#pragma once namespace Game::Engine { class LargeLocal { public: explicit LargeLocal(int sizeParam); ~LargeLocal(); LargeLocal(LargeLocal&&) = delete; LargeLocal(const LargeLocal&) = delete; LargeLocal& operator=(LargeLocal&&) = delete; LargeLocal& operator=(const LargeLocal&) = delete; [[nodiscard]] void* GetBuf() const; private: void PopBuf(); int startPos; int size; }; extern void LargeLocalEnd(int startPos); extern void LargeLocalEndRight(int startPos); extern void* LargeLocalGetBuf(int startPos, int size); extern int CanUseServerLargeLocal(); }