#pragma once namespace Components { class Colors : public Component { public: Colors(); ~Colors(); static void Strip(const char* in, char* out, int max); static std::string Strip(const std::string& in); static char Add(uint8_t r, uint8_t g, uint8_t b); private: struct HsvColor { unsigned char h; unsigned char s; unsigned char v; }; static Dvar::Var NewColors; static Dvar::Var ColorBlind; static Game::dvar_t* ColorAlly; static Game::dvar_t* ColorEnemy; static DWORD HsvToRgb(HsvColor hsv); static void UserInfoCopy(char* buffer, const char* name, size_t size); static void ClientUserinfoChanged(); static char* GetClientName(int localClientNum, int index, char *buf, size_t size); static void PatchColorLimit(char limit); static unsigned int ColorIndex(char index); static void LookupColor(DWORD* color, char index); static void LookupColorStub(); static char* CleanStrStub(char* string); static bool Dvar_GetUnpackedColorByName(const char* name, float* expandedColor); static void GetUnpackedColorByNameStub(); static std::vector ColorTable; }; }