#pragma once namespace Assets { class IStructuredDataDefSet : public Components::AssetHandler::IAsset { public: virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_STRUCTUREDDATADEF; }; virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; void saveStructuredDataEnumArray(Game::StructuredDataEnum* enums, int numEnums, Components::ZoneBuilder::Zone* builder); void saveStructuredDataStructArray(Game::StructuredDataStruct* structs, int numStructs, Components::ZoneBuilder::Zone* builder); }; }