typedef dvar_t* (__cdecl * Dvar_RegisterBool_t)(const char* name, bool default, int flags, const char* description); extern Dvar_RegisterBool_t Dvar_RegisterBool; typedef dvar_t* (__cdecl * Dvar_RegisterFloat_t)(const char* name, float default, float min, float max, int flags, const char* description); extern Dvar_RegisterFloat_t Dvar_RegisterFloat; typedef dvar_t* (__cdecl * Dvar_RegisterFloat2_t)(const char* name, float defx, float defy, float min, float max, int flags, const char* description); extern Dvar_RegisterFloat2_t Dvar_RegisterFloat2; typedef dvar_t* (__cdecl * Dvar_RegisterFloat3_t)(const char* name, float defx, float defy, float defz, float min, float max, int flags, const char* description); extern Dvar_RegisterFloat3_t Dvar_RegisterFloat3; typedef dvar_t* (__cdecl * Dvar_RegisterFloat4_t)(const char* name, float defx, float defy, float defz, float defw, float min, float max, int flags, const char* description); extern Dvar_RegisterFloat4_t Dvar_RegisterFloat4; typedef dvar_t* (__cdecl * Dvar_RegisterInt_t)(const char* name, int default, int min, int max, int flags, const char* description); extern Dvar_RegisterInt_t Dvar_RegisterInt; typedef dvar_t* (__cdecl * Dvar_RegisterEnum_t)(const char* name, char** enumValues, int default, int flags, const char* description); extern Dvar_RegisterEnum_t Dvar_RegisterEnum; typedef dvar_t* (__cdecl * Dvar_RegisterString_t)(const char* name, const char* default, int, const char*); extern Dvar_RegisterString_t Dvar_RegisterString; typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description); extern Dvar_RegisterColor_t Dvar_RegisterColor; typedef dvar_t* (__cdecl * Dvar_FindVar_t)(const char *dvarName); extern Dvar_FindVar_t Dvar_FindVar; typedef dvar_t* (__cdecl * Dvar_SetCommand_t)(const char* name, const char* value); extern Dvar_SetCommand_t Dvar_SetCommand; typedef void(__cdecl * Field_Clear_t)(void* field); extern Field_Clear_t Field_Clear; typedef void(__cdecl * FreeMemory_t)(void* buffer); extern FreeMemory_t FreeMemory; typedef void(__cdecl * FS_FreeFile_t)(void* buffer); extern FS_FreeFile_t FS_FreeFile; typedef int(__cdecl * FS_ReadFile_t)(const char* path, char** buffer); extern FS_ReadFile_t FS_ReadFile; typedef void(__cdecl * Menus_CloseAll_t)(/*UiContext **/int dc); extern Menus_CloseAll_t Menus_CloseAll; typedef int(__cdecl * Menus_OpenByName_t)(/*UiContext **/int dc, const char *p); extern Menus_OpenByName_t Menus_OpenByName; typedef void* (__cdecl * LoadModdableRawfile_t)(int a1, const char* filename); extern LoadModdableRawfile_t LoadModdableRawfile; typedef int(__cdecl * PC_ReadToken_t)(source_t*, token_t*); extern PC_ReadToken_t PC_ReadToken; typedef void(__cdecl * PC_SourceError_t)(int, const char*, ...); extern PC_SourceError_t PC_SourceError; typedef script_t* (__cdecl * Script_Alloc_t)(int length); extern Script_Alloc_t Script_Alloc; typedef void(__cdecl * Script_SetupTokens_t)(script_t* script, void* tokens); extern Script_SetupTokens_t Script_SetupTokens; typedef int(__cdecl * Script_CleanString_t)(char* buffer); extern Script_CleanString_t Script_CleanString; typedef const char * (__cdecl * Win_GetLanguage_t)(); extern Win_GetLanguage_t Win_GetLanguage; extern void** DB_XAssetPool; extern unsigned int* g_poolSize; extern DWORD* cmd_id; extern DWORD* cmd_argc; extern char*** cmd_argv; extern source_t **sourceFiles; extern keywordHash_t **menuParseKeywordHash; void* ReallocateAssetPool(XAssetType type, unsigned int newSize); void Menu_FreeItemMemory(Game::itemDef_t* item); }