namespace Components { class FastFiles : public Component { public: FastFiles(); ~FastFiles(); const char* GetName() { return "FastFiles"; }; static void AddZonePath(std::string path); static std::string Current(); static bool Exists(std::string file); static void LoadLocalizeZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync); private: static std::vector ZonePaths; static const char* GetZoneLocation(const char* file); static void LoadInitialZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync); static void LoadDLCUIZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync); static void LoadGfxZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync); static void ReadVersionStub(unsigned int* version, int size); }; }